Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-25 15:50:14 +01:00
Use the correct way of sending block breaking particles (#4825)
Dieser Commit ist enthalten in:
Ursprung
9fe3acc81c
Commit
8fd99e1e1a
@ -32,7 +32,12 @@ import org.cloudburstmc.protocol.bedrock.data.PlayerActionType;
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import org.cloudburstmc.protocol.bedrock.data.definitions.ItemDefinition;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityEventType;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
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import org.cloudburstmc.protocol.bedrock.packet.*;
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import org.cloudburstmc.protocol.bedrock.packet.AnimatePacket;
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import org.cloudburstmc.protocol.bedrock.packet.EntityEventPacket;
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import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayStatusPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerActionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.UpdateAttributesPacket;
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import org.geysermc.geyser.api.block.custom.CustomBlockState;
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import org.geysermc.geyser.entity.type.Entity;
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import org.geysermc.geyser.entity.type.ItemFrameEntity;
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@ -52,8 +57,17 @@ import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.util.BlockUtils;
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import org.geysermc.geyser.util.CooldownUtils;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.object.Direction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.*;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.*;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.Hand;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.InteractAction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerAction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerState;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerAbilitiesPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerActionPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerCommandPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundUseItemOnPacket;
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@Translator(packet = PlayerActionPacket.class)
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public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket> {
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@ -70,7 +84,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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Vector3i vector = packet.getBlockPosition();
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switch (packet.getAction()) {
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case RESPAWN:
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case RESPAWN -> {
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// Respawn process is finished and the server and client are both OK with respawning.
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EntityEventPacket eventPacket = new EntityEventPacket();
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eventPacket.setRuntimeEntityId(entity.getGeyserId());
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@ -88,16 +102,16 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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// Needed here since 1.19.81 for dimension switching
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session.getEntityCache().updateBossBars();
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break;
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case START_SWIMMING:
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}
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case START_SWIMMING -> {
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if (!entity.getFlag(EntityFlag.SWIMMING)) {
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ServerboundPlayerCommandPacket startSwimPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SPRINTING);
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session.sendDownstreamGamePacket(startSwimPacket);
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session.setSwimming(true);
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}
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break;
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case STOP_SWIMMING:
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}
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case STOP_SWIMMING -> {
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// Prevent packet spam when Bedrock players are crawling near the edge of a block
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if (!session.getCollisionManager().mustPlayerCrawlHere()) {
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ServerboundPlayerCommandPacket stopSwimPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SPRINTING);
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@ -105,56 +119,55 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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session.setSwimming(false);
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}
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break;
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case START_GLIDE:
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}
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case START_GLIDE -> {
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// Otherwise gliding will not work in creative
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ServerboundPlayerAbilitiesPacket playerAbilitiesPacket = new ServerboundPlayerAbilitiesPacket(false);
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session.sendDownstreamGamePacket(playerAbilitiesPacket);
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case STOP_GLIDE:
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ServerboundPlayerCommandPacket glidePacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);
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session.sendDownstreamGamePacket(glidePacket);
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break;
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case START_SNEAK:
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sendPlayerGlideToggle(session, entity);
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}
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case STOP_GLIDE -> sendPlayerGlideToggle(session, entity);
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case START_SNEAK -> {
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ServerboundPlayerCommandPacket startSneakPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SNEAKING);
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session.sendDownstreamGamePacket(startSneakPacket);
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session.startSneaking();
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break;
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case STOP_SNEAK:
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}
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case STOP_SNEAK -> {
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ServerboundPlayerCommandPacket stopSneakPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SNEAKING);
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session.sendDownstreamGamePacket(stopSneakPacket);
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session.stopSneaking();
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break;
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case START_SPRINT:
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}
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case START_SPRINT -> {
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if (!entity.getFlag(EntityFlag.SWIMMING)) {
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ServerboundPlayerCommandPacket startSprintPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SPRINTING);
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session.sendDownstreamGamePacket(startSprintPacket);
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session.setSprinting(true);
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}
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break;
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case STOP_SPRINT:
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}
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case STOP_SPRINT -> {
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if (!entity.getFlag(EntityFlag.SWIMMING)) {
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ServerboundPlayerCommandPacket stopSprintPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SPRINTING);
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session.sendDownstreamGamePacket(stopSprintPacket);
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}
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session.setSprinting(false);
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break;
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case DROP_ITEM:
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}
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case DROP_ITEM -> {
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ServerboundPlayerActionPacket dropItemPacket = new ServerboundPlayerActionPacket(PlayerAction.DROP_ITEM,
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vector, Direction.VALUES[packet.getFace()], 0);
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vector, Direction.VALUES[packet.getFace()], 0);
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session.sendDownstreamGamePacket(dropItemPacket);
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break;
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case STOP_SLEEP:
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}
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case STOP_SLEEP -> {
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ServerboundPlayerCommandPacket stopSleepingPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.LEAVE_BED);
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session.sendDownstreamGamePacket(stopSleepingPacket);
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break;
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case START_BREAK: {
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// Ignore START_BREAK when the player is CREATIVE to avoid Spigot receiving 2 packets it interpets as block breaking. https://github.com/GeyserMC/Geyser/issues/4021
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if (session.getGameMode() == GameMode.CREATIVE) {
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}
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case START_BREAK -> {
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// Ignore START_BREAK when the player is CREATIVE to avoid Spigot receiving 2 packets it interpets as block breaking. https://github.com/GeyserMC/Geyser/issues/4021
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if (session.getGameMode() == GameMode.CREATIVE) {
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break;
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}
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// Start the block breaking animation
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int blockState = session.getGeyser().getWorldManager().getBlockAt(session, vector);
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LevelEventPacket startBreak = new LevelEventPacket();
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@ -180,18 +193,20 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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// Account for fire - the client likes to hit the block behind.
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Vector3i fireBlockPos = BlockUtils.getBlockPosition(vector, packet.getFace());
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Block block = session.getGeyser().getWorldManager().blockAt(session, fireBlockPos).block();
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Direction direction = Direction.VALUES[packet.getFace()];
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if (block == Blocks.FIRE || block == Blocks.SOUL_FIRE) {
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ServerboundPlayerActionPacket startBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.START_DIGGING, fireBlockPos,
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Direction.VALUES[packet.getFace()], session.getWorldCache().nextPredictionSequence());
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direction, session.getWorldCache().nextPredictionSequence());
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session.sendDownstreamGamePacket(startBreakingPacket);
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}
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ServerboundPlayerActionPacket startBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.START_DIGGING,
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vector, Direction.VALUES[packet.getFace()], session.getWorldCache().nextPredictionSequence());
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vector, direction, session.getWorldCache().nextPredictionSequence());
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session.sendDownstreamGamePacket(startBreakingPacket);
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break;
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spawnBlockBreakParticles(session, direction, vector, BlockState.of(blockState));
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}
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case CONTINUE_BREAK:
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case CONTINUE_BREAK -> {
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if (session.getGameMode() == GameMode.CREATIVE) {
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break;
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}
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@ -201,52 +216,48 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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}
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Vector3f vectorFloat = vector.toFloat();
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LevelEventPacket continueBreakPacket = new LevelEventPacket();
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continueBreakPacket.setType(LevelEvent.PARTICLE_CRACK_BLOCK);
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continueBreakPacket.setData((session.getBlockMappings().getBedrockBlockId(breakingBlock)) | (packet.getFace() << 24));
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continueBreakPacket.setPosition(vectorFloat);
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session.sendUpstreamPacket(continueBreakPacket);
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// Update the break time in the event that player conditions changed (jumping, effects applied)
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LevelEventPacket updateBreak = new LevelEventPacket();
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updateBreak.setType(LevelEvent.BLOCK_UPDATE_BREAK);
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updateBreak.setPosition(vectorFloat);
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double breakTime = BlockUtils.getSessionBreakTime(session, BlockState.of(breakingBlock).block()) * 20;
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BlockState breakingBlockState = BlockState.of(breakingBlock);
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Direction direction = Direction.VALUES[packet.getFace()];
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spawnBlockBreakParticles(session, direction, vector, breakingBlockState);
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double breakTime = BlockUtils.getSessionBreakTime(session, breakingBlockState.block()) * 20;
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// If the block is custom, we must keep track of when it should break ourselves
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long blockBreakStartTime = session.getBlockBreakStartTime();
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if (blockBreakStartTime != 0) {
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long timeSinceStart = System.currentTimeMillis() - blockBreakStartTime;
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// We need to add a slight delay to the break time, otherwise the client breaks blocks too fast
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if (timeSinceStart >= (breakTime+=2) * 50) {
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if (timeSinceStart >= (breakTime += 2) * 50) {
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// Play break sound and particle
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LevelEventPacket effectPacket = new LevelEventPacket();
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effectPacket.setPosition(vectorFloat);
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effectPacket.setType(LevelEvent.PARTICLE_DESTROY_BLOCK);
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effectPacket.setData(session.getBlockMappings().getBedrockBlockId(breakingBlock));
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session.sendUpstreamPacket(effectPacket);
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// Break the block
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ServerboundPlayerActionPacket finishBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.FINISH_DIGGING,
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vector, Direction.VALUES[packet.getFace()], session.getWorldCache().nextPredictionSequence());
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vector, direction, session.getWorldCache().nextPredictionSequence());
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session.sendDownstreamGamePacket(finishBreakingPacket);
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session.setBlockBreakStartTime(0);
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break;
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}
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}
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// Update the break time in the event that player conditions changed (jumping, effects applied)
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LevelEventPacket updateBreak = new LevelEventPacket();
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updateBreak.setType(LevelEvent.BLOCK_UPDATE_BREAK);
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updateBreak.setPosition(vectorFloat);
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updateBreak.setData((int) (65535 / breakTime));
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session.sendUpstreamPacket(updateBreak);
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break;
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case ABORT_BREAK:
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}
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case ABORT_BREAK -> {
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if (session.getGameMode() != GameMode.CREATIVE) {
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// As of 1.16.210: item frame items are taken out here.
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// Survival also sends START_BREAK, but by attaching our process here adventure mode also works
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Entity itemFrameEntity = ItemFrameEntity.getItemFrameEntity(session, vector);
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if (itemFrameEntity != null) {
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ServerboundInteractPacket interactPacket = new ServerboundInteractPacket(itemFrameEntity.getEntityId(),
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InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
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InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
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session.sendDownstreamGamePacket(interactPacket);
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break;
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}
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@ -260,25 +271,23 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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stopBreak.setData(0);
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session.setBreakingBlock(-1);
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session.sendUpstreamPacket(stopBreak);
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break;
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case STOP_BREAK:
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// Handled in BedrockInventoryTransactionTranslator
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break;
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case DIMENSION_CHANGE_SUCCESS:
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}
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// Handled in BedrockInventoryTransactionTranslator
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case STOP_BREAK -> {
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}
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case DIMENSION_CHANGE_SUCCESS -> {
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//sometimes the client doesn't feel like loading
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PlayStatusPacket spawnPacket = new PlayStatusPacket();
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spawnPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN);
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session.sendUpstreamPacket(spawnPacket);
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attributesPacket = new UpdateAttributesPacket();
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UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
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attributesPacket.setRuntimeEntityId(entity.getGeyserId());
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attributesPacket.getAttributes().addAll(entity.getAttributes().values());
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session.sendUpstreamPacket(attributesPacket);
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break;
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case JUMP:
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entity.setOnGround(false); // Increase block break time while jumping
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break;
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case MISSED_SWING:
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}
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case JUMP -> entity.setOnGround(false); // Increase block break time while jumping
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case MISSED_SWING -> {
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// Java edition sends a cooldown when hitting air.
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// Normally handled by BedrockLevelSoundEventTranslator, but there is no sound on Java for this.
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CooldownUtils.sendCooldown(session);
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@ -294,18 +303,18 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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animatePacket.setAction(AnimatePacket.Action.SWING_ARM);
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session.sendUpstreamPacket(animatePacket);
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}
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break;
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case START_FLYING: // Since 1.20.30
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}
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case START_FLYING -> { // Since 1.20.30
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if (session.isCanFly()) {
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if (session.getGameMode() == GameMode.SPECTATOR) {
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// should already be flying
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// should already be flying
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session.sendAdventureSettings();
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break;
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}
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if (session.getPlayerEntity().getFlag(EntityFlag.SWIMMING) && session.getCollisionManager().isPlayerInWater()) {
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// As of 1.18.1, Java Edition cannot fly while in water, but it can fly while crawling
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// If this isn't present, swimming on a 1.13.2 server and then attempting to fly will put you into a flying/swimming state that is invalid on JE
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// As of 1.18.1, Java Edition cannot fly while in water, but it can fly while crawling
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// If this isn't present, swimming on a 1.13.2 server and then attempting to fly will put you into a flying/swimming state that is invalid on JE
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session.sendAdventureSettings();
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break;
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}
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@ -313,9 +322,9 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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session.setFlying(true);
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session.sendDownstreamGamePacket(new ServerboundPlayerAbilitiesPacket(true));
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} else {
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// update whether we can fly
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// update whether we can fly
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session.sendAdventureSettings();
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// stop flying
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// stop flying
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PlayerActionPacket stopFlyingPacket = new PlayerActionPacket();
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stopFlyingPacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId());
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stopFlyingPacket.setAction(PlayerActionType.STOP_FLYING);
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@ -324,24 +333,24 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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stopFlyingPacket.setFace(0);
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session.sendUpstreamPacket(stopFlyingPacket);
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}
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break;
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case STOP_FLYING:
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}
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case STOP_FLYING -> {
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session.setFlying(false);
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session.sendDownstreamGamePacket(new ServerboundPlayerAbilitiesPacket(false));
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break;
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case DIMENSION_CHANGE_REQUEST_OR_CREATIVE_DESTROY_BLOCK: // Used by client to get book from lecterns and items from item frame in creative mode since 1.20.70
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}
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case DIMENSION_CHANGE_REQUEST_OR_CREATIVE_DESTROY_BLOCK -> { // Used by client to get book from lecterns and items from item frame in creative mode since 1.20.70
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BlockState state = session.getGeyser().getWorldManager().blockAt(session, vector);
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if (state.getValue(Properties.HAS_BOOK, false)) {
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session.setDroppingLecternBook(true);
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ServerboundUseItemOnPacket blockPacket = new ServerboundUseItemOnPacket(
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vector,
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Direction.DOWN,
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Hand.MAIN_HAND,
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0, 0, 0,
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false,
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session.getWorldCache().nextPredictionSequence());
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vector,
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Direction.DOWN,
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Hand.MAIN_HAND,
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0, 0, 0,
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false,
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session.getWorldCache().nextPredictionSequence());
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session.sendDownstreamGamePacket(blockPacket);
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break;
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}
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@ -349,10 +358,30 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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Entity itemFrame = ItemFrameEntity.getItemFrameEntity(session, packet.getBlockPosition());
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if (itemFrame != null) {
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ServerboundInteractPacket interactPacket = new ServerboundInteractPacket(itemFrame.getEntityId(),
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InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
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InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
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session.sendDownstreamGamePacket(interactPacket);
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}
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break;
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}
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}
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}
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private void spawnBlockBreakParticles(GeyserSession session, Direction direction, Vector3i position, BlockState blockState) {
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LevelEventPacket levelEventPacket = new LevelEventPacket();
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switch (direction) {
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case UP -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_UP);
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case DOWN -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_DOWN);
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case NORTH -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_NORTH);
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case EAST -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_EAST);
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case SOUTH -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_SOUTH);
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case WEST -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_WEST);
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}
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levelEventPacket.setPosition(position.toFloat());
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levelEventPacket.setData(session.getBlockMappings().getBedrockBlock(blockState).getRuntimeId());
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session.sendUpstreamPacket(levelEventPacket);
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}
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private void sendPlayerGlideToggle(GeyserSession session, Entity entity) {
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ServerboundPlayerCommandPacket glidePacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);
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session.sendDownstreamGamePacket(glidePacket);
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}
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}
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|
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