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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-08 17:20:20 +01:00

Fix GSit's lay position

Dieser Commit ist enthalten in:
David Choo 2020-11-07 13:51:54 -05:00
Ursprung 45984a57ac
Commit 590dcbd5b1
2 geänderte Dateien mit 15 neuen und 2 gelöschten Zeilen

Datei anzeigen

@ -31,10 +31,12 @@ import com.github.steveice10.mc.protocol.data.game.scoreboard.NameTagVisibility;
import com.github.steveice10.mc.protocol.data.message.TextMessage; import com.github.steveice10.mc.protocol.data.message.TextMessage;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag; import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import com.nukkitx.math.vector.Vector3f; import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.AttributeData; import com.nukkitx.protocol.bedrock.data.AttributeData;
import com.nukkitx.protocol.bedrock.data.PlayerPermission; import com.nukkitx.protocol.bedrock.data.PlayerPermission;
import com.nukkitx.protocol.bedrock.data.command.CommandPermission; import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
import com.nukkitx.protocol.bedrock.data.entity.EntityData; import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.data.entity.EntityLinkData; import com.nukkitx.protocol.bedrock.data.entity.EntityLinkData;
import com.nukkitx.protocol.bedrock.packet.AddPlayerPacket; import com.nukkitx.protocol.bedrock.packet.AddPlayerPacket;
import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket; import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
@ -168,6 +170,17 @@ public class PlayerEntity extends LivingEntity {
movePlayerPacket.setRotation(getBedrockRotation()); movePlayerPacket.setRotation(getBedrockRotation());
movePlayerPacket.setOnGround(isOnGround); movePlayerPacket.setOnGround(isOnGround);
movePlayerPacket.setMode(MovePlayerPacket.Mode.NORMAL); movePlayerPacket.setMode(MovePlayerPacket.Mode.NORMAL);
// If the player is moved while sleeping, we have to adjust their y, so it appears
// correctly on Bedrock. This fixes GSit's lay.
if (metadata.getFlags().getFlag(EntityFlag.SLEEPING)) {
Vector3i bedPosition = metadata.getPos(EntityData.BED_POSITION);
if (bedPosition != null && (bedPosition.getY() == 0 || bedPosition.distanceSquared(position.toInt()) > 4)) {
// Force the player movement by using a teleport
movePlayerPacket.setPosition(Vector3f.from(position.getX(), position.getY() - entityType.getOffset() + 0.2f, position.getZ()));
movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.UNKNOWN);
}
}
session.sendUpstreamPacket(movePlayerPacket); session.sendUpstreamPacket(movePlayerPacket);
if (leftParrot != null) { if (leftParrot != null) {
leftParrot.moveRelative(session, relX, relY, relZ, rotation, true); leftParrot.moveRelative(session, relX, relY, relZ, rotation, true);

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@ -100,8 +100,8 @@ public class VillagerEntity extends AbstractMerchantEntity {
int bedId = 0; int bedId = 0;
float bedPositionSubtractorW = 0; float bedPositionSubtractorW = 0;
float bedPositionSubtractorN = 0; float bedPositionSubtractorN = 0;
if (session.getConnector().getConfig().isCacheChunks()) { Vector3i bedPosition = metadata.getPos(EntityData.BED_POSITION);
Vector3i bedPosition = metadata.getPos(EntityData.BED_POSITION); if (session.getConnector().getConfig().isCacheChunks() && bedPosition != null) {
bedId = session.getConnector().getWorldManager().getBlockAt(session, bedPosition); bedId = session.getConnector().getWorldManager().getBlockAt(session, bedPosition);
} }
String bedRotationZ = BlockTranslator.getJavaIdBlockMap().inverse().get(bedId); String bedRotationZ = BlockTranslator.getJavaIdBlockMap().inverse().get(bedId);