Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 16:12:46 +01:00
Add rabbit jumping animation (#1027)
* Add rabbit jumping animation This isn't perfect as Bedrock uses a duration and Java just sends the jumping animation. There may be something else missing from the puzzle piece. * Remove debug line
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784cb73301
Commit
9097f8547b
@ -25,7 +25,6 @@
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package org.geysermc.connector.entity.living;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import org.geysermc.connector.entity.type.EntityType;
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@ -37,11 +36,6 @@ public class MagmaCubeEntity extends SlimeEntity {
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super(entityId, geyserId, entityType, position, motion, rotation);
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}
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@Override
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public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
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super.updateBedrockMetadata(entityMetadata, session);
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}
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@Override
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public void moveRelative(GeyserSession session, double relX, double relY, double relZ, Vector3f rotation, boolean isOnGround) {
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updateJump(session, isOnGround);
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@ -26,8 +26,10 @@
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package org.geysermc.connector.network.translators.java.entity;
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import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityStatusPacket;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
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import com.nukkitx.protocol.bedrock.packet.EntityEventPacket;
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import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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@ -102,6 +104,17 @@ public class JavaEntityStatusTranslator extends PacketTranslator<ServerEntitySta
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case IRON_GOLEM_EMPTY_HAND:
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entityEventPacket.setType(EntityEventType.GOLEM_FLOWER_WITHDRAW);
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break;
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case RABBIT_JUMP_OR_MINECART_SPAWNER_DELAY_RESET:
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if (entity.getEntityType() == EntityType.RABBIT) {
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// This doesn't match vanilla Bedrock behavior but I'm unsure how to make it better
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// I assume part of the problem is that Bedrock uses a duration and Java just says the rabbit is jumping
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SetEntityDataPacket dataPacket = new SetEntityDataPacket();
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dataPacket.getMetadata().put(EntityData.JUMP_DURATION, (byte) 3);
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dataPacket.setRuntimeEntityId(entity.getGeyserId());
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session.sendUpstreamPacket(dataPacket);
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return;
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}
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break;
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}
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session.sendUpstreamPacket(entityEventPacket);
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