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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-03 14:50:19 +01:00

Move LoginSuccessPacket handling to its own translator

Dieser Commit ist enthalten in:
Camotoy 2021-08-14 12:52:35 -04:00
Ursprung 9f4c2ce5fc
Commit 5d90ba91f7
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 7EEFB66FE798081F
2 geänderte Dateien mit 61 neuen und 21 gelöschten Zeilen

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@ -25,7 +25,6 @@
package org.geysermc.connector.network.session; package org.geysermc.connector.network.session;
import com.github.steveice10.mc.auth.data.GameProfile;
import com.github.steveice10.mc.auth.exception.request.AuthPendingException; import com.github.steveice10.mc.auth.exception.request.AuthPendingException;
import com.github.steveice10.mc.auth.exception.request.InvalidCredentialsException; import com.github.steveice10.mc.auth.exception.request.InvalidCredentialsException;
import com.github.steveice10.mc.auth.exception.request.RequestException; import com.github.steveice10.mc.auth.exception.request.RequestException;
@ -45,7 +44,6 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
import com.github.steveice10.mc.protocol.packet.login.client.LoginPluginResponsePacket; import com.github.steveice10.mc.protocol.packet.login.client.LoginPluginResponsePacket;
import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
import com.github.steveice10.packetlib.BuiltinFlags; import com.github.steveice10.packetlib.BuiltinFlags;
import com.github.steveice10.packetlib.event.session.*; import com.github.steveice10.packetlib.event.session.*;
import com.github.steveice10.packetlib.packet.Packet; import com.github.steveice10.packetlib.packet.Packet;
@ -94,7 +92,6 @@ import org.geysermc.connector.registry.Registries;
import org.geysermc.connector.registry.type.BlockMappings; import org.geysermc.connector.registry.type.BlockMappings;
import org.geysermc.connector.registry.type.ItemMappings; import org.geysermc.connector.registry.type.ItemMappings;
import org.geysermc.connector.skin.FloodgateSkinUploader; import org.geysermc.connector.skin.FloodgateSkinUploader;
import org.geysermc.connector.skin.SkinManager;
import org.geysermc.connector.utils.*; import org.geysermc.connector.utils.*;
import org.geysermc.cumulus.Form; import org.geysermc.cumulus.Form;
import org.geysermc.cumulus.util.FormBuilder; import org.geysermc.cumulus.util.FormBuilder;
@ -808,24 +805,6 @@ public class GeyserSession implements CommandSender {
@Override @Override
public void packetReceived(PacketReceivedEvent event) { public void packetReceived(PacketReceivedEvent event) {
if (!closed) { if (!closed) {
// Required, or else Floodgate players break with Bukkit chunk caching
if (event.getPacket() instanceof LoginSuccessPacket) {
GameProfile profile = ((LoginSuccessPacket) event.getPacket()).getProfile();
playerEntity.setUsername(profile.getName());
playerEntity.setUuid(profile.getId());
// Check if they are not using a linked account
if (remoteAuthType == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
SkinManager.handleBedrockSkin(playerEntity, clientData);
}
if (remoteAuthType == AuthType.FLOODGATE) {
// We'll send the skin upload a bit after the handshake packet (aka this packet),
// because otherwise the global server returns the data too fast.
getAuthData().upload(connector);
}
}
PacketTranslatorRegistry.JAVA_TRANSLATOR.translate(event.getPacket().getClass(), event.getPacket(), GeyserSession.this); PacketTranslatorRegistry.JAVA_TRANSLATOR.translate(event.getPacket().getClass(), event.getPacket(), GeyserSession.this);
} }
} }

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@ -0,0 +1,61 @@
/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.java;
import com.github.steveice10.mc.auth.data.GameProfile;
import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
import org.geysermc.connector.common.AuthType;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.skin.SkinManager;
@Translator(packet = LoginSuccessPacket.class)
public class JavaLoginSuccessTranslator extends PacketTranslator<LoginSuccessPacket> {
@Override
public void translate(LoginSuccessPacket packet, GeyserSession session) {
PlayerEntity playerEntity = session.getPlayerEntity();
AuthType remoteAuthType = session.getRemoteAuthType();
// Required, or else Floodgate players break with Spigot chunk caching
GameProfile profile = packet.getProfile();
playerEntity.setUsername(profile.getName());
playerEntity.setUuid(profile.getId());
// Check if they are not using a linked account
if (remoteAuthType == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
SkinManager.handleBedrockSkin(playerEntity, session.getClientData());
}
if (remoteAuthType == AuthType.FLOODGATE) {
// We'll send the skin upload a bit after the handshake packet (aka this packet),
// because otherwise the global server returns the data too fast.
session.getAuthData().upload(session.getConnector());
}
}
}