Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-16 04:50:07 +01:00
Fix world manager access stalling for the main thread
Dieser Commit ist enthalten in:
Ursprung
45f96a03e7
Commit
a55a646de9
@ -33,8 +33,10 @@ import net.minecraft.core.component.DataComponents;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerChunkCache;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.entity.BannerBlockEntity;
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@ -43,7 +45,6 @@ import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.DecoratedPotBlockEntity;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.LevelChunkSection;
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.cloudburstmc.math.vector.Vector3i;
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import org.geysermc.geyser.level.GeyserWorldManager;
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@ -89,7 +90,8 @@ public class GeyserModWorldManager extends GeyserWorldManager {
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return 0;
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}
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ChunkAccess chunk = level.getChunkSource().getChunk(x >> 4, z >> 4, ChunkStatus.FULL, false);
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// Only loads active chunks, and doesn't delegate to main thread
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ChunkAccess chunk = ((ServerChunkCache) level.getChunkSource()).chunkMap.getChunkToSend(ChunkPos.asLong(x >> 4, z >> 4));
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if (chunk == null) {
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return 0;
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}
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