Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-19 14:30:17 +01:00
Show the nether fog when using the nether height workaround (#2663)
Dieser Commit ist enthalten in:
Ursprung
046c93ffb0
Commit
8c7a3d1822
@ -461,6 +461,8 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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@Setter
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@Setter
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private boolean waitingForStatistics = false;
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private boolean waitingForStatistics = false;
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private final Set<String> fogNameSpaces = new HashSet<>();
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private final Set<UUID> emotes;
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private final Set<UUID> emotes;
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/**
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/**
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@ -1006,11 +1008,11 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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// Set the mood
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// Set the mood
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if (!isInWorldBorderWarningArea) {
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if (!isInWorldBorderWarningArea) {
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isInWorldBorderWarningArea = true;
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isInWorldBorderWarningArea = true;
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WorldBorder.sendFog(this, "minecraft:fog_crimson_forest");
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sendFog("minecraft:fog_crimson_forest");
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}
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}
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} else if (isInWorldBorderWarningArea) {
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} else if (isInWorldBorderWarningArea) {
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// Clear fog as we are outside the world border now
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// Clear fog as we are outside the world border now
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WorldBorder.removeFog(this);
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removeFog("minecraft:fog_crimson_forest");
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isInWorldBorderWarningArea = false;
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isInWorldBorderWarningArea = false;
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}
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}
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@ -1490,4 +1492,36 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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player.sendUpstreamPacket(emoteList);
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player.sendUpstreamPacket(emoteList);
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}
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}
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}
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}
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/**
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* Send the following fog IDs, as well as the cached ones, to the client.
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*
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* Fog IDs can be found here:
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* https://wiki.bedrock.dev/documentation/fog-ids.html
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*
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* @param fogNameSpaces the fog ids to add
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*/
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public void sendFog(String... fogNameSpaces) {
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this.fogNameSpaces.addAll(Arrays.asList(fogNameSpaces));
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PlayerFogPacket packet = new PlayerFogPacket();
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packet.getFogStack().addAll(this.fogNameSpaces);
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sendUpstreamPacket(packet);
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}
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/**
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* Removes the following fog IDs from the client and the cache.
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*
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* @param fogNameSpaces the fog ids to remove
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*/
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public void removeFog(String... fogNameSpaces) {
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if (fogNameSpaces.length == 0) {
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this.fogNameSpaces.clear();
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} else {
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this.fogNameSpaces.removeAll(Arrays.asList(fogNameSpaces));
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}
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PlayerFogPacket packet = new PlayerFogPacket();
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packet.getFogStack().addAll(this.fogNameSpaces);
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sendUpstreamPacket(packet);
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}
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}
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}
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@ -296,21 +296,4 @@ public class WorldBorder {
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effectPacket.setType(WORLD_BORDER_PARTICLE);
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effectPacket.setType(WORLD_BORDER_PARTICLE);
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session.getUpstream().sendPacket(effectPacket);
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session.getUpstream().sendPacket(effectPacket);
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}
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}
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/**
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* Send the following fog IDs to the client
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*/
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public static void sendFog(GeyserSession session, String... fogNameSpaces) {
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PlayerFogPacket packet = new PlayerFogPacket();
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Collections.addAll(packet.getFogStack(), fogNameSpaces);
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session.sendUpstreamPacket(packet);
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}
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/**
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* Clear any additional fog sent to the client
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*/
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public static void removeFog(GeyserSession session) {
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session.sendUpstreamPacket(new PlayerFogPacket());
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}
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}
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}
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@ -116,6 +116,9 @@ public class JavaLoginTranslator extends PacketTranslator<ClientboundLoginPacket
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if (!newDimension.equals(session.getDimension())) {
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if (!newDimension.equals(session.getDimension())) {
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DimensionUtils.switchDimension(session, newDimension);
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DimensionUtils.switchDimension(session, newDimension);
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} else if (DimensionUtils.isCustomBedrockNetherId() && newDimension.equalsIgnoreCase(DimensionUtils.NETHER)) {
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// If the player is spawning into the "fake" nether, send them some fog
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session.sendFog("minecraft:fog_hell");
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}
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}
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ChunkUtils.loadDimensionTag(session, packet.getDimension());
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ChunkUtils.loadDimensionTag(session, packet.getDimension());
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@ -58,6 +58,8 @@ public class DimensionUtils {
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public static void switchDimension(GeyserSession session, String javaDimension) {
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public static void switchDimension(GeyserSession session, String javaDimension) {
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int bedrockDimension = javaToBedrock(javaDimension);
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int bedrockDimension = javaToBedrock(javaDimension);
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int previousDimension = javaToBedrock(session.getDimension());
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Entity player = session.getPlayerEntity();
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Entity player = session.getPlayerEntity();
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session.getChunkCache().clear();
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session.getChunkCache().clear();
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@ -102,6 +104,17 @@ public class DimensionUtils {
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// TODO - fix this hack of a fix by sending the final dimension switching logic after sections have been sent.
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// TODO - fix this hack of a fix by sending the final dimension switching logic after sections have been sent.
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// The client wants sections sent to it before it can successfully respawn.
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// The client wants sections sent to it before it can successfully respawn.
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ChunkUtils.sendEmptyChunks(session, player.getPosition().toInt(), 3, true);
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ChunkUtils.sendEmptyChunks(session, player.getPosition().toInt(), 3, true);
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// If the bedrock nether height workaround is enabled, meaning the client is told it's in the end dimension,
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// we check if the player is entering the nether and apply the nether fog to fake the fact that the client
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// thinks they are in the end dimension.
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if (BEDROCK_NETHER_ID == 2) {
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if (bedrockDimension == BEDROCK_NETHER_ID) {
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session.sendFog("minecraft:fog_hell");
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} else if (previousDimension == BEDROCK_NETHER_ID) {
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session.removeFog("minecraft:fog_hell");
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}
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}
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}
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}
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/**
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/**
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@ -163,4 +176,8 @@ public class DimensionUtils {
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}
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}
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return currentDimension.equals(OVERWORLD) ? NETHER : OVERWORLD;
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return currentDimension.equals(OVERWORLD) ? NETHER : OVERWORLD;
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}
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}
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public static boolean isCustomBedrockNetherId() {
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return BEDROCK_NETHER_ID == 2;
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}
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}
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}
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@ -148,10 +148,9 @@ allow-custom-skulls: true
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# This option requires a restart of Geyser in order to change its setting.
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# This option requires a restart of Geyser in order to change its setting.
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add-non-bedrock-items: true
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add-non-bedrock-items: true
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# Bedrock prevents building and displaying blocks above Y127 in the Nether -
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# Bedrock prevents building and displaying blocks above Y127 in the Nether.
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# enabling this config option works around that by changing the Nether dimension ID
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# This config option works around that by changing the Nether dimension ID to the End ID.
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# to the End ID. The main downside to this is that the sky will resemble that of
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# The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome.
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# the end sky in the nether, but ultimately it's the only way for this feature to work.
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above-bedrock-nether-building: false
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above-bedrock-nether-building: false
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# Force clients to load all resource packs if there are any.
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# Force clients to load all resource packs if there are any.
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