Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-03 14:50:19 +01:00
Move LoginSuccessPacket handling to its own translator
Dieser Commit ist enthalten in:
Ursprung
9f4c2ce5fc
Commit
5d90ba91f7
@ -25,7 +25,6 @@
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package org.geysermc.connector.network.session;
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package org.geysermc.connector.network.session;
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import com.github.steveice10.mc.auth.data.GameProfile;
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import com.github.steveice10.mc.auth.exception.request.AuthPendingException;
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import com.github.steveice10.mc.auth.exception.request.AuthPendingException;
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import com.github.steveice10.mc.auth.exception.request.InvalidCredentialsException;
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import com.github.steveice10.mc.auth.exception.request.InvalidCredentialsException;
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import com.github.steveice10.mc.auth.exception.request.RequestException;
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import com.github.steveice10.mc.auth.exception.request.RequestException;
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@ -45,7 +44,6 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
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import com.github.steveice10.mc.protocol.packet.login.client.LoginPluginResponsePacket;
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import com.github.steveice10.mc.protocol.packet.login.client.LoginPluginResponsePacket;
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import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
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import com.github.steveice10.packetlib.BuiltinFlags;
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import com.github.steveice10.packetlib.BuiltinFlags;
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import com.github.steveice10.packetlib.event.session.*;
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import com.github.steveice10.packetlib.event.session.*;
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import com.github.steveice10.packetlib.packet.Packet;
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import com.github.steveice10.packetlib.packet.Packet;
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@ -94,7 +92,6 @@ import org.geysermc.connector.registry.Registries;
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import org.geysermc.connector.registry.type.BlockMappings;
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import org.geysermc.connector.registry.type.BlockMappings;
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import org.geysermc.connector.registry.type.ItemMappings;
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import org.geysermc.connector.registry.type.ItemMappings;
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import org.geysermc.connector.skin.FloodgateSkinUploader;
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import org.geysermc.connector.skin.FloodgateSkinUploader;
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import org.geysermc.connector.skin.SkinManager;
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import org.geysermc.connector.utils.*;
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import org.geysermc.connector.utils.*;
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import org.geysermc.cumulus.Form;
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import org.geysermc.cumulus.Form;
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import org.geysermc.cumulus.util.FormBuilder;
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import org.geysermc.cumulus.util.FormBuilder;
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@ -808,24 +805,6 @@ public class GeyserSession implements CommandSender {
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@Override
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@Override
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public void packetReceived(PacketReceivedEvent event) {
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public void packetReceived(PacketReceivedEvent event) {
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if (!closed) {
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if (!closed) {
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// Required, or else Floodgate players break with Bukkit chunk caching
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if (event.getPacket() instanceof LoginSuccessPacket) {
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GameProfile profile = ((LoginSuccessPacket) event.getPacket()).getProfile();
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playerEntity.setUsername(profile.getName());
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playerEntity.setUuid(profile.getId());
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// Check if they are not using a linked account
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if (remoteAuthType == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
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SkinManager.handleBedrockSkin(playerEntity, clientData);
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}
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if (remoteAuthType == AuthType.FLOODGATE) {
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// We'll send the skin upload a bit after the handshake packet (aka this packet),
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// because otherwise the global server returns the data too fast.
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getAuthData().upload(connector);
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}
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}
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PacketTranslatorRegistry.JAVA_TRANSLATOR.translate(event.getPacket().getClass(), event.getPacket(), GeyserSession.this);
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PacketTranslatorRegistry.JAVA_TRANSLATOR.translate(event.getPacket().getClass(), event.getPacket(), GeyserSession.this);
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}
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}
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}
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}
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@ -0,0 +1,61 @@
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/*
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.java;
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import com.github.steveice10.mc.auth.data.GameProfile;
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import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
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import org.geysermc.connector.common.AuthType;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.skin.SkinManager;
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@Translator(packet = LoginSuccessPacket.class)
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public class JavaLoginSuccessTranslator extends PacketTranslator<LoginSuccessPacket> {
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@Override
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public void translate(LoginSuccessPacket packet, GeyserSession session) {
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PlayerEntity playerEntity = session.getPlayerEntity();
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AuthType remoteAuthType = session.getRemoteAuthType();
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// Required, or else Floodgate players break with Spigot chunk caching
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GameProfile profile = packet.getProfile();
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playerEntity.setUsername(profile.getName());
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playerEntity.setUuid(profile.getId());
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// Check if they are not using a linked account
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if (remoteAuthType == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
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SkinManager.handleBedrockSkin(playerEntity, session.getClientData());
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}
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if (remoteAuthType == AuthType.FLOODGATE) {
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// We'll send the skin upload a bit after the handshake packet (aka this packet),
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// because otherwise the global server returns the data too fast.
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session.getAuthData().upload(session.getConnector());
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}
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}
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}
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