Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-27 08:30:12 +01:00
Fix bedrock clients not able to connect when the client thinks the server is full
Dieser Commit ist enthalten in:
Ursprung
e67ed6dc8d
Commit
95e1eb2a63
@ -80,6 +80,13 @@ public class ConnectorServerEventHandler implements BedrockServerEventHandler {
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pong.setMotd(config.getBedrock().getMotd1());
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pong.setMotd(config.getBedrock().getMotd1());
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pong.setMotd(config.getBedrock().getMotd2());
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pong.setMotd(config.getBedrock().getMotd2());
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}
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}
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//Bedrock will not even attempt a connection if the client thinks the server is full
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//so we have to fake it not being full
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if (pong.getPlayerCount() >= pong.getMaximumPlayerCount()) {
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pong.setMaximumPlayerCount(pong.getPlayerCount() + 1);
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}
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return pong;
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return pong;
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}
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}
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