Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 00:00:41 +01:00
Horses are still weird, but boats are mostly working
Dieser Commit ist enthalten in:
Ursprung
2025a2dc3a
Commit
774d3670c5
@ -701,9 +701,4 @@ public class Entity implements GeyserEntity {
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packet.setData(data);
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packet.setData(data);
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session.sendUpstreamPacket(packet);
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session.sendUpstreamPacket(packet);
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}
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}
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@SuppressWarnings("unchecked")
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public <I extends Entity> @Nullable I as(Class<I> entityClass) {
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return entityClass.isInstance(this) ? (I) this : null;
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}
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}
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}
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@ -758,7 +758,6 @@ public class VehicleComponent<T extends LivingEntity & ClientVehicle> {
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ServerboundMoveVehiclePacket moveVehiclePacket = new ServerboundMoveVehiclePacket(javaPos.getX(), javaPos.getY(), javaPos.getZ(), rotation.getX(), rotation.getY());
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ServerboundMoveVehiclePacket moveVehiclePacket = new ServerboundMoveVehiclePacket(javaPos.getX(), javaPos.getY(), javaPos.getZ(), rotation.getX(), rotation.getY());
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vehicle.getSession().sendDownstreamPacket(moveVehiclePacket);
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vehicle.getSession().sendDownstreamPacket(moveVehiclePacket);
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vehicle.getSession().setLastVehicleMoveTimestamp(System.currentTimeMillis());
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}
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}
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protected double getGravity() {
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protected double getGravity() {
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@ -524,12 +524,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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@Setter
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@Setter
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private boolean placedBucket;
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private boolean placedBucket;
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/**
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* Used to send a ServerboundMoveVehiclePacket for every PlayerInputPacket after idling on a boat/horse for more than 100ms
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*/
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@Setter
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private long lastVehicleMoveTimestamp = System.currentTimeMillis();
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/**
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/**
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* Counts how many ticks have occurred since an arm animation started.
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* Counts how many ticks have occurred since an arm animation started.
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* -1 means there is no active arm swing; -2 means an arm swing will start in a tick.
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* -1 means there is no active arm swing; -2 means an arm swing will start in a tick.
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@ -25,6 +25,8 @@
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package org.geysermc.geyser.session.cache;
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package org.geysermc.geyser.session.cache;
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import lombok.Getter;
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import lombok.Setter;
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import org.cloudburstmc.protocol.bedrock.data.PlayerAuthInputData;
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import org.cloudburstmc.protocol.bedrock.data.PlayerAuthInputData;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerAuthInputPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerAuthInputPacket;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.session.GeyserSession;
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@ -37,6 +39,10 @@ public final class InputCache {
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private ServerboundPlayerInputPacket inputPacket = new ServerboundPlayerInputPacket(false, false, false, false, false, false, false);
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private ServerboundPlayerInputPacket inputPacket = new ServerboundPlayerInputPacket(false, false, false, false, false, false, false);
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private boolean lastHorizontalCollision;
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private boolean lastHorizontalCollision;
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private int ticksSinceLastMovePacket;
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private int ticksSinceLastMovePacket;
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@Getter @Setter
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private int jumpingTicks;
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@Getter @Setter
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private float jumpScale;
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public InputCache(GeyserSession session) {
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public InputCache(GeyserSession session) {
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this.session = session;
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this.session = session;
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@ -61,6 +67,10 @@ public final class InputCache {
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}
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}
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}
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}
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public boolean wasJumping() {
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return this.inputPacket.isJump();
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}
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public void markPositionPacketSent() {
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public void markPositionPacketSent() {
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this.ticksSinceLastMovePacket = 0;
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this.ticksSinceLastMovePacket = 0;
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}
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}
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@ -48,7 +48,7 @@ public class TeleportCache {
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/**
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/**
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* How many move packets the teleport can be unconfirmed for before it gets resent to the client
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* How many move packets the teleport can be unconfirmed for before it gets resent to the client
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*/
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*/
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private static final int RESEND_THRESHOLD = 5;
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private static final int RESEND_THRESHOLD = 20; // Make it one full second with auth input
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private final double x, y, z;
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private final double x, y, z;
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private final float pitch, yaw;
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private final float pitch, yaw;
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@ -42,17 +42,15 @@ public class BedrockMoveEntityAbsoluteTranslator extends PacketTranslator<MoveEn
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@Override
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@Override
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public void translate(GeyserSession session, MoveEntityAbsolutePacket packet) {
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public void translate(GeyserSession session, MoveEntityAbsolutePacket packet) {
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session.setLastVehicleMoveTimestamp(System.currentTimeMillis());
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Entity ridingEntity = session.getPlayerEntity().getVehicle();
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Entity ridingEntity = session.getPlayerEntity().getVehicle();
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if (ridingEntity != null && session.getWorldBorder().isPassingIntoBorderBoundaries(packet.getPosition(), false)) {
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if (ridingEntity != null && session.getWorldBorder().isPassingIntoBorderBoundaries(packet.getPosition(), false)) {
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Vector3f position = Vector3f.from(ridingEntity.getPosition().getX(), packet.getPosition().getY(),
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Vector3f position = Vector3f.from(ridingEntity.getPosition().getX(), packet.getPosition().getY(),
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ridingEntity.getPosition().getZ());
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ridingEntity.getPosition().getZ());
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if (ridingEntity instanceof BoatEntity) {
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if (ridingEntity instanceof BoatEntity) {
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// Undo the changes usually applied to the boat
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// Undo the changes usually applied to the boat
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ridingEntity.as(BoatEntity.class)
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// ridingEntity.as(BoatEntity.class)
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.moveAbsoluteWithoutAdjustments(position, ridingEntity.getYaw(),
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// .moveAbsoluteWithoutAdjustments(position, ridingEntity.getYaw(),
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ridingEntity.isOnGround(), true);
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// ridingEntity.isOnGround(), true);
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} else {
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} else {
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// This doesn't work if teleported is false
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// This doesn't work if teleported is false
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ridingEntity.moveAbsolute(position,
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ridingEntity.moveAbsolute(position,
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@ -44,47 +44,6 @@ public class BedrockPlayerInputTranslator extends PacketTranslator<PlayerInputPa
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@Override
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@Override
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public void translate(GeyserSession session, PlayerInputPacket packet) {
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public void translate(GeyserSession session, PlayerInputPacket packet) {
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// ServerboundPlayerInputPacket playerInputPacket = new ServerboundPlayerInputPacket(
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// packet.getInputMotion().getX(), packet.getInputMotion().getY(), packet.isJumping(), packet.isSneaking()
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// );
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//
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// session.sendDownstreamGamePacket(playerInputPacket);
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session.getPlayerEntity().setVehicleInput(packet.getInputMotion());
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// Bedrock only sends movement vehicle packets while moving
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// This allows horses to take damage while standing on magma
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Entity vehicle = session.getPlayerEntity().getVehicle();
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boolean sendMovement = false;
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if (vehicle instanceof AbstractHorseEntity && !(vehicle instanceof LlamaEntity)) {
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sendMovement = vehicle.isOnGround();
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} else if (vehicle instanceof BoatEntity) {
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if (vehicle.getPassengers().size() == 1) {
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// The player is the only rider
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sendMovement = true;
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} else {
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// Check if the player is the front rider
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if (session.getPlayerEntity().isRidingInFront()) {
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sendMovement = true;
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}
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}
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}
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if (sendMovement) {
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long timeSinceVehicleMove = System.currentTimeMillis() - session.getLastVehicleMoveTimestamp();
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if (timeSinceVehicleMove >= 100) {
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Vector3f vehiclePosition = vehicle.getPosition();
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if (vehicle instanceof BoatEntity && !vehicle.isOnGround()) {
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// Remove some Y position to prevents boats flying up
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vehiclePosition = vehiclePosition.down(vehicle.getDefinition().offset());
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}
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ServerboundMoveVehiclePacket moveVehiclePacket = new ServerboundMoveVehiclePacket(
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vehiclePosition.getX(), vehiclePosition.getY(), vehiclePosition.getZ(),
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vehicle.getYaw() - 90, vehicle.getPitch()
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);
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session.sendDownstreamGamePacket(moveVehiclePacket);
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}
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}
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}
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}
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}
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}
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@ -31,7 +31,6 @@ import org.cloudburstmc.protocol.bedrock.data.PlayerAuthInputData;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerAuthInputPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerAuthInputPacket;
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import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
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import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
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import org.geysermc.geyser.entity.vehicle.ClientVehicle;
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import org.geysermc.geyser.level.physics.CollisionResult;
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import org.geysermc.geyser.level.physics.CollisionResult;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.text.ChatColor;
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import org.geysermc.geyser.text.ChatColor;
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@ -48,17 +47,17 @@ public final class BedrockMovePlayerTranslator {
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SessionPlayerEntity entity = session.getPlayerEntity();
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SessionPlayerEntity entity = session.getPlayerEntity();
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if (!session.isSpawned()) return;
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if (!session.isSpawned()) return;
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// Ignore movement packets until Bedrock's position matches the teleported position
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if (session.getUnconfirmedTeleport() != null) {
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session.confirmTeleport(packet.getPosition().toDouble().sub(0, EntityDefinitions.PLAYER.offset(), 0));
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return;
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}
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boolean actualPositionChanged = !entity.getPosition().equals(packet.getPosition());
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boolean actualPositionChanged = !entity.getPosition().equals(packet.getPosition());
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if (actualPositionChanged) {
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if (actualPositionChanged) {
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// Send book update before the player moves
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// Send book update before the player moves
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session.getBookEditCache().checkForSend();
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session.getBookEditCache().checkForSend();
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// Ignore movement packets until Bedrock's position matches the teleported position
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if (session.getUnconfirmedTeleport() != null) {
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session.confirmTeleport(packet.getPosition().toDouble().sub(0, EntityDefinitions.PLAYER.offset(), 0));
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return;
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}
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}
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}
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if (entity.getBedPosition() != null) {
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if (entity.getBedPosition() != null) {
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@ -72,9 +71,11 @@ public final class BedrockMovePlayerTranslator {
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float pitch = packet.getRotation().getX();
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float pitch = packet.getRotation().getX();
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float headYaw = packet.getRotation().getY();
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float headYaw = packet.getRotation().getY();
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// shouldSendPositionReminder also increments a tick counter, so make sure it's always called.
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boolean hasVehicle = entity.getVehicle() != null;
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boolean positionChanged = session.getInputCache().shouldSendPositionReminder() || actualPositionChanged;
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boolean rotationChanged = entity.getYaw() != yaw || entity.getPitch() != pitch || entity.getHeadYaw() != headYaw;
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// shouldSendPositionReminder also increments a tick counter, so make sure it's always called unless the player is on a vehicle.
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boolean positionChanged = !hasVehicle && session.getInputCache().shouldSendPositionReminder() || actualPositionChanged;
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boolean rotationChanged = hasVehicle || (entity.getYaw() != yaw || entity.getPitch() != pitch || entity.getHeadYaw() != headYaw);
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if (session.getLookBackScheduledFuture() != null) {
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if (session.getLookBackScheduledFuture() != null) {
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// Resend the rotation if it was changed by Geyser
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// Resend the rotation if it was changed by Geyser
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@ -99,12 +100,6 @@ public final class BedrockMovePlayerTranslator {
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session.sendDownstreamGamePacket(playerRotationPacket);
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session.sendDownstreamGamePacket(playerRotationPacket);
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} else if (positionChanged) {
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} else if (positionChanged) {
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// World border collision will be handled by client vehicle
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if (!(entity.getVehicle() instanceof ClientVehicle clientVehicle && clientVehicle.isClientControlled())
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&& session.getWorldBorder().isPassingIntoBorderBoundaries(packet.getPosition(), true)) {
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return;
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}
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if (isValidMove(session, entity.getPosition(), packet.getPosition())) {
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if (isValidMove(session, entity.getPosition(), packet.getPosition())) {
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CollisionResult result = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.getInputData().contains(PlayerAuthInputData.HANDLE_TELEPORT));
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CollisionResult result = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.getInputData().contains(PlayerAuthInputData.HANDLE_TELEPORT));
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if (result != null) { // A null return value cancels the packet
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if (result != null) { // A null return value cancels the packet
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@ -25,6 +25,7 @@
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package org.geysermc.geyser.translator.protocol.bedrock.entity.player;
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package org.geysermc.geyser.translator.protocol.bedrock.entity.player;
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import org.cloudburstmc.math.vector.Vector2f;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.math.vector.Vector3i;
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import org.cloudburstmc.math.vector.Vector3i;
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import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
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import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
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@ -36,19 +37,25 @@ import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerActionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerActionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerAuthInputPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerAuthInputPacket;
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import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.entity.type.BoatEntity;
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import org.geysermc.geyser.entity.type.Entity;
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import org.geysermc.geyser.entity.type.Entity;
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import org.geysermc.geyser.entity.type.ItemFrameEntity;
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import org.geysermc.geyser.entity.type.ItemFrameEntity;
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import org.geysermc.geyser.entity.type.living.animal.horse.AbstractHorseEntity;
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import org.geysermc.geyser.entity.type.living.animal.horse.LlamaEntity;
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import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
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import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
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import org.geysermc.geyser.entity.vehicle.ClientVehicle;
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import org.geysermc.geyser.level.block.type.Block;
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import org.geysermc.geyser.level.block.type.Block;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.translator.protocol.bedrock.BedrockInventoryTransactionTranslator;
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import org.geysermc.geyser.translator.protocol.bedrock.BedrockInventoryTransactionTranslator;
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import org.geysermc.geyser.util.MathUtils;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.object.Direction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.object.Direction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.InteractAction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.InteractAction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerAction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerAction;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerState;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.PlayerState;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.level.ServerboundMoveVehiclePacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerAbilitiesPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerAbilitiesPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerActionPacket;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerActionPacket;
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@ -57,13 +64,17 @@ import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.Serv
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import java.util.Set;
|
import java.util.Set;
|
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|
|
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@Translator(packet = PlayerAuthInputPacket.class)
|
@Translator(packet = PlayerAuthInputPacket.class)
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public class BedrockPlayerAuthInputTranslator extends PacketTranslator<PlayerAuthInputPacket> {
|
public final class BedrockPlayerAuthInputTranslator extends PacketTranslator<PlayerAuthInputPacket> {
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|
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@Override
|
@Override
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public void translate(GeyserSession session, PlayerAuthInputPacket packet) {
|
public void translate(GeyserSession session, PlayerAuthInputPacket packet) {
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SessionPlayerEntity entity = session.getPlayerEntity();
|
SessionPlayerEntity entity = session.getPlayerEntity();
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||||||
|
|
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boolean wasJumping = session.getInputCache().wasJumping();
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session.getInputCache().processInputs(packet);
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session.getInputCache().processInputs(packet);
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processVehicleInput(session, packet, wasJumping);
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BedrockMovePlayerTranslator.translate(session, packet);
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BedrockMovePlayerTranslator.translate(session, packet);
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Set<PlayerAuthInputData> inputData = packet.getInputData();
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Set<PlayerAuthInputData> inputData = packet.getInputData();
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@ -202,4 +213,94 @@ public class BedrockPlayerAuthInputTranslator extends PacketTranslator<PlayerAut
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session.getGeyser().getLogger().error("Unhandled item use transaction type!");
|
session.getGeyser().getLogger().error("Unhandled item use transaction type!");
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}
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}
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||||||
}
|
}
|
||||||
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|
||||||
|
private static void processVehicleInput(GeyserSession session, PlayerAuthInputPacket packet, boolean wasJumping) {
|
||||||
|
Entity vehicle = session.getPlayerEntity().getVehicle();
|
||||||
|
if (vehicle == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (vehicle instanceof ClientVehicle) {
|
||||||
|
session.getPlayerEntity().setVehicleInput(packet.getAnalogMoveVector());
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean sendMovement = false;
|
||||||
|
if (vehicle instanceof AbstractHorseEntity && !(vehicle instanceof LlamaEntity)) {
|
||||||
|
sendMovement = vehicle.isOnGround();
|
||||||
|
} else if (vehicle instanceof BoatEntity) {
|
||||||
|
if (vehicle.getPassengers().size() == 1) {
|
||||||
|
// The player is the only rider
|
||||||
|
sendMovement = true;
|
||||||
|
} else {
|
||||||
|
// Check if the player is the front rider
|
||||||
|
if (session.getPlayerEntity().isRidingInFront()) {
|
||||||
|
sendMovement = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vehicle instanceof AbstractHorseEntity) {
|
||||||
|
// Behavior verified as of Java Edition 1.21.3
|
||||||
|
int currentJumpingTicks = session.getInputCache().getJumpingTicks();
|
||||||
|
if (currentJumpingTicks < 0) {
|
||||||
|
session.getInputCache().setJumpingTicks(++currentJumpingTicks);
|
||||||
|
if (currentJumpingTicks == 0) {
|
||||||
|
session.getPlayerEntity().setVehicleJumpStrength(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean holdingJump = packet.getInputData().contains(PlayerAuthInputData.JUMPING);
|
||||||
|
if (wasJumping && !holdingJump) {
|
||||||
|
// Jump released
|
||||||
|
// Yes, I'm fairly certain that entity ID is correct.
|
||||||
|
session.sendDownstreamGamePacket(new ServerboundPlayerCommandPacket(session.getPlayerEntity().getEntityId(),
|
||||||
|
PlayerState.START_HORSE_JUMP, MathUtils.floor(session.getInputCache().getJumpScale() * 100f)));
|
||||||
|
session.getInputCache().setJumpingTicks(-10);
|
||||||
|
} else if (!wasJumping && holdingJump) {
|
||||||
|
session.getInputCache().setJumpingTicks(0);
|
||||||
|
session.getInputCache().setJumpScale(0);
|
||||||
|
} else if (holdingJump) {
|
||||||
|
session.getInputCache().setJumpingTicks(++currentJumpingTicks);
|
||||||
|
if (currentJumpingTicks < 10) {
|
||||||
|
session.getInputCache().setJumpScale(session.getInputCache().getJumpScale() * 0.1F);
|
||||||
|
} else {
|
||||||
|
session.getInputCache().setJumpScale(0.8f + 2.0f / (currentJumpingTicks - 9) * 0.1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
session.getInputCache().setJumpScale(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sendMovement) {
|
||||||
|
Vector3f vehiclePosition = packet.getPosition();
|
||||||
|
Vector2f vehicleRotation = packet.getVehicleRotation();
|
||||||
|
if (vehicleRotation == null) {
|
||||||
|
return; // If the client just got in or out of a vehicle for example.
|
||||||
|
}
|
||||||
|
|
||||||
|
if (session.getWorldBorder().isPassingIntoBorderBoundaries(vehiclePosition, false)) {
|
||||||
|
Vector3f position = vehicle.getPosition();
|
||||||
|
if (vehicle instanceof BoatEntity boat) {
|
||||||
|
// Undo the changes usually applied to the boat
|
||||||
|
boat.moveAbsoluteWithoutAdjustments(position, vehicle.getYaw(), vehicle.isOnGround(), true);
|
||||||
|
} else {
|
||||||
|
// This doesn't work if teleported is false
|
||||||
|
vehicle.moveAbsolute(position,
|
||||||
|
vehicle.getYaw(), vehicle.getPitch(), vehicle.getHeadYaw(),
|
||||||
|
vehicle.isOnGround(), true);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vehicle instanceof BoatEntity && !vehicle.isOnGround()) {
|
||||||
|
// Remove some Y position to prevents boats flying up
|
||||||
|
vehiclePosition = vehiclePosition.down(vehicle.getDefinition().offset());
|
||||||
|
}
|
||||||
|
|
||||||
|
ServerboundMoveVehiclePacket moveVehiclePacket = new ServerboundMoveVehiclePacket(
|
||||||
|
vehiclePosition.getX(), vehiclePosition.getY(), vehiclePosition.getZ(),
|
||||||
|
vehicleRotation.getY() - 90, vehiclePosition.getX() // TODO I wonder if this is related to the horse spinning bugs...
|
||||||
|
);
|
||||||
|
session.sendDownstreamGamePacket(moveVehiclePacket);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -105,6 +105,17 @@ public class MathUtils {
|
|||||||
return floatNumber > truncated ? truncated + 1 : truncated;
|
return floatNumber > truncated ? truncated + 1 : truncated;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Round the given float to the previous whole number
|
||||||
|
*
|
||||||
|
* @param floatNumber Float to round
|
||||||
|
* @return Rounded number
|
||||||
|
*/
|
||||||
|
public static int floor(float floatNumber) {
|
||||||
|
int truncated = (int) floatNumber;
|
||||||
|
return floatNumber < truncated ? truncated - 1 : truncated;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* If number is greater than the max, set it to max, and if number is lower than low, set it to low.
|
* If number is greater than the max, set it to max, and if number is lower than low, set it to low.
|
||||||
*
|
*
|
||||||
|
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