Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-19 22:40:18 +01:00
Merge remote-tracking branch 'upstream/master' into feature/blocky
Dieser Commit ist enthalten in:
Commit
9e74e904e7
@ -195,6 +195,9 @@ public class GeyserSpigotPlugin extends JavaPlugin implements GeyserBootstrap {
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geyserConfig.loadFloodgate(this);
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this.geyserCommandManager = new GeyserSpigotCommandManager(geyser);
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this.geyserCommandManager.init();
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if (!INITIALIZED) {
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// Needs to be an anonymous inner class otherwise Bukkit complains about missing classes
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Bukkit.getPluginManager().registerEvents(new Listener() {
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@ -206,9 +209,6 @@ public class GeyserSpigotPlugin extends JavaPlugin implements GeyserBootstrap {
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}
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}, this);
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this.geyserCommandManager = new GeyserSpigotCommandManager(geyser);
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this.geyserCommandManager.init();
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// Because Bukkit locks its command map upon startup, we need to
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// add our plugin commands in onEnable, but populating the executor
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// can happen at any time
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@ -100,6 +100,7 @@ public class PlayerEntity extends LivingEntity {
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super(session, entityId, geyserId, uuid, EntityDefinitions.PLAYER, position, motion, yaw, pitch, headYaw);
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this.username = username;
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this.nametag = username;
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this.texturesProperty = texturesProperty;
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}
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@ -119,7 +120,7 @@ public class PlayerEntity extends LivingEntity {
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}
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// The name can't be updated later (the entity metadata for it is ignored), so we need to check for this now
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updateDisplayName(null, false);
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updateDisplayName(session.getWorldCache().getScoreboard().getTeamFor(username));
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AddPlayerPacket addPlayerPacket = new AddPlayerPacket();
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addPlayerPacket.setUuid(uuid);
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@ -315,19 +316,10 @@ public class PlayerEntity extends LivingEntity {
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}
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//todo this will become common entity logic once UUID support is implemented for them
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/**
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* @param useGivenTeam even if there is no team, update the username in the entity metadata anyway, and don't look for a team
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*/
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public void updateDisplayName(@Nullable Team team, boolean useGivenTeam) {
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if (team == null && !useGivenTeam) {
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// Only search for the team if we are not supposed to use the given team
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// If the given team is null, this is intentional that we are being removed from the team
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team = session.getWorldCache().getScoreboard().getTeamFor(username);
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}
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public void updateDisplayName(@Nullable Team team) {
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boolean needsUpdate;
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String newDisplayName = this.username;
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if (team != null) {
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String newDisplayName;
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if (team.isVisibleFor(session.getPlayerEntity().getUsername())) {
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TeamColor color = team.getColor();
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String chatColor = MessageTranslator.toChatColor(color);
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@ -339,23 +331,16 @@ public class PlayerEntity extends LivingEntity {
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// The name is not visible to the session player; clear name
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newDisplayName = "";
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}
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needsUpdate = useGivenTeam && !newDisplayName.equals(nametag);
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nametag = newDisplayName;
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dirtyMetadata.put(EntityData.NAMETAG, newDisplayName);
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} else if (useGivenTeam) {
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// The name has reset, if it was previously something else
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needsUpdate = !newDisplayName.equals(nametag);
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dirtyMetadata.put(EntityData.NAMETAG, this.username);
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needsUpdate = !newDisplayName.equals(this.nametag);
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this.nametag = newDisplayName;
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} else {
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needsUpdate = false;
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// The name has reset, if it was previously something else
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needsUpdate = !this.nametag.equals(this.username);
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this.nametag = this.username;
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}
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if (needsUpdate) {
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// Update the metadata as it won't be updated later
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SetEntityDataPacket packet = new SetEntityDataPacket();
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packet.getMetadata().put(EntityData.NAMETAG, newDisplayName);
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packet.setRuntimeEntityId(geyserId);
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session.sendUpstreamPacket(packet);
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dirtyMetadata.put(EntityData.NAMETAG, this.nametag);
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}
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}
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@ -30,6 +30,7 @@ import com.nukkitx.protocol.bedrock.data.ScoreInfo;
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import com.nukkitx.protocol.bedrock.packet.RemoveObjectivePacket;
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import com.nukkitx.protocol.bedrock.packet.SetDisplayObjectivePacket;
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import com.nukkitx.protocol.bedrock.packet.SetScorePacket;
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import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
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import lombok.Getter;
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import org.geysermc.geyser.GeyserImpl;
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import org.geysermc.geyser.GeyserLogger;
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@ -56,6 +57,13 @@ public final class Scoreboard {
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@Getter
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private final Map<ScoreboardPosition, Objective> objectiveSlots = new EnumMap<>(ScoreboardPosition.class);
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private final Map<String, Team> teams = new ConcurrentHashMap<>(); // updated on multiple threads
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/**
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* Required to preserve vanilla behavior, which also uses a map.
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* Otherwise, for example, if TAB has a team for a player and vanilla has a team, "race conditions" that do not
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* match vanilla could occur.
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*/
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@Getter
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private final Map<String, Team> playerToTeam = new Object2ObjectOpenHashMap<>();
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private int lastAddScoreCount = 0;
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private int lastRemoveScoreCount = 0;
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@ -333,12 +341,7 @@ public final class Scoreboard {
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}
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public Team getTeamFor(String entity) {
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for (Team team : teams.values()) {
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if (team.hasEntity(entity)) {
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return team;
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}
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}
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return null;
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return playerToTeam.get(entity);
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}
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public void removeTeam(String teamName) {
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@ -348,6 +351,9 @@ public final class Scoreboard {
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// We need to use the direct entities list here, so #refreshSessionPlayerDisplays also updates accordingly
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// With the player's lack of a team in visibility checks
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updateEntityNames(remove, remove.getEntities(), true);
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for (String name : remove.getEntities()) {
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playerToTeam.remove(name, remove);
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}
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session.removeCommandEnum("Geyser_Teams", remove.getId());
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}
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@ -380,7 +386,8 @@ public final class Scoreboard {
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for (Entity entity : session.getEntityCache().getEntities().values()) {
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// This more complex logic is for the future to iterate over all entities, not just players
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if (entity instanceof PlayerEntity player && names.remove(player.getUsername())) {
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player.updateDisplayName(team, true);
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player.updateDisplayName(team);
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player.updateBedrockMetadata();
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if (names.isEmpty()) {
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break;
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}
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@ -396,7 +403,8 @@ public final class Scoreboard {
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for (Entity entity : session.getEntityCache().getEntities().values()) {
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if (entity instanceof PlayerEntity player) {
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Team playerTeam = session.getWorldCache().getScoreboard().getTeamFor(player.getUsername());
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player.updateDisplayName(playerTeam, true);
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player.updateDisplayName(playerTeam);
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player.updateBedrockMetadata();
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}
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}
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}
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@ -65,6 +65,7 @@ public final class Team {
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if (entities.add(name)) {
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added.add(name);
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}
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scoreboard.getPlayerToTeam().put(name, this);
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}
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if (added.isEmpty()) {
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@ -93,6 +94,7 @@ public final class Team {
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if (entities.remove(name)) {
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removed.add(name);
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}
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scoreboard.getPlayerToTeam().remove(name, this);
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}
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return removed;
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}
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@ -92,11 +92,29 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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if (isValidMove(session, entity.getPosition(), packet.getPosition())) {
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Vector3d position = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.isOnGround(), packet.getMode() == MovePlayerPacket.Mode.TELEPORT);
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if (position != null) { // A null return value cancels the packet
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boolean onGround = packet.isOnGround();
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boolean teleportThroughVoidFloor;
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// Compare positions here for void floor fix below before the player's position variable is set to the packet position
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if (entity.getPosition().getY() >= packet.getPosition().getY()) {
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int floorY = position.getFloorY();
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// The void floor is offset about 40 blocks below the bottom of the world
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BedrockDimension bedrockDimension = session.getChunkCache().getBedrockDimension();
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int voidFloorLocation = bedrockDimension.minY() - 40;
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teleportThroughVoidFloor = floorY <= (voidFloorLocation + 2) && floorY >= voidFloorLocation;
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if (teleportThroughVoidFloor) {
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// https://github.com/GeyserMC/Geyser/issues/3521 - no void floor in Java so we cannot be on the ground.
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onGround = false;
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}
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} else {
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teleportThroughVoidFloor = false;
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}
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Packet movePacket;
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if (rotationChanged) {
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// Send rotation updates as well
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movePacket = new ServerboundMovePlayerPosRotPacket(
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packet.isOnGround(),
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onGround,
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position.getX(), position.getY(), position.getZ(),
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yaw, pitch
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);
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@ -105,35 +123,26 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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entity.setHeadYaw(headYaw);
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} else {
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// Rotation did not change; don't send an update with rotation
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movePacket = new ServerboundMovePlayerPosPacket(packet.isOnGround(), position.getX(), position.getY(), position.getZ());
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movePacket = new ServerboundMovePlayerPosPacket(onGround, position.getX(), position.getY(), position.getZ());
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}
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// Compare positions here for void floor fix below before the player's position variable is set to the packet position
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boolean notMovingUp = entity.getPosition().getY() >= packet.getPosition().getY();
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entity.setPositionManual(packet.getPosition());
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entity.setOnGround(packet.isOnGround());
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entity.setOnGround(onGround);
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// Send final movement changes
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session.sendDownstreamPacket(movePacket);
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if (notMovingUp) {
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int floorY = position.getFloorY();
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// The void floor is offset about 40 blocks below the bottom of the world
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BedrockDimension bedrockDimension = session.getChunkCache().getBedrockDimension();
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int voidFloorLocation = bedrockDimension.minY() - 40;
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if (floorY <= (voidFloorLocation + 2) && floorY >= voidFloorLocation) {
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// Work around there being a floor at the bottom of the world and teleport the player below it
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// Moving from below to above the void floor works fine
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entity.setPosition(entity.getPosition().sub(0, 4f, 0));
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
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movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
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movePlayerPacket.setPosition(entity.getPosition());
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movePlayerPacket.setRotation(entity.getBedrockRotation());
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movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
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movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.BEHAVIOR);
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session.sendUpstreamPacket(movePlayerPacket);
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}
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if (teleportThroughVoidFloor) {
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// Work around there being a floor at the bottom of the world and teleport the player below it
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// Moving from below to above the void floor works fine
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entity.setPosition(entity.getPosition().sub(0, 4f, 0));
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
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movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
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movePlayerPacket.setPosition(entity.getPosition());
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movePlayerPacket.setRotation(entity.getBedrockRotation());
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movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
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movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.BEHAVIOR);
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session.sendUpstreamPacket(movePlayerPacket);
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}
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session.getSkullCache().updateVisibleSkulls();
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