Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-05 15:50:12 +01:00
Use the correct way of sending block breaking particles (#4825)
Dieser Commit ist enthalten in:
Ursprung
9fe3acc81c
Commit
8fd99e1e1a
@ -32,7 +32,12 @@ import org.cloudburstmc.protocol.bedrock.data.PlayerActionType;
|
||||
import org.cloudburstmc.protocol.bedrock.data.definitions.ItemDefinition;
|
||||
import org.cloudburstmc.protocol.bedrock.data.entity.EntityEventType;
|
||||
import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
|
||||
import org.cloudburstmc.protocol.bedrock.packet.*;
|
||||
import org.cloudburstmc.protocol.bedrock.packet.AnimatePacket;
|
||||
import org.cloudburstmc.protocol.bedrock.packet.EntityEventPacket;
|
||||
import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
|
||||
import org.cloudburstmc.protocol.bedrock.packet.PlayStatusPacket;
|
||||
import org.cloudburstmc.protocol.bedrock.packet.PlayerActionPacket;
|
||||
import org.cloudburstmc.protocol.bedrock.packet.UpdateAttributesPacket;
|
||||
import org.geysermc.geyser.api.block.custom.CustomBlockState;
|
||||
import org.geysermc.geyser.entity.type.Entity;
|
||||
import org.geysermc.geyser.entity.type.ItemFrameEntity;
|
||||
@ -52,8 +57,17 @@ import org.geysermc.geyser.translator.protocol.Translator;
|
||||
import org.geysermc.geyser.util.BlockUtils;
|
||||
import org.geysermc.geyser.util.CooldownUtils;
|
||||
import org.geysermc.mcprotocollib.protocol.data.game.entity.object.Direction;
|
||||
import org.geysermc.mcprotocollib.protocol.data.game.entity.player.*;
|
||||
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.*;
|
||||
import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
|
||||
import org.geysermc.mcprotocollib.protocol.data.game.entity.player.Hand;
|
||||
import org.geysermc.mcprotocollib.protocol.data.game.entity.player.InteractAction;
|
||||
import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerAction;
|
||||
import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerState;
|
||||
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket;
|
||||
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerAbilitiesPacket;
|
||||
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerActionPacket;
|
||||
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerCommandPacket;
|
||||
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket;
|
||||
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundUseItemOnPacket;
|
||||
|
||||
@Translator(packet = PlayerActionPacket.class)
|
||||
public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket> {
|
||||
@ -70,7 +84,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
Vector3i vector = packet.getBlockPosition();
|
||||
|
||||
switch (packet.getAction()) {
|
||||
case RESPAWN:
|
||||
case RESPAWN -> {
|
||||
// Respawn process is finished and the server and client are both OK with respawning.
|
||||
EntityEventPacket eventPacket = new EntityEventPacket();
|
||||
eventPacket.setRuntimeEntityId(entity.getGeyserId());
|
||||
@ -88,16 +102,16 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
|
||||
// Needed here since 1.19.81 for dimension switching
|
||||
session.getEntityCache().updateBossBars();
|
||||
break;
|
||||
case START_SWIMMING:
|
||||
}
|
||||
case START_SWIMMING -> {
|
||||
if (!entity.getFlag(EntityFlag.SWIMMING)) {
|
||||
ServerboundPlayerCommandPacket startSwimPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SPRINTING);
|
||||
session.sendDownstreamGamePacket(startSwimPacket);
|
||||
|
||||
session.setSwimming(true);
|
||||
}
|
||||
break;
|
||||
case STOP_SWIMMING:
|
||||
}
|
||||
case STOP_SWIMMING -> {
|
||||
// Prevent packet spam when Bedrock players are crawling near the edge of a block
|
||||
if (!session.getCollisionManager().mustPlayerCrawlHere()) {
|
||||
ServerboundPlayerCommandPacket stopSwimPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SPRINTING);
|
||||
@ -105,56 +119,55 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
|
||||
session.setSwimming(false);
|
||||
}
|
||||
break;
|
||||
case START_GLIDE:
|
||||
}
|
||||
case START_GLIDE -> {
|
||||
// Otherwise gliding will not work in creative
|
||||
ServerboundPlayerAbilitiesPacket playerAbilitiesPacket = new ServerboundPlayerAbilitiesPacket(false);
|
||||
session.sendDownstreamGamePacket(playerAbilitiesPacket);
|
||||
case STOP_GLIDE:
|
||||
ServerboundPlayerCommandPacket glidePacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);
|
||||
session.sendDownstreamGamePacket(glidePacket);
|
||||
break;
|
||||
case START_SNEAK:
|
||||
sendPlayerGlideToggle(session, entity);
|
||||
}
|
||||
case STOP_GLIDE -> sendPlayerGlideToggle(session, entity);
|
||||
case START_SNEAK -> {
|
||||
ServerboundPlayerCommandPacket startSneakPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SNEAKING);
|
||||
session.sendDownstreamGamePacket(startSneakPacket);
|
||||
|
||||
session.startSneaking();
|
||||
break;
|
||||
case STOP_SNEAK:
|
||||
}
|
||||
case STOP_SNEAK -> {
|
||||
ServerboundPlayerCommandPacket stopSneakPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SNEAKING);
|
||||
session.sendDownstreamGamePacket(stopSneakPacket);
|
||||
|
||||
session.stopSneaking();
|
||||
break;
|
||||
case START_SPRINT:
|
||||
}
|
||||
case START_SPRINT -> {
|
||||
if (!entity.getFlag(EntityFlag.SWIMMING)) {
|
||||
ServerboundPlayerCommandPacket startSprintPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SPRINTING);
|
||||
session.sendDownstreamGamePacket(startSprintPacket);
|
||||
session.setSprinting(true);
|
||||
}
|
||||
break;
|
||||
case STOP_SPRINT:
|
||||
}
|
||||
case STOP_SPRINT -> {
|
||||
if (!entity.getFlag(EntityFlag.SWIMMING)) {
|
||||
ServerboundPlayerCommandPacket stopSprintPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SPRINTING);
|
||||
session.sendDownstreamGamePacket(stopSprintPacket);
|
||||
}
|
||||
session.setSprinting(false);
|
||||
break;
|
||||
case DROP_ITEM:
|
||||
}
|
||||
case DROP_ITEM -> {
|
||||
ServerboundPlayerActionPacket dropItemPacket = new ServerboundPlayerActionPacket(PlayerAction.DROP_ITEM,
|
||||
vector, Direction.VALUES[packet.getFace()], 0);
|
||||
vector, Direction.VALUES[packet.getFace()], 0);
|
||||
session.sendDownstreamGamePacket(dropItemPacket);
|
||||
break;
|
||||
case STOP_SLEEP:
|
||||
}
|
||||
case STOP_SLEEP -> {
|
||||
ServerboundPlayerCommandPacket stopSleepingPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.LEAVE_BED);
|
||||
session.sendDownstreamGamePacket(stopSleepingPacket);
|
||||
break;
|
||||
case START_BREAK: {
|
||||
// Ignore START_BREAK when the player is CREATIVE to avoid Spigot receiving 2 packets it interpets as block breaking. https://github.com/GeyserMC/Geyser/issues/4021
|
||||
if (session.getGameMode() == GameMode.CREATIVE) {
|
||||
}
|
||||
case START_BREAK -> {
|
||||
// Ignore START_BREAK when the player is CREATIVE to avoid Spigot receiving 2 packets it interpets as block breaking. https://github.com/GeyserMC/Geyser/issues/4021
|
||||
if (session.getGameMode() == GameMode.CREATIVE) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// Start the block breaking animation
|
||||
int blockState = session.getGeyser().getWorldManager().getBlockAt(session, vector);
|
||||
LevelEventPacket startBreak = new LevelEventPacket();
|
||||
@ -180,18 +193,20 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
// Account for fire - the client likes to hit the block behind.
|
||||
Vector3i fireBlockPos = BlockUtils.getBlockPosition(vector, packet.getFace());
|
||||
Block block = session.getGeyser().getWorldManager().blockAt(session, fireBlockPos).block();
|
||||
Direction direction = Direction.VALUES[packet.getFace()];
|
||||
if (block == Blocks.FIRE || block == Blocks.SOUL_FIRE) {
|
||||
ServerboundPlayerActionPacket startBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.START_DIGGING, fireBlockPos,
|
||||
Direction.VALUES[packet.getFace()], session.getWorldCache().nextPredictionSequence());
|
||||
direction, session.getWorldCache().nextPredictionSequence());
|
||||
session.sendDownstreamGamePacket(startBreakingPacket);
|
||||
}
|
||||
|
||||
ServerboundPlayerActionPacket startBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.START_DIGGING,
|
||||
vector, Direction.VALUES[packet.getFace()], session.getWorldCache().nextPredictionSequence());
|
||||
vector, direction, session.getWorldCache().nextPredictionSequence());
|
||||
session.sendDownstreamGamePacket(startBreakingPacket);
|
||||
break;
|
||||
|
||||
spawnBlockBreakParticles(session, direction, vector, BlockState.of(blockState));
|
||||
}
|
||||
case CONTINUE_BREAK:
|
||||
case CONTINUE_BREAK -> {
|
||||
if (session.getGameMode() == GameMode.CREATIVE) {
|
||||
break;
|
||||
}
|
||||
@ -201,52 +216,48 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
}
|
||||
|
||||
Vector3f vectorFloat = vector.toFloat();
|
||||
LevelEventPacket continueBreakPacket = new LevelEventPacket();
|
||||
continueBreakPacket.setType(LevelEvent.PARTICLE_CRACK_BLOCK);
|
||||
continueBreakPacket.setData((session.getBlockMappings().getBedrockBlockId(breakingBlock)) | (packet.getFace() << 24));
|
||||
continueBreakPacket.setPosition(vectorFloat);
|
||||
session.sendUpstreamPacket(continueBreakPacket);
|
||||
|
||||
// Update the break time in the event that player conditions changed (jumping, effects applied)
|
||||
LevelEventPacket updateBreak = new LevelEventPacket();
|
||||
updateBreak.setType(LevelEvent.BLOCK_UPDATE_BREAK);
|
||||
updateBreak.setPosition(vectorFloat);
|
||||
double breakTime = BlockUtils.getSessionBreakTime(session, BlockState.of(breakingBlock).block()) * 20;
|
||||
|
||||
BlockState breakingBlockState = BlockState.of(breakingBlock);
|
||||
Direction direction = Direction.VALUES[packet.getFace()];
|
||||
spawnBlockBreakParticles(session, direction, vector, breakingBlockState);
|
||||
|
||||
double breakTime = BlockUtils.getSessionBreakTime(session, breakingBlockState.block()) * 20;
|
||||
// If the block is custom, we must keep track of when it should break ourselves
|
||||
long blockBreakStartTime = session.getBlockBreakStartTime();
|
||||
if (blockBreakStartTime != 0) {
|
||||
long timeSinceStart = System.currentTimeMillis() - blockBreakStartTime;
|
||||
// We need to add a slight delay to the break time, otherwise the client breaks blocks too fast
|
||||
if (timeSinceStart >= (breakTime+=2) * 50) {
|
||||
if (timeSinceStart >= (breakTime += 2) * 50) {
|
||||
// Play break sound and particle
|
||||
LevelEventPacket effectPacket = new LevelEventPacket();
|
||||
effectPacket.setPosition(vectorFloat);
|
||||
effectPacket.setType(LevelEvent.PARTICLE_DESTROY_BLOCK);
|
||||
effectPacket.setData(session.getBlockMappings().getBedrockBlockId(breakingBlock));
|
||||
session.sendUpstreamPacket(effectPacket);
|
||||
|
||||
|
||||
// Break the block
|
||||
ServerboundPlayerActionPacket finishBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.FINISH_DIGGING,
|
||||
vector, Direction.VALUES[packet.getFace()], session.getWorldCache().nextPredictionSequence());
|
||||
vector, direction, session.getWorldCache().nextPredictionSequence());
|
||||
session.sendDownstreamGamePacket(finishBreakingPacket);
|
||||
session.setBlockBreakStartTime(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the break time in the event that player conditions changed (jumping, effects applied)
|
||||
LevelEventPacket updateBreak = new LevelEventPacket();
|
||||
updateBreak.setType(LevelEvent.BLOCK_UPDATE_BREAK);
|
||||
updateBreak.setPosition(vectorFloat);
|
||||
updateBreak.setData((int) (65535 / breakTime));
|
||||
session.sendUpstreamPacket(updateBreak);
|
||||
break;
|
||||
case ABORT_BREAK:
|
||||
}
|
||||
case ABORT_BREAK -> {
|
||||
if (session.getGameMode() != GameMode.CREATIVE) {
|
||||
// As of 1.16.210: item frame items are taken out here.
|
||||
// Survival also sends START_BREAK, but by attaching our process here adventure mode also works
|
||||
Entity itemFrameEntity = ItemFrameEntity.getItemFrameEntity(session, vector);
|
||||
if (itemFrameEntity != null) {
|
||||
ServerboundInteractPacket interactPacket = new ServerboundInteractPacket(itemFrameEntity.getEntityId(),
|
||||
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
|
||||
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
|
||||
session.sendDownstreamGamePacket(interactPacket);
|
||||
break;
|
||||
}
|
||||
@ -260,25 +271,23 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
stopBreak.setData(0);
|
||||
session.setBreakingBlock(-1);
|
||||
session.sendUpstreamPacket(stopBreak);
|
||||
break;
|
||||
case STOP_BREAK:
|
||||
// Handled in BedrockInventoryTransactionTranslator
|
||||
break;
|
||||
case DIMENSION_CHANGE_SUCCESS:
|
||||
}
|
||||
// Handled in BedrockInventoryTransactionTranslator
|
||||
case STOP_BREAK -> {
|
||||
}
|
||||
case DIMENSION_CHANGE_SUCCESS -> {
|
||||
//sometimes the client doesn't feel like loading
|
||||
PlayStatusPacket spawnPacket = new PlayStatusPacket();
|
||||
spawnPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN);
|
||||
session.sendUpstreamPacket(spawnPacket);
|
||||
|
||||
attributesPacket = new UpdateAttributesPacket();
|
||||
UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
|
||||
attributesPacket.setRuntimeEntityId(entity.getGeyserId());
|
||||
attributesPacket.getAttributes().addAll(entity.getAttributes().values());
|
||||
session.sendUpstreamPacket(attributesPacket);
|
||||
break;
|
||||
case JUMP:
|
||||
entity.setOnGround(false); // Increase block break time while jumping
|
||||
break;
|
||||
case MISSED_SWING:
|
||||
}
|
||||
case JUMP -> entity.setOnGround(false); // Increase block break time while jumping
|
||||
case MISSED_SWING -> {
|
||||
// Java edition sends a cooldown when hitting air.
|
||||
// Normally handled by BedrockLevelSoundEventTranslator, but there is no sound on Java for this.
|
||||
CooldownUtils.sendCooldown(session);
|
||||
@ -294,18 +303,18 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
animatePacket.setAction(AnimatePacket.Action.SWING_ARM);
|
||||
session.sendUpstreamPacket(animatePacket);
|
||||
}
|
||||
break;
|
||||
case START_FLYING: // Since 1.20.30
|
||||
}
|
||||
case START_FLYING -> { // Since 1.20.30
|
||||
if (session.isCanFly()) {
|
||||
if (session.getGameMode() == GameMode.SPECTATOR) {
|
||||
// should already be flying
|
||||
// should already be flying
|
||||
session.sendAdventureSettings();
|
||||
break;
|
||||
}
|
||||
|
||||
if (session.getPlayerEntity().getFlag(EntityFlag.SWIMMING) && session.getCollisionManager().isPlayerInWater()) {
|
||||
// As of 1.18.1, Java Edition cannot fly while in water, but it can fly while crawling
|
||||
// If this isn't present, swimming on a 1.13.2 server and then attempting to fly will put you into a flying/swimming state that is invalid on JE
|
||||
// As of 1.18.1, Java Edition cannot fly while in water, but it can fly while crawling
|
||||
// If this isn't present, swimming on a 1.13.2 server and then attempting to fly will put you into a flying/swimming state that is invalid on JE
|
||||
session.sendAdventureSettings();
|
||||
break;
|
||||
}
|
||||
@ -313,9 +322,9 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
session.setFlying(true);
|
||||
session.sendDownstreamGamePacket(new ServerboundPlayerAbilitiesPacket(true));
|
||||
} else {
|
||||
// update whether we can fly
|
||||
// update whether we can fly
|
||||
session.sendAdventureSettings();
|
||||
// stop flying
|
||||
// stop flying
|
||||
PlayerActionPacket stopFlyingPacket = new PlayerActionPacket();
|
||||
stopFlyingPacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId());
|
||||
stopFlyingPacket.setAction(PlayerActionType.STOP_FLYING);
|
||||
@ -324,24 +333,24 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
stopFlyingPacket.setFace(0);
|
||||
session.sendUpstreamPacket(stopFlyingPacket);
|
||||
}
|
||||
break;
|
||||
case STOP_FLYING:
|
||||
}
|
||||
case STOP_FLYING -> {
|
||||
session.setFlying(false);
|
||||
session.sendDownstreamGamePacket(new ServerboundPlayerAbilitiesPacket(false));
|
||||
break;
|
||||
case DIMENSION_CHANGE_REQUEST_OR_CREATIVE_DESTROY_BLOCK: // Used by client to get book from lecterns and items from item frame in creative mode since 1.20.70
|
||||
}
|
||||
case DIMENSION_CHANGE_REQUEST_OR_CREATIVE_DESTROY_BLOCK -> { // Used by client to get book from lecterns and items from item frame in creative mode since 1.20.70
|
||||
BlockState state = session.getGeyser().getWorldManager().blockAt(session, vector);
|
||||
|
||||
|
||||
if (state.getValue(Properties.HAS_BOOK, false)) {
|
||||
session.setDroppingLecternBook(true);
|
||||
|
||||
ServerboundUseItemOnPacket blockPacket = new ServerboundUseItemOnPacket(
|
||||
vector,
|
||||
Direction.DOWN,
|
||||
Hand.MAIN_HAND,
|
||||
0, 0, 0,
|
||||
false,
|
||||
session.getWorldCache().nextPredictionSequence());
|
||||
vector,
|
||||
Direction.DOWN,
|
||||
Hand.MAIN_HAND,
|
||||
0, 0, 0,
|
||||
false,
|
||||
session.getWorldCache().nextPredictionSequence());
|
||||
session.sendDownstreamGamePacket(blockPacket);
|
||||
break;
|
||||
}
|
||||
@ -349,10 +358,30 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||
Entity itemFrame = ItemFrameEntity.getItemFrameEntity(session, packet.getBlockPosition());
|
||||
if (itemFrame != null) {
|
||||
ServerboundInteractPacket interactPacket = new ServerboundInteractPacket(itemFrame.getEntityId(),
|
||||
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
|
||||
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
|
||||
session.sendDownstreamGamePacket(interactPacket);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void spawnBlockBreakParticles(GeyserSession session, Direction direction, Vector3i position, BlockState blockState) {
|
||||
LevelEventPacket levelEventPacket = new LevelEventPacket();
|
||||
switch (direction) {
|
||||
case UP -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_UP);
|
||||
case DOWN -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_DOWN);
|
||||
case NORTH -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_NORTH);
|
||||
case EAST -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_EAST);
|
||||
case SOUTH -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_SOUTH);
|
||||
case WEST -> levelEventPacket.setType(LevelEvent.PARTICLE_BREAK_BLOCK_WEST);
|
||||
}
|
||||
levelEventPacket.setPosition(position.toFloat());
|
||||
levelEventPacket.setData(session.getBlockMappings().getBedrockBlock(blockState).getRuntimeId());
|
||||
session.sendUpstreamPacket(levelEventPacket);
|
||||
}
|
||||
|
||||
private void sendPlayerGlideToggle(GeyserSession session, Entity entity) {
|
||||
ServerboundPlayerCommandPacket glidePacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);
|
||||
session.sendDownstreamGamePacket(glidePacket);
|
||||
}
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren