Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-03 14:50:19 +01:00
Send position update every 3 seconds if idle (#1421)
* Send position update every 3 seconds if idle Prevents timeouts in certain instances when AFK. * Cancel position sending on dimension switching * Remove debug lines * Create function to centralize movement translation
Dieser Commit ist enthalten in:
Ursprung
3e0d898b6a
Commit
69d4d9f0d6
@ -221,6 +221,12 @@ public class GeyserSession implements CommandSender {
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@Setter
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@Setter
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private ScheduledFuture<?> bucketScheduledFuture;
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private ScheduledFuture<?> bucketScheduledFuture;
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/**
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* Sends a movement packet every three seconds if the player hasn't moved. Prevents timeouts when AFK in certain instances.
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*/
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@Setter
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private ScheduledFuture<?> movementSendIfIdle;
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private boolean reducedDebugInfo = false;
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private boolean reducedDebugInfo = false;
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@Setter
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@Setter
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@ -25,7 +25,13 @@
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package org.geysermc.connector.network.translators.bedrock.entity.player;
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package org.geysermc.connector.network.translators.bedrock.entity.player;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
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import com.nukkitx.math.vector.Vector3d;
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import com.nukkitx.math.vector.Vector3d;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket;
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import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
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import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
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import org.geysermc.connector.common.ChatColor;
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import org.geysermc.connector.common.ChatColor;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.PlayerEntity;
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import org.geysermc.connector.entity.PlayerEntity;
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@ -34,11 +40,7 @@ import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translator;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
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import java.util.concurrent.TimeUnit;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket;
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import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
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import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
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@Translator(packet = MovePlayerPacket.class)
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@Translator(packet = MovePlayerPacket.class)
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public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPacket> {
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public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPacket> {
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@ -59,13 +61,11 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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return;
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return;
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}
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}
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// We need to parse the float as a string since casting a float to a double causes us to
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if (session.getMovementSendIfIdle() != null) {
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// lose precision and thus, causes players to get stuck when walking near walls
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session.getMovementSendIfIdle().cancel(true);
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double javaY = packet.getPosition().getY() - EntityType.PLAYER.getOffset();
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}
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if (packet.isOnGround()) javaY = Math.ceil(javaY * 2) / 2;
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Vector3d position = Vector3d.from(Double.parseDouble(Float.toString(packet.getPosition().getX())), javaY,
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Vector3d position = adjustBedrockPosition(packet.getPosition(), packet.isOnGround());
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Double.parseDouble(Float.toString(packet.getPosition().getZ())));
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if(!session.confirmTeleport(position)){
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if(!session.confirmTeleport(position)){
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return;
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return;
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@ -106,6 +106,28 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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if (!colliding)
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if (!colliding)
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*/
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*/
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session.sendDownstreamPacket(playerPositionRotationPacket);
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session.sendDownstreamPacket(playerPositionRotationPacket);
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// Schedule a position send loop if the player is idle
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session.setMovementSendIfIdle(session.getConnector().getGeneralThreadPool().schedule(() -> sendPositionIfIdle(session),
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3, TimeUnit.SECONDS));
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}
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/**
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* Adjust the Bedrock position before sending to the Java server to account for inaccuracies in movement between
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* the two versions.
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*
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* @param position the current Bedrock position of the client
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* @param onGround whether the Bedrock player is on the ground
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* @return the position to send to the Java server.
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*/
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private Vector3d adjustBedrockPosition(Vector3f position, boolean onGround) {
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// We need to parse the float as a string since casting a float to a double causes us to
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// lose precision and thus, causes players to get stuck when walking near walls
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double javaY = position.getY() - EntityType.PLAYER.getOffset();
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if (onGround) javaY = Math.ceil(javaY * 2) / 2;
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return Vector3d.from(Double.parseDouble(Float.toString(position.getX())), javaY,
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Double.parseDouble(Float.toString(position.getZ())));
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}
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}
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public boolean isValidMove(GeyserSession session, MovePlayerPacket.Mode mode, Vector3f currentPosition, Vector3f newPosition) {
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public boolean isValidMove(GeyserSession session, MovePlayerPacket.Mode mode, Vector3f currentPosition, Vector3f newPosition) {
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@ -147,4 +169,16 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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movePlayerPacket.setMode(MovePlayerPacket.Mode.RESPAWN);
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movePlayerPacket.setMode(MovePlayerPacket.Mode.RESPAWN);
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session.sendUpstreamPacket(movePlayerPacket);
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session.sendUpstreamPacket(movePlayerPacket);
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}
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}
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private void sendPositionIfIdle(GeyserSession session) {
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if (session.isClosed()) return;
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PlayerEntity entity = session.getPlayerEntity();
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// Recalculate in case something else changed position
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Vector3d position = adjustBedrockPosition(entity.getPosition(), entity.isOnGround());
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ClientPlayerPositionPacket packet = new ClientPlayerPositionPacket(session.getPlayerEntity().isOnGround(),
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position.getX(), position.getY(), position.getZ());
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session.sendDownstreamPacket(packet);
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session.setMovementSendIfIdle(session.getConnector().getGeneralThreadPool().schedule(() -> sendPositionIfIdle(session),
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3, TimeUnit.SECONDS));
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}
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}
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}
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@ -52,6 +52,10 @@ public class DimensionUtils {
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if (javaDimension.equals(player.getDimension()))
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if (javaDimension.equals(player.getDimension()))
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return;
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return;
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if (session.getMovementSendIfIdle() != null) {
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session.getMovementSendIfIdle().cancel(true);
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}
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session.getEntityCache().removeAllEntities();
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session.getEntityCache().removeAllEntities();
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session.getItemFrameCache().clear();
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session.getItemFrameCache().clear();
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if (session.getPendingDimSwitches().getAndIncrement() > 0) {
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if (session.getPendingDimSwitches().getAndIncrement() > 0) {
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