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https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-03 14:50:19 +01:00
Merge pull request #305 from AJ-Ferguson/block-placement-fix
Fix block placement for stairs, slabs, etc.
Dieser Commit ist enthalten in:
Commit
9c736d23df
@ -33,12 +33,10 @@ import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
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@ -101,10 +99,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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session.getDownstream().getSession().send(stopSleepingPacket);
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break;
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case BLOCK_INTERACT:
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ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(position,
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BlockFace.values()[packet.getFace()],
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Hand.MAIN_HAND, 0, 0, 0, false);
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session.getDownstream().getSession().send(blockPacket);
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// Handled in BedrockInventoryTransactionTranslator
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break;
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case START_BREAK:
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ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(),
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@ -25,6 +25,7 @@
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package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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@ -41,7 +42,6 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
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import org.geysermc.connector.network.translators.block.BlockTranslator;
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@Translator(packet = InventoryTransactionPacket.class)
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public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
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@ -50,14 +50,26 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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public void translate(InventoryTransactionPacket packet, GeyserSession session) {
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switch (packet.getTransactionType()) {
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case ITEM_USE:
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if (packet.getActionType() == 1) {
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ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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session.getDownstream().getSession().send(useItemPacket);
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} else if (packet.getActionType() == 2) {
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PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING;
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Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
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ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getFace()]);
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session.getDownstream().getSession().send(breakPacket);
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switch (packet.getActionType()) {
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case 0:
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ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(
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new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()),
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BlockFace.values()[packet.getFace()],
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Hand.MAIN_HAND,
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packet.getClickPosition().getX(), packet.getClickPosition().getY(), packet.getClickPosition().getZ(),
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false);
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session.getDownstream().getSession().send(blockPacket);
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break;
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case 1:
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ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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session.getDownstream().getSession().send(useItemPacket);
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break;
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case 2:
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PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING;
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Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
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ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getFace()]);
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session.getDownstream().getSession().send(breakPacket);
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break;
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}
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break;
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case ITEM_RELEASE:
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