Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-16 04:50:07 +01:00
Ursprung
c9e423a593
Commit
7d5c4a38f8
@ -50,6 +50,7 @@ public enum GeyserAttributeType {
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ATTACK_SPEED("minecraft:generic.attack_speed", null, 0f, 1024f, 4f),
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MAX_HEALTH("minecraft:generic.max_health", null, 0f, 1024f, 20f),
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SCALE("minecraft:generic.scale", null, 0.0625f, 16f, 1f),
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BLOCK_INTERACTION_RANGE("minecraft:player.block_interaction_range", null, 0.0f, 64f, 4.5f),
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// Bedrock Attributes
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ABSORPTION(null, "minecraft:absorption", 0f, 1024f, 0f),
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@ -64,6 +64,11 @@ public class SessionPlayerEntity extends PlayerEntity {
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*/
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@Getter
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protected final Map<GeyserAttributeType, AttributeData> attributes = new Object2ObjectOpenHashMap<>();
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/**
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* Java-only attribute
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*/
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@Getter
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private double blockInteractionRange = GeyserAttributeType.BLOCK_INTERACTION_RANGE.getDefaultValue();
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/**
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* Used in PlayerInputTranslator for movement checks.
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*/
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@ -232,6 +237,8 @@ public class SessionPlayerEntity extends PlayerEntity {
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protected void updateAttribute(Attribute javaAttribute, List<AttributeData> newAttributes) {
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if (javaAttribute.getType() == AttributeType.Builtin.GENERIC_ATTACK_SPEED) {
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session.setAttackSpeed(AttributeUtils.calculateValue(javaAttribute));
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} else if (javaAttribute.getType() == AttributeType.Builtin.PLAYER_BLOCK_INTERACTION_RANGE) {
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this.blockInteractionRange = AttributeUtils.calculateValue(javaAttribute);
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} else {
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super.updateAttribute(javaAttribute, newAttributes);
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}
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@ -295,6 +302,7 @@ public class SessionPlayerEntity extends PlayerEntity {
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public void resetAttributes() {
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attributes.clear();
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maxHealth = GeyserAttributeType.MAX_HEALTH.getDefaultValue();
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blockInteractionRange = GeyserAttributeType.BLOCK_INTERACTION_RANGE.getDefaultValue();
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UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
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attributesPacket.setRuntimeEntityId(geyserId);
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@ -70,7 +70,11 @@ import org.geysermc.geyser.translator.inventory.InventoryTranslator;
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import org.geysermc.geyser.translator.item.ItemTranslator;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.util.*;
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import org.geysermc.geyser.util.BlockUtils;
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import org.geysermc.geyser.util.CooldownUtils;
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import org.geysermc.geyser.util.EntityUtils;
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import org.geysermc.geyser.util.InteractionResult;
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import org.geysermc.geyser.util.InventoryUtils;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.object.Direction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.Hand;
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@ -78,7 +82,11 @@ import org.geysermc.mcprotocollib.protocol.data.game.entity.player.InteractActio
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerAction;
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import org.geysermc.mcprotocollib.protocol.data.game.item.ItemStack;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.inventory.ServerboundContainerClickPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.*;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundMovePlayerPosRotPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerActionPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundUseItemOnPacket;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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@ -90,11 +98,6 @@ import java.util.concurrent.TimeUnit;
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@Translator(packet = InventoryTransactionPacket.class)
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public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
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private static final float MAXIMUM_BLOCK_PLACING_DISTANCE = 64f;
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private static final int CREATIVE_EYE_HEIGHT_PLACE_DISTANCE = 49;
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private static final int SURVIVAL_EYE_HEIGHT_PLACE_DISTANCE = 36;
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private static final float MAXIMUM_BLOCK_DESTROYING_DISTANCE = 36f;
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@Override
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public void translate(GeyserSession session, InventoryTransactionPacket packet) {
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if (packet.getTransactionType() == InventoryTransactionType.NORMAL && packet.getActions().size() == 3) {
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@ -243,17 +246,13 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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return;
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}
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// CraftBukkit+ check - see https://github.com/PaperMC/Paper/blob/458db6206daae76327a64f4e2a17b67a7e38b426/Spigot-Server-Patches/0532-Move-range-check-for-block-placing-up.patch
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// As of 1.21, Paper does not have any additional range checks that would inconvenience normal players.
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// Note that, before these changes, I could replicate on Paper 1.20.4 and iPad 1.21.2 an instance of block ghosting
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// that we had not previously implemented. Might be some sort of ray tracing that is currently unimplemented.
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Vector3f playerPosition = session.getPlayerEntity().getPosition();
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playerPosition = playerPosition.down(EntityDefinitions.PLAYER.offset() - session.getEyeHeight());
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boolean creative = session.getGameMode() == GameMode.CREATIVE;
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float diffX = playerPosition.getX() - packetBlockPosition.getX();
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float diffY = playerPosition.getY() - packetBlockPosition.getY();
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float diffZ = playerPosition.getZ() - packetBlockPosition.getZ();
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if (((diffX * diffX) + (diffY * diffY) + (diffZ * diffZ)) >
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(creative ? CREATIVE_EYE_HEIGHT_PLACE_DISTANCE : SURVIVAL_EYE_HEIGHT_PLACE_DISTANCE)) {
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if (!canInteractWithBlock(session, playerPosition, packetBlockPosition)) {
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restoreCorrectBlock(session, blockPos, packet);
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return;
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}
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@ -262,26 +261,8 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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double clickPositionFullY = (double) packetBlockPosition.getY() + (double) packet.getClickPosition().getY();
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double clickPositionFullZ = (double) packetBlockPosition.getZ() + (double) packet.getClickPosition().getZ();
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// More recent Paper check - https://github.com/PaperMC/Paper/blob/87e11bf7fdf48ecdf3e1cae383c368b9b61d7df9/patches/server/0470-Move-range-check-for-block-placing-up.patch
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double clickDiffX = playerPosition.getX() - clickPositionFullX;
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double clickDiffY = playerPosition.getY() - clickPositionFullY;
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double clickDiffZ = playerPosition.getZ() - clickPositionFullZ;
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if (((clickDiffX * clickDiffX) + (clickDiffY * clickDiffY) + (clickDiffZ * clickDiffZ)) >
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(creative ? CREATIVE_EYE_HEIGHT_PLACE_DISTANCE : SURVIVAL_EYE_HEIGHT_PLACE_DISTANCE)) {
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restoreCorrectBlock(session, blockPos, packet);
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return;
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}
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Vector3f blockCenter = Vector3f.from(packetBlockPosition.getX() + 0.5f, packetBlockPosition.getY() + 0.5f, packetBlockPosition.getZ() + 0.5f);
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// Vanilla check
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if (!(session.getPlayerEntity().getPosition().sub(0, EntityDefinitions.PLAYER.offset(), 0)
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.distanceSquared(blockCenter) < MAXIMUM_BLOCK_PLACING_DISTANCE)) {
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// The client thinks that its blocks have been successfully placed. Restore the server's blocks instead.
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restoreCorrectBlock(session, blockPos, packet);
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return;
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}
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// More recent vanilla check (as of 1.18.2)
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double clickDistanceX = clickPositionFullX - blockCenter.getX();
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double clickDistanceY = clickPositionFullY - blockCenter.getY();
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double clickDistanceZ = clickPositionFullZ - blockCenter.getZ();
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@ -433,14 +414,10 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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return;
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}
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// This is working out the distance using 3d Pythagoras and the extra value added to the Y is the sneaking height of a java player.
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Vector3f playerPosition = session.getPlayerEntity().getPosition();
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Vector3f floatBlockPosition = packet.getBlockPosition().toFloat();
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float diffX = playerPosition.getX() - (floatBlockPosition.getX() + 0.5f);
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float diffY = (playerPosition.getY() - EntityDefinitions.PLAYER.offset()) - (floatBlockPosition.getY() + 0.5f) + 1.5f;
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float diffZ = playerPosition.getZ() - (floatBlockPosition.getZ() + 0.5f);
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float distanceSquared = diffX * diffX + diffY * diffY + diffZ * diffZ;
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if (distanceSquared > MAXIMUM_BLOCK_DESTROYING_DISTANCE) {
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playerPosition = playerPosition.down(EntityDefinitions.PLAYER.offset() - session.getEyeHeight());
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if (!canInteractWithBlock(session, playerPosition, packet.getBlockPosition())) {
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restoreCorrectBlock(session, packet.getBlockPosition(), packet);
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return;
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}
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@ -550,6 +527,28 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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}
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}
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private boolean canInteractWithBlock(GeyserSession session, Vector3f playerPosition, Vector3i packetBlockPosition) {
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// ViaVersion sends this 1.20.5+ attribute also, so older servers will have correct range checks.
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double blockInteractionRange = session.getPlayerEntity().getBlockInteractionRange();
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// Mojmap Player#canInteractWithBlock
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double additionalRangeCheck = blockInteractionRange + 1.0d;
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// AABB.<init>(BlockPos)
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float minX = packetBlockPosition.getX();
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float minY = packetBlockPosition.getY();
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float minZ = packetBlockPosition.getZ();
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float maxX = packetBlockPosition.getX() + 1;
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float maxY = packetBlockPosition.getY() + 1;
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float maxZ = packetBlockPosition.getZ() + 1;
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// AABB#distanceToSqr
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float diffX = Math.max(Math.max(minX - playerPosition.getX(), playerPosition.getX() - maxX), 0);
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float diffY = Math.max(Math.max(minY - playerPosition.getY(), playerPosition.getY() - maxY), 0);
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float diffZ = Math.max(Math.max(minZ - playerPosition.getZ(), playerPosition.getZ() - maxZ), 0);
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return ((diffX * diffX) + (diffY * diffY) + (diffZ * diffZ)) < (additionalRangeCheck * additionalRangeCheck);
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}
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/**
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* Restore the correct block state from the server without updating the chunk cache.
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*
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