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DoctorMacc 2020-04-08 17:42:36 -04:00
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/*
* Copyright (c) 2019 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.data.message.Message;
import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientUpdateSignPacket;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.nbt.CompoundTagBuilder;
import com.nukkitx.nbt.tag.CompoundTag;
import com.nukkitx.nbt.tag.StringTag;
import com.nukkitx.protocol.bedrock.packet.BlockEntityDataPacket;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.network.translators.Translators;
import org.geysermc.connector.network.translators.block.entity.SignBlockEntityTranslator;
import org.geysermc.connector.utils.BlockEntityUtils;
import org.geysermc.connector.utils.MessageUtils;
import java.util.HashMap;
import java.util.concurrent.TimeUnit;
@Translator(packet = BlockEntityDataPacket.class)
public class BedrockBlockEntityDataTranslator extends PacketTranslator<BlockEntityDataPacket> {
// In case two people are editing signs at the same time this array holds the temporary messages to be sent
// Position -> Message being held
protected static HashMap<Position, String> lastMessages = new HashMap<>();
@Override
public void translate(BlockEntityDataPacket packet, GeyserSession session) {
if (packet.getData() instanceof CompoundTag) {
CompoundTag tag = (CompoundTag) packet.getData();
if (tag.getString("id").equals("Sign")) {
// This is the reason why this all works - Bedrock sends packets every time you update the sign, Java only wants the final packet
// But Bedrock sends one final packet when you're done editing the sign, which should be equal to the last message since there's no edits
// So if the latest update does not match the last cached update then it's still being edited
Position pos = new Position(tag.getInt("x"), tag.getInt("y"), tag.getInt("z"));
if (!tag.getString("Text").equals(lastMessages.get(pos))) {
lastMessages.put(pos, tag.getString("Text"));
return;
}
// Otherwise the two messages are identical and we can get to work deconstructing
StringBuilder newMessage = new StringBuilder();
// While Bedrock's sign lines are one string, Java's is an array of each line
// (Initialized all with empty strings because it complains about null)
String[] lines = new String[] {"", "", "", ""};
int iterator = 0;
// This converts the message into the array'd message Java wants
for (char character : tag.getString("Text").toCharArray()) {
// If we get a return in Bedrock, that signals to use the next line.
if (character == '\n') {
lines[iterator] = newMessage.toString();
iterator++;
// Bedrock, for whatever reason, can hold a message out of bounds
// We don't care about that so we discard that
if (iterator > lines.length - 1) {
break;
}
newMessage = new StringBuilder();
} else newMessage.append(character);
}
// Put the final line on since it isn't done in the for loop
if (iterator < lines.length) lines[iterator] = newMessage.toString();
ClientUpdateSignPacket clientUpdateSignPacket = new ClientUpdateSignPacket(pos, lines);
session.getDownstream().getSession().send(clientUpdateSignPacket);
//TODO (potentionally): originally I was going to update the sign blocks so Bedrock and Java users would match visually
// However Java can still store a lot per-line and visuals are still messed up so that doesn't work
// We remove the sign position from map to indicate there is no work-in-progress sign
lastMessages.remove(pos);
}
}
}
}