Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 16:12:46 +01:00
Update JavaEntityEquipmentTranslator for Java 1.16
Dieser Commit ist enthalten in:
Ursprung
bb630dc867
Commit
6f2bf659a9
@ -25,14 +25,14 @@
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package org.geysermc.connector.network.translators.java.entity;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Equipment;
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import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityEquipmentPacket;
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import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.LivingEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityEquipmentPacket;
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import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
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import org.geysermc.connector.network.translators.item.ItemTranslator;
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@Translator(packet = ServerEntityEquipmentPacket.class)
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@ -55,28 +55,29 @@ public class JavaEntityEquipmentTranslator extends PacketTranslator<ServerEntity
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}
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LivingEntity livingEntity = (LivingEntity) entity;
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ItemData item = ItemTranslator.translateToBedrock(session, packet.getItem());
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switch (packet.getSlot()) {
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case HELMET:
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livingEntity.setHelmet(item);
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break;
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case CHESTPLATE:
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livingEntity.setChestplate(item);
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break;
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case LEGGINGS:
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livingEntity.setLeggings(item);
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break;
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case BOOTS:
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livingEntity.setBoots(item);
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break;
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case MAIN_HAND:
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livingEntity.setHand(item);
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break;
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case OFF_HAND:
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livingEntity.setOffHand(item);
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break;
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for (Equipment equipment : packet.getEquipment()) {
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ItemData item = ItemTranslator.translateToBedrock(session, equipment.getItem());
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switch (equipment.getSlot()) {
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case HELMET:
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livingEntity.setHelmet(item);
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break;
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case CHESTPLATE:
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livingEntity.setChestplate(item);
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break;
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case LEGGINGS:
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livingEntity.setLeggings(item);
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break;
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case BOOTS:
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livingEntity.setBoots(item);
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break;
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case MAIN_HAND:
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livingEntity.setHand(item);
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break;
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case OFF_HAND:
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livingEntity.setOffHand(item);
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break;
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}
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}
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livingEntity.updateEquipment(session);
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}
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}
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