Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-19 22:40:18 +01:00
Convert skull floor geometries into a template
Should be easier to modify in needed in the future.
Dieser Commit ist enthalten in:
Ursprung
5676870dd8
Commit
8244afa8c7
@ -53,7 +53,7 @@ import java.util.zip.ZipOutputStream;
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public class SkullResourcePackManager {
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private static final long RESOURCE_PACK_VERSION = 5;
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private static final long RESOURCE_PACK_VERSION = 6;
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private static final Path SKULL_SKIN_CACHE_PATH = GeyserImpl.getInstance().getBootstrap().getConfigFolder().resolve("cache").resolve("player_skulls");
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@ -170,6 +170,8 @@ public class SkullResourcePackManager {
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zipOS.closeEntry();
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}
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addFloorGeometries(zipOS);
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ZipEntry entry = new ZipEntry("skull_resource_pack/pack_icon.png");
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zipOS.putNextEntry(entry);
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zipOS.write(FileUtils.readAllBytes("icon.png"));
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@ -177,6 +179,23 @@ public class SkullResourcePackManager {
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}
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}
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private static void addFloorGeometries(ZipOutputStream zipOS) throws IOException {
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String template = new String(FileUtils.readAllBytes("bedrock/skull_resource_pack/models/blocks/player_skull_floor.geo.json"), StandardCharsets.UTF_8);
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String[] quadrants = {"a", "b", "c", "d"};
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for (int i = 0; i < quadrants.length; i++) {
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String quadrant = quadrants[i];
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float yRotation = i * 22.5f;
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String contents = template
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.replace("${quadrant}", quadrant)
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.replace("${y_rotation}", String.valueOf(yRotation));
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ZipEntry entry = new ZipEntry("skull_resource_pack/models/blocks/player_skull_floor_" + quadrant + ".geo.json");
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zipOS.putNextEntry(entry);
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zipOS.write(contents.getBytes(StandardCharsets.UTF_8));
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zipOS.closeEntry();
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}
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}
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private static void addAttachables(ZipOutputStream zipOS) throws IOException {
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String template = new String(FileUtils.readAllBytes("bedrock/skull_resource_pack/attachables/template_attachable.json"), StandardCharsets.UTF_8);
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for (String skinHash : SKULL_SKINS.keySet()) {
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@ -3,7 +3,7 @@
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"minecraft:geometry": [
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{
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"description": {
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"identifier": "geometry.geyser.player_skull_floor_a",
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"identifier": "geometry.geyser.player_skull_floor_${quadrant}",
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"texture_width": 64,
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"texture_height": 64
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},
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@ -11,6 +11,7 @@
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{
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"name": "head",
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"pivot": [0, 24, 0],
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"rotation": [0, ${y_rotation}, 0],
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"cubes": [
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{"origin": [-4, 0.5, -4], "size": [8, 8, 8], "uv": [0, 0]}
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]
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@ -1,30 +0,0 @@
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{
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"format_version": "1.12.0",
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"minecraft:geometry": [
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{
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"description": {
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"identifier": "geometry.geyser.player_skull_floor_b",
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"texture_width": 64,
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"texture_height": 64
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},
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"bones": [
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{
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"name": "head",
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"pivot": [0, 24, 0],
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"rotation": [0, 22.5, 0],
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"cubes": [
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{"origin": [-4, 0.5, -4], "size": [8, 8, 8], "uv": [0, 0]}
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]
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},
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{
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"name": "hat",
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"parent": "head",
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"pivot": [0, 24, 0],
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"cubes": [
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{"origin": [-4, 0.5, -4], "size": [8, 8, 8], "uv": [32, 0], "inflate": 0.5}
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]
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}
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]
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}
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]
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}
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@ -1,30 +0,0 @@
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{
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"format_version": "1.12.0",
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"minecraft:geometry": [
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{
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"description": {
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"identifier": "geometry.geyser.player_skull_floor_c",
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"texture_width": 64,
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"texture_height": 64
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},
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"bones": [
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{
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"name": "head",
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"pivot": [0, 24, 0],
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"rotation": [0, 45, 0],
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"cubes": [
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{"origin": [-4, 0.5, -4], "size": [8, 8, 8], "uv": [0, 0]}
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]
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},
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{
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"name": "hat",
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"parent": "head",
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"pivot": [0, 24, 0],
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"cubes": [
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{"origin": [-4, 0.5, -4], "size": [8, 8, 8], "uv": [32, 0], "inflate": 0.5}
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]
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}
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]
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}
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]
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}
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@ -1,30 +0,0 @@
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{
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"format_version": "1.12.0",
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"minecraft:geometry": [
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{
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"description": {
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"identifier": "geometry.geyser.player_skull_floor_d",
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"texture_width": 64,
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"texture_height": 64
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},
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"bones": [
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{
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"name": "head",
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"pivot": [0, 24, 0],
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"rotation": [0, 67.5, 0],
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"cubes": [
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{"origin": [-4, 0.5, -4], "size": [8, 8, 8], "uv": [0, 0]}
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]
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},
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{
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"name": "hat",
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"parent": "head",
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"pivot": [0, 24, 0],
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"cubes": [
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{"origin": [-4, 0.5, -4], "size": [8, 8, 8], "uv": [32, 0], "inflate": 0.5}
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]
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}
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]
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}
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]
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}
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@ -1,10 +1,6 @@
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skull_resource_pack/animations/disable.animation.json
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skull_resource_pack/animations/player_skull.animation.json
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skull_resource_pack/models/blocks/player_skull.geo.json
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skull_resource_pack/models/blocks/player_skull_floor_a.geo.json
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skull_resource_pack/models/blocks/player_skull_floor_c.geo.json
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skull_resource_pack/models/blocks/player_skull_floor_b.geo.json
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skull_resource_pack/models/blocks/player_skull_floor_d.geo.json
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skull_resource_pack/models/blocks/player_skull_hand.geo.json
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skull_resource_pack/models/blocks/player_skull_wall.geo.json
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skull_resource_pack/textures/terrain_texture.json
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