Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-25 15:50:14 +01:00
Move to dynamic item ID mapping in ItemRegistry
Dieser Commit ist enthalten in:
Ursprung
c2be7a181d
Commit
5f6566ad0e
@ -57,11 +57,11 @@ public class ItemRegistry {
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public static final Int2ObjectMap<ItemEntry> ITEM_ENTRIES = new Int2ObjectOpenHashMap<>();
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// Shield ID, used in Entity.java
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public static final int SHIELD = 829;
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public static int SHIELD = 0;
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// Boat ID, used in BedrockInventoryTransactionTranslator.java
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public static final int BOAT = 333;
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public static int BOAT = 0;
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// Gold ID, used in PiglinEntity.java
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public static final int GOLD = 266;
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public static int GOLD = 0;
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public static int BARRIER_INDEX = 0;
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@ -85,6 +85,20 @@ public class ItemRegistry {
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for (JsonNode entry : itemEntries) {
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ITEMS.add(new StartGamePacket.ItemEntry(entry.get("name").textValue(), (short) entry.get("id").intValue()));
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switch (entry.get("name").textValue()) {
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case "minecraft:shield":
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SHIELD = entry.get("id").intValue();
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break;
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case "minecraft:boat":
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BOAT = entry.get("id").intValue();
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break;
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case "minecraft:gold_ingot":
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GOLD = entry.get("id").intValue();
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break;
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default:
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break;
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}
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}
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stream = FileUtils.getResource("mappings/items.json");
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