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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-20 06:50:09 +01:00

Update Items class

Dieser Commit ist enthalten in:
Konicai 2023-05-11 17:52:31 -04:00
Ursprung cc856b84b1
Commit 9def94cba0
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 710D09287708C823

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@ -82,6 +82,7 @@ public final class Items {
public static final Item BEDROCK = register(new BlockItem("bedrock", builder())); public static final Item BEDROCK = register(new BlockItem("bedrock", builder()));
public static final Item SAND = register(new BlockItem("sand", builder())); public static final Item SAND = register(new BlockItem("sand", builder()));
public static final Item SUSPICIOUS_SAND = register(new BlockItem("suspicious_sand", builder())); public static final Item SUSPICIOUS_SAND = register(new BlockItem("suspicious_sand", builder()));
public static final Item SUSPICIOUS_GRAVEL = register(new BlockItem("suspicious_gravel", builder()));
public static final Item RED_SAND = register(new BlockItem("red_sand", builder())); public static final Item RED_SAND = register(new BlockItem("red_sand", builder()));
public static final Item GRAVEL = register(new BlockItem("gravel", builder())); public static final Item GRAVEL = register(new BlockItem("gravel", builder()));
public static final Item COAL_ORE = register(new BlockItem("coal_ore", builder())); public static final Item COAL_ORE = register(new BlockItem("coal_ore", builder()));
@ -245,6 +246,7 @@ public final class Items {
public static final Item LILY_OF_THE_VALLEY = register(new FlowerItem("lily_of_the_valley", builder())); public static final Item LILY_OF_THE_VALLEY = register(new FlowerItem("lily_of_the_valley", builder()));
public static final Item WITHER_ROSE = register(new FlowerItem("wither_rose", builder())); public static final Item WITHER_ROSE = register(new FlowerItem("wither_rose", builder()));
public static final Item TORCHFLOWER = register(new FlowerItem("torchflower", builder())); public static final Item TORCHFLOWER = register(new FlowerItem("torchflower", builder()));
public static final Item PITCHER_PLANT = register(new BlockItem("pitcher_plant", builder()));
public static final Item SPORE_BLOSSOM = register(new BlockItem("spore_blossom", builder())); public static final Item SPORE_BLOSSOM = register(new BlockItem("spore_blossom", builder()));
public static final Item BROWN_MUSHROOM = register(new BlockItem("brown_mushroom", builder())); public static final Item BROWN_MUSHROOM = register(new BlockItem("brown_mushroom", builder()));
public static final Item RED_MUSHROOM = register(new BlockItem("red_mushroom", builder())); public static final Item RED_MUSHROOM = register(new BlockItem("red_mushroom", builder()));
@ -600,6 +602,7 @@ public final class Items {
public static final Item RED_CONCRETE_POWDER = register(new BlockItem("red_concrete_powder", builder())); public static final Item RED_CONCRETE_POWDER = register(new BlockItem("red_concrete_powder", builder()));
public static final Item BLACK_CONCRETE_POWDER = register(new BlockItem("black_concrete_powder", builder())); public static final Item BLACK_CONCRETE_POWDER = register(new BlockItem("black_concrete_powder", builder()));
public static final Item TURTLE_EGG = register(new BlockItem("turtle_egg", builder())); public static final Item TURTLE_EGG = register(new BlockItem("turtle_egg", builder()));
public static final Item SNIFFER_EGG = register(new BlockItem("sniffer_egg", builder()));
public static final Item DEAD_TUBE_CORAL_BLOCK = register(new BlockItem("dead_tube_coral_block", builder())); public static final Item DEAD_TUBE_CORAL_BLOCK = register(new BlockItem("dead_tube_coral_block", builder()));
public static final Item DEAD_BRAIN_CORAL_BLOCK = register(new BlockItem("dead_brain_coral_block", builder())); public static final Item DEAD_BRAIN_CORAL_BLOCK = register(new BlockItem("dead_brain_coral_block", builder()));
public static final Item DEAD_BUBBLE_CORAL_BLOCK = register(new BlockItem("dead_bubble_coral_block", builder())); public static final Item DEAD_BUBBLE_CORAL_BLOCK = register(new BlockItem("dead_bubble_coral_block", builder()));
@ -687,6 +690,7 @@ public final class Items {
public static final Item LIGHTNING_ROD = register(new BlockItem("lightning_rod", builder())); public static final Item LIGHTNING_ROD = register(new BlockItem("lightning_rod", builder()));
public static final Item DAYLIGHT_DETECTOR = register(new BlockItem("daylight_detector", builder())); public static final Item DAYLIGHT_DETECTOR = register(new BlockItem("daylight_detector", builder()));
public static final Item SCULK_SENSOR = register(new BlockItem("sculk_sensor", builder())); public static final Item SCULK_SENSOR = register(new BlockItem("sculk_sensor", builder()));
public static final Item CALIBRATED_SCULK_SENSOR = register(new BlockItem("calibrated_sculk_sensor", builder()));
public static final Item TRIPWIRE_HOOK = register(new BlockItem("tripwire_hook", builder())); public static final Item TRIPWIRE_HOOK = register(new BlockItem("tripwire_hook", builder()));
public static final Item TRAPPED_CHEST = register(new BlockItem("trapped_chest", builder())); public static final Item TRAPPED_CHEST = register(new BlockItem("trapped_chest", builder()));
public static final Item TNT = register(new BlockItem("tnt", builder())); public static final Item TNT = register(new BlockItem("tnt", builder()));
@ -1139,6 +1143,7 @@ public final class Items {
public static final Item CHORUS_FRUIT = register(new Item("chorus_fruit", builder())); public static final Item CHORUS_FRUIT = register(new Item("chorus_fruit", builder()));
public static final Item POPPED_CHORUS_FRUIT = register(new Item("popped_chorus_fruit", builder())); public static final Item POPPED_CHORUS_FRUIT = register(new Item("popped_chorus_fruit", builder()));
public static final Item TORCHFLOWER_SEEDS = register(new BlockItem("torchflower_seeds", builder())); public static final Item TORCHFLOWER_SEEDS = register(new BlockItem("torchflower_seeds", builder()));
public static final Item PITCHER_POD = register(new BlockItem("pitcher_pod", builder()));
public static final Item BEETROOT = register(new Item("beetroot", builder())); public static final Item BEETROOT = register(new Item("beetroot", builder()));
public static final Item BEETROOT_SEEDS = register(new BlockItem("beetroot_seeds", builder())); public static final Item BEETROOT_SEEDS = register(new BlockItem("beetroot_seeds", builder()));
public static final Item BEETROOT_SOUP = register(new Item("beetroot_soup", builder().stackSize(1))); public static final Item BEETROOT_SOUP = register(new Item("beetroot_soup", builder().stackSize(1)));
@ -1166,6 +1171,7 @@ public final class Items {
public static final Item MUSIC_DISC_11 = register(new Item("music_disc_11", builder().stackSize(1))); public static final Item MUSIC_DISC_11 = register(new Item("music_disc_11", builder().stackSize(1)));
public static final Item MUSIC_DISC_WAIT = register(new Item("music_disc_wait", builder().stackSize(1))); public static final Item MUSIC_DISC_WAIT = register(new Item("music_disc_wait", builder().stackSize(1)));
public static final Item MUSIC_DISC_OTHERSIDE = register(new Item("music_disc_otherside", builder().stackSize(1))); public static final Item MUSIC_DISC_OTHERSIDE = register(new Item("music_disc_otherside", builder().stackSize(1)));
public static final Item MUSIC_DISC_RELIC = register(new Item("music_disc_relic", builder().stackSize(1)));
public static final Item MUSIC_DISC_5 = register(new Item("music_disc_5", builder().stackSize(1))); public static final Item MUSIC_DISC_5 = register(new Item("music_disc_5", builder().stackSize(1)));
public static final Item MUSIC_DISC_PIGSTEP = register(new Item("music_disc_pigstep", builder().stackSize(1))); public static final Item MUSIC_DISC_PIGSTEP = register(new Item("music_disc_pigstep", builder().stackSize(1)));
public static final Item DISC_FRAGMENT_5 = register(new Item("disc_fragment_5", builder())); public static final Item DISC_FRAGMENT_5 = register(new Item("disc_fragment_5", builder()));
@ -1260,10 +1266,31 @@ public final class Items {
public static final Item SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("snout_armor_trim_smithing_template", builder())); public static final Item SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("snout_armor_trim_smithing_template", builder()));
public static final Item RIB_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("rib_armor_trim_smithing_template", builder())); public static final Item RIB_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("rib_armor_trim_smithing_template", builder()));
public static final Item SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("spire_armor_trim_smithing_template", builder())); public static final Item SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("spire_armor_trim_smithing_template", builder()));
public static final Item POTTERY_SHARD_ARCHER = register(new Item("pottery_shard_archer", builder())); public static final Item WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("wayfinder_armor_trim_smithing_template", builder()));
public static final Item POTTERY_SHARD_PRIZE = register(new Item("pottery_shard_prize", builder())); public static final Item SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("shaper_armor_trim_smithing_template", builder()));
public static final Item POTTERY_SHARD_ARMS_UP = register(new Item("pottery_shard_arms_up", builder())); public static final Item SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("silence_armor_trim_smithing_template", builder()));
public static final Item POTTERY_SHARD_SKULL = register(new Item("pottery_shard_skull", builder())); public static final Item RAISER_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("raiser_armor_trim_smithing_template", builder()));
public static final Item HOST_ARMOR_TRIM_SMITHING_TEMPLATE = register(new Item("host_armor_trim_smithing_template", builder()));
public static final Item ANGLER_POTTERY_SHERD = register(new Item("angler_pottery_sherd", builder()));
public static final Item ARCHER_POTTERY_SHERD = register(new Item("archer_pottery_sherd", builder()));
public static final Item ARMS_UP_POTTERY_SHERD = register(new Item("arms_up_pottery_sherd", builder()));
public static final Item BLADE_POTTERY_SHERD = register(new Item("blade_pottery_sherd", builder()));
public static final Item BREWER_POTTERY_SHERD = register(new Item("brewer_pottery_sherd", builder()));
public static final Item BURN_POTTERY_SHERD = register(new Item("burn_pottery_sherd", builder()));
public static final Item DANGER_POTTERY_SHERD = register(new Item("danger_pottery_sherd", builder()));
public static final Item EXPLORER_POTTERY_SHERD = register(new Item("explorer_pottery_sherd", builder()));
public static final Item FRIEND_POTTERY_SHERD = register(new Item("friend_pottery_sherd", builder()));
public static final Item HEART_POTTERY_SHERD = register(new Item("heart_pottery_sherd", builder()));
public static final Item HEARTBREAK_POTTERY_SHERD = register(new Item("heartbreak_pottery_sherd", builder()));
public static final Item HOWL_POTTERY_SHERD = register(new Item("howl_pottery_sherd", builder()));
public static final Item MINER_POTTERY_SHERD = register(new Item("miner_pottery_sherd", builder()));
public static final Item MOURNER_POTTERY_SHERD = register(new Item("mourner_pottery_sherd", builder()));
public static final Item PLENTY_POTTERY_SHERD = register(new Item("plenty_pottery_sherd", builder()));
public static final Item PRIZE_POTTERY_SHERD = register(new Item("prize_pottery_sherd", builder()));
public static final Item SHEAF_POTTERY_SHERD = register(new Item("sheaf_pottery_sherd", builder()));
public static final Item SHELTER_POTTERY_SHERD = register(new Item("shelter_pottery_sherd", builder()));
public static final Item SKULL_POTTERY_SHERD = register(new Item("skull_pottery_sherd", builder()));
public static final Item SNORT_POTTERY_SHERD = register(new Item("snort_pottery_sherd", builder()));
private static <T extends Item> T register(T item) { private static <T extends Item> T register(T item) {
return register(item, Registries.JAVA_ITEMS.get().size()); return register(item, Registries.JAVA_ITEMS.get().size());