Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-16 13:00:10 +01:00
onGround works
Dieser Commit ist enthalten in:
Ursprung
1a04aa6ea6
Commit
787dc244c8
@ -198,22 +198,22 @@ public class CollisionManager {
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position = playerBoundingBox.getBottomCenter();
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boolean newOnGround = adjustedMovement.getY() != movement.getY() && movement.getY() < 0;
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boolean onGround = (adjustedMovement.getY() != movement.getY() && movement.getY() < 0) || isOnGround();
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// Send corrected position to Bedrock if they differ by too much to prevent de-syncs
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if (/*onGround != newOnGround || */movement.distanceSquared(adjustedMovement) > INCORRECT_MOVEMENT_THRESHOLD) {
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if (movement.distanceSquared(adjustedMovement) > INCORRECT_MOVEMENT_THRESHOLD) {
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PlayerEntity playerEntity = session.getPlayerEntity();
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// Client will dismount if on a vehicle
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if (playerEntity.getVehicle() == null && pistonCache.getPlayerMotion().equals(Vector3f.ZERO) && !pistonCache.isPlayerSlimeCollision()) {
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playerEntity.moveAbsolute(position.toFloat(), playerEntity.getYaw(), playerEntity.getPitch(), playerEntity.getHeadYaw(), newOnGround, true);
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playerEntity.moveAbsolute(position.toFloat(), playerEntity.getYaw(), playerEntity.getPitch(), playerEntity.getHeadYaw(), onGround, true);
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}
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}
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if (!newOnGround) {
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if (!onGround) {
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// Trim the position to prevent rounding errors that make Java think we are clipping into a block
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position = Vector3d.from(position.getX(), Double.parseDouble(DECIMAL_FORMAT.format(position.getY())), position.getZ());
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}
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return new CollisionResult(position, TriState.byBoolean(newOnGround));
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return new CollisionResult(position, TriState.byBoolean(onGround));
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}
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// TODO: This makes the player look upwards for some reason, rotation values must be wrong
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@ -415,44 +415,38 @@ public class CollisionManager {
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return BlockUtils.getCollision(blockId);
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}
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/**
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* @return true if the block located at the player's floor position plus 1 would intersect with the player,
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* were they not sneaking
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*/
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public boolean mustPlayerSneakHere() {
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return checkPose(EntityDefinitions.PLAYER.height());
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}
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/**
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* @return true if the block located at the player's floor position plus 1 would intersect with the player,
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* were they not crawling
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*/
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public boolean mustPlayerCrawlHere() {
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return checkPose(PlayerEntity.SNEAKING_POSE_HEIGHT);
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}
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/**
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* @param height check and see if this height is invalid in the current player position
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*/
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private boolean checkPose(float height) {
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Vector3i position = session.getPlayerEntity().getPosition().toInt();
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BlockCollision collision = BlockUtils.getCollisionAt(session, position);
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if (collision != null) {
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// Determine, if the player's bounding box *were* at full height, if it would intersect with the block
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// at the current location.
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double originalY = playerBoundingBox.getMiddleY();
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double originalHeight = playerBoundingBox.getSizeY();
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double standingY = originalY - (originalHeight / 2.0) + (height / 2.0);
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playerBoundingBox.setSizeY(EntityDefinitions.PLAYER.height());
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playerBoundingBox.setMiddleY(standingY);
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boolean result = collision.checkIntersection(position, playerBoundingBox);
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result |= session.getPistonCache().checkCollision(position, playerBoundingBox);
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playerBoundingBox.setSizeY(originalHeight);
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playerBoundingBox.setMiddleY(originalY);
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return result;
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private boolean isOnGround() {
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// Someone smarter than me at collisions plz check this.
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Vector3d bottomCenter = playerBoundingBox.getBottomCenter();
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Vector3i groundPos = Vector3i.from(bottomCenter.getX(), bottomCenter.getY() - 1, bottomCenter.getZ());
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BlockCollision collision = BlockUtils.getCollisionAt(session, groundPos);
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if (collision == null) {
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return false; // Probably air.
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}
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return false;
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// Hack to not check below the player
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playerBoundingBox.setSizeY(playerBoundingBox.getSizeY() - 0.001);
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playerBoundingBox.setMiddleY(playerBoundingBox.getMiddleY() + 0.002);
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boolean intersected = collision.checkIntersection(groundPos.getX(), groundPos.getY(), groundPos.getZ(), playerBoundingBox);
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playerBoundingBox.setSizeY(playerBoundingBox.getSizeY() + 0.001);
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playerBoundingBox.setMiddleY(playerBoundingBox.getMiddleY() - 0.002);
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boolean result;
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if (intersected) {
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result = true;
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} else {
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// Hack to check slightly below the player
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playerBoundingBox.setSizeY(playerBoundingBox.getSizeY() + 0.001);
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playerBoundingBox.setMiddleY(playerBoundingBox.getMiddleY() - 0.002);
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result = collision.checkIntersection(groundPos.getX(), groundPos.getY(), groundPos.getZ(), playerBoundingBox);
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playerBoundingBox.setSizeY(playerBoundingBox.getSizeY() - 0.001);
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playerBoundingBox.setMiddleY(playerBoundingBox.getMiddleY() + 0.002);
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}
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return result;
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}
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/**
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@ -48,14 +48,17 @@ public final class BedrockMovePlayerTranslator {
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SessionPlayerEntity entity = session.getPlayerEntity();
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if (!session.isSpawned()) return;
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// Send book update before the player moves
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session.getBookEditCache().checkForSend();
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boolean actualPositionChanged = !entity.getPosition().equals(packet.getPosition());
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// Ignore movement packets until Bedrock's position matches the teleported position
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if (session.getUnconfirmedTeleport() != null && actualPositionChanged) {
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session.confirmTeleport(packet.getPosition().toDouble().sub(0, EntityDefinitions.PLAYER.offset(), 0));
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return;
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if (actualPositionChanged) {
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// Send book update before the player moves
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session.getBookEditCache().checkForSend();
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// Ignore movement packets until Bedrock's position matches the teleported position
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if (session.getUnconfirmedTeleport() != null) {
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session.confirmTeleport(packet.getPosition().toDouble().sub(0, EntityDefinitions.PLAYER.offset(), 0));
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return;
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}
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}
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if (entity.getBedPosition() != null) {
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@ -223,10 +223,6 @@ public final class BlockUtils {
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return getCollision(session.getGeyser().getWorldManager().getBlockAt(session, blockPos));
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}
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public static BlockCollision getCollisionAt(GeyserSession session, int x, int y, int z) {
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return getCollision(session.getGeyser().getWorldManager().getBlockAt(session, x, y, z));
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}
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private BlockUtils() {
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}
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}
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