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Sign editing
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/*
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* Copyright (c) 2019 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.data.message.Message;
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import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientUpdateSignPacket;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.nbt.CompoundTagBuilder;
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import com.nukkitx.nbt.tag.CompoundTag;
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import com.nukkitx.nbt.tag.StringTag;
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import com.nukkitx.protocol.bedrock.packet.BlockEntityDataPacket;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translators;
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import org.geysermc.connector.network.translators.block.entity.SignBlockEntityTranslator;
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import org.geysermc.connector.utils.BlockEntityUtils;
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import org.geysermc.connector.utils.MessageUtils;
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import java.util.HashMap;
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import java.util.concurrent.TimeUnit;
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@Translator(packet = BlockEntityDataPacket.class)
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public class BedrockBlockEntityDataTranslator extends PacketTranslator<BlockEntityDataPacket> {
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// In case two people are editing signs at the same time this array holds the temporary messages to be sent
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// Position -> Message being held
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protected static HashMap<Position, String> lastMessages = new HashMap<>();
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@Override
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public void translate(BlockEntityDataPacket packet, GeyserSession session) {
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if (packet.getData() instanceof CompoundTag) {
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CompoundTag tag = (CompoundTag) packet.getData();
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if (tag.getString("id").equals("Sign")) {
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// This is the reason why this all works - Bedrock sends packets every time you update the sign, Java only wants the final packet
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// But Bedrock sends one final packet when you're done editing the sign, which should be equal to the last message since there's no edits
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// So if the latest update does not match the last cached update then it's still being edited
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Position pos = new Position(tag.getInt("x"), tag.getInt("y"), tag.getInt("z"));
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if (!tag.getString("Text").equals(lastMessages.get(pos))) {
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lastMessages.put(pos, tag.getString("Text"));
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return;
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}
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// Otherwise the two messages are identical and we can get to work deconstructing
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StringBuilder newMessage = new StringBuilder();
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// While Bedrock's sign lines are one string, Java's is an array of each line
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// (Initialized all with empty strings because it complains about null)
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String[] lines = new String[] {"", "", "", ""};
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int iterator = 0;
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// This converts the message into the array'd message Java wants
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for (char character : tag.getString("Text").toCharArray()) {
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// If we get a return in Bedrock, that signals to use the next line.
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if (character == '\n') {
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lines[iterator] = newMessage.toString();
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iterator++;
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// Bedrock, for whatever reason, can hold a message out of bounds
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// We don't care about that so we discard that
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if (iterator > lines.length - 1) {
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break;
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}
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newMessage = new StringBuilder();
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} else newMessage.append(character);
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}
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// Put the final line on since it isn't done in the for loop
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if (iterator < lines.length) lines[iterator] = newMessage.toString();
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ClientUpdateSignPacket clientUpdateSignPacket = new ClientUpdateSignPacket(pos, lines);
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session.getDownstream().getSession().send(clientUpdateSignPacket);
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//TODO (potentionally): originally I was going to update the sign blocks so Bedrock and Java users would match visually
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// However Java can still store a lot per-line and visuals are still messed up so that doesn't work
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// We remove the sign position from map to indicate there is no work-in-progress sign
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lastMessages.remove(pos);
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}
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}
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}
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}
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