Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-20 06:50:09 +01:00
Round up health attribute for all living entities (fixes #2362)
Dieser Commit ist enthalten in:
Ursprung
334e4fb059
Commit
887296ef78
@ -160,7 +160,8 @@ public class LivingEntity extends Entity {
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*/
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protected AttributeData createHealthAttribute() {
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// Default health needs to be specified as the max health in order for maximum hearts to show correctly on mounted entities
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return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, this.health, this.maxHealth);
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// Round health value up, so that Bedrock doesn't consider the entity to be dead when health is between 0 and 1
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return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, (float) Math.ceil(this.health), this.maxHealth);
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}
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public void updateArmor(GeyserSession session) {
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@ -107,12 +107,6 @@ public class EnderDragonEntity extends InsentientEntity implements Tickable {
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}
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}
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@Override
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protected AttributeData createHealthAttribute() {
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// Round health up, so that Bedrock doesn't consider the dragon to be dead when health is between 0 and 1
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return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, (float) Math.ceil(this.health), this.maxHealth);
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}
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@Override
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public void spawnEntity(GeyserSession session) {
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super.spawnEntity(session);
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@ -46,7 +46,6 @@ import lombok.Setter;
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import net.kyori.adventure.text.Component;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.LivingEntity;
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import org.geysermc.connector.entity.attribute.GeyserAttributeType;
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import org.geysermc.connector.entity.living.animal.tameable.ParrotEntity;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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@ -245,13 +244,6 @@ public class PlayerEntity extends LivingEntity {
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this.position = includeOffset ? position.add(0, entityType.getOffset(), 0) : position;
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}
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@Override
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protected AttributeData createHealthAttribute() {
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// Round health up, so that Bedrock doesn't consider the player to be dead when health is between 0 and 1 (half a heart)
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// This issue, as of Bedrock 1.17.0, does not appear to persist with any other entity except the ender dragon
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return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, (float) Math.ceil(this.health), this.maxHealth);
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}
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@Override
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public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
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super.updateBedrockMetadata(entityMetadata, session);
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