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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-12-25 15:50:14 +01:00

Fix certain sounds not correctly playing

Fixes #3463
Dieser Commit ist enthalten in:
Camotoy 2022-12-21 00:35:03 -05:00
Ursprung 3b5984117d
Commit 98069cff83
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 7EEFB66FE798081F

Datei anzeigen

@ -25,6 +25,7 @@
package org.geysermc.geyser.util;
import com.github.steveice10.mc.protocol.data.game.level.sound.BuiltinSound;
import com.github.steveice10.mc.protocol.data.game.level.sound.Sound;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
@ -65,10 +66,7 @@ public final class SoundUtils {
* @return a Bedrock sound
*/
public static String translatePlaySound(String javaIdentifier) {
// Drop the Minecraft namespace if applicable
if (javaIdentifier.startsWith("minecraft:")) {
javaIdentifier = javaIdentifier.substring("minecraft:".length());
}
javaIdentifier = trim(javaIdentifier);
SoundMapping soundMapping = Registries.SOUNDS.get(javaIdentifier);
if (soundMapping == null || soundMapping.getPlaysound() == null) {
@ -79,6 +77,23 @@ public final class SoundUtils {
return soundMapping.getPlaysound();
}
private static String trim(String identifier) {
// Drop the Minecraft namespace if applicable
if (identifier.startsWith("minecraft:")) {
return identifier.substring("minecraft:".length());
}
return identifier;
}
private static void playSound(GeyserSession session, String bedrockName, Vector3f position, float volume, float pitch) {
PlaySoundPacket playSoundPacket = new PlaySoundPacket();
playSoundPacket.setSound(bedrockName);
playSoundPacket.setPosition(position);
playSoundPacket.setVolume(volume);
playSoundPacket.setPitch(pitch);
session.sendUpstreamPacket(playSoundPacket);
}
/**
* Translates and plays a Java Builtin Sound for a Bedrock client
*
@ -88,22 +103,24 @@ public final class SoundUtils {
* @param pitch the pitch
*/
public static void playSound(GeyserSession session, Sound javaSound, Vector3f position, float volume, float pitch) {
String packetSound = javaSound.getName();
String packetSound;
if (!(javaSound instanceof BuiltinSound)) {
// Identifier needs trimmed probably.
packetSound = translatePlaySound(javaSound.getName());
} else {
packetSound = javaSound.getName();
}
SoundMapping soundMapping = Registries.SOUNDS.get(packetSound);
if (soundMapping == null) {
session.getGeyser().getLogger().debug("[Builtin] Sound mapping for " + packetSound + " not found");
session.getGeyser().getLogger().debug("[Builtin] Sound mapping for " + packetSound + " not found; assuming custom.");
playSound(session, packetSound, position, volume, pitch);
return;
}
if (soundMapping.getPlaysound() != null) {
// We always prefer the PlaySound mapping because we can control volume and pitch
PlaySoundPacket playSoundPacket = new PlaySoundPacket();
playSoundPacket.setSound(soundMapping.getPlaysound());
playSoundPacket.setPosition(position);
playSoundPacket.setVolume(volume);
playSoundPacket.setPitch(pitch);
session.sendUpstreamPacket(playSoundPacket);
playSound(session, soundMapping.getPlaysound(), position, volume, pitch);
return;
}