3
0
Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-12-26 16:12:46 +01:00

Fix requested changes

Dieser Commit ist enthalten in:
DoctorMacc 2020-04-13 18:01:30 -04:00
Ursprung 35a16996b5
Commit 821f164b23

Datei anzeigen

@ -41,14 +41,14 @@ public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimeP
// If negative, the last time is stored so we know it's not some plugin behavior doing weird things.
// Per-player for multi-world support
static Long2LongMap lastRecordedTimes = new Long2LongOpenHashMap();
private static final Long2LongMap LAST_RECORDED_TIMES = new Long2LongOpenHashMap();
@Override
public void translate(ServerUpdateTimePacket packet, GeyserSession session) {
// Bedrock sends a GameRulesChangedPacket if there is no daylight cycle
// Java just sends a negative long if there is no daylight cycle
long lastTime = lastRecordedTimes.getOrDefault(session.getPlayerEntity().getEntityId(), 0);
long lastTime = LAST_RECORDED_TIMES.getOrDefault(session.getPlayerEntity().getEntityId(), 0);
long time = packet.getTime();
if (lastTime != time) {
@ -57,16 +57,16 @@ public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimeP
setTimePacket.setTime((int) Math.abs(time) % 24000);
session.getUpstream().sendPacket(setTimePacket);
// TODO: Performance efficient to always do this?
lastRecordedTimes.put(session.getPlayerEntity().getEntityId(), time);
LAST_RECORDED_TIMES.put(session.getPlayerEntity().getEntityId(), time);
}
if (lastTime < 0 && time >= 0) {
setDoDayLightGamerule(session, true);
setDoDaylightCycleGamerule(session, true);
} else if (lastTime != time && time < 0) {
setDoDayLightGamerule(session, false);
setDoDaylightCycleGamerule(session, false);
}
}
private void setDoDayLightGamerule(GeyserSession session, boolean doCycle) {
private void setDoDaylightCycleGamerule(GeyserSession session, boolean doCycle) {
GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
gameRulesChangedPacket.getGameRules().add(new GameRuleData<>("dodaylightcycle", doCycle));
session.getUpstream().sendPacket(gameRulesChangedPacket);