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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-12-26 16:12:46 +01:00

Properly remove SnowCollision

Dieser Commit ist enthalten in:
Camotoy 2024-06-10 17:04:43 -04:00
Ursprung 18ad652bcb
Commit 538e9f4dd6
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 7EEFB66FE798081F
2 geänderte Dateien mit 1 neuen und 90 gelöschten Zeilen

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@ -61,7 +61,7 @@ public class BlockCollision {
} }
/** /**
* Overridden in classes like SnowCollision and GrassPathCollision when correction code needs to be run before the * Overridden in classes like GrassPathCollision when correction code needs to be run before the
* main correction * main correction
*/ */
public void beforeCorrectPosition(int x, int y, int z, BoundingBox playerCollision) {} public void beforeCorrectPosition(int x, int y, int z, BoundingBox playerCollision) {}

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@ -1,89 +0,0 @@
/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.collision;
import lombok.EqualsAndHashCode;
import org.geysermc.geyser.level.physics.BoundingBox;
import org.geysermc.geyser.session.GeyserSession;
@EqualsAndHashCode(callSuper = true)
//@CollisionRemapper(regex = "^snow$", passDefaultBoxes = true, usesParams = true) TODO remove if no bugs are found. Seems fine with Bedrock 1.20.80 and 1.20.5
public class SnowCollision extends BlockCollision {
private final int layers;
public SnowCollision(String params, BoundingBox[] defaultBoxes) {
super(defaultBoxes);
int layerCharIndex = params.indexOf("=") + 1;
layers = Integer.parseInt(params.substring(layerCharIndex, layerCharIndex + 1));
pushUpTolerance = 0.125;
}
// Needs to run before the main correction code or it can move the player into blocks
// This is counteracted by the main collision code pushing them out
@Override
public void beforeCorrectPosition(int x, int y, int z, BoundingBox playerCollision) {
// In Bedrock, snow layers round down to half blocks but you can't sink into them at all
// This means the collision each half block reaches above where it should be on Java so the player has to be
// pushed down
if (layers == 4 || layers == 8) {
double playerMinY = playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2);
double boxMaxY = (boundingBoxes[0].getMiddleY() + y) + (boundingBoxes[0].getSizeY() / 2);
// If the player is in the buggy area, push them down
if (playerMinY > boxMaxY &&
playerMinY <= (boxMaxY + 0.125)) {
playerCollision.translate(0, boxMaxY - playerMinY, 0);
}
}
}
@Override
public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
if (layers == 1) {
// 1 layer of snow does not have collision
return true;
}
// Hack to prevent false positives
playerCollision.setSizeX(playerCollision.getSizeX() - 0.0001);
playerCollision.setSizeY(playerCollision.getSizeY() - 0.0001);
playerCollision.setSizeZ(playerCollision.getSizeZ() - 0.0001);
if (this.checkIntersection(x, y, z, playerCollision)) {
double playerMinY = playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2);
double boxMaxY = (boundingBoxes[0].getMiddleY() + y) + (boundingBoxes[0].getSizeY() / 2);
// If the player actually can't step onto it (they can step onto it from other snow layers)
if ((boxMaxY - playerMinY) > 0.5) {
// Cancel the movement
return false;
}
}
playerCollision.setSizeX(playerCollision.getSizeX() + 0.0001);
playerCollision.setSizeY(playerCollision.getSizeY() + 0.0001);
playerCollision.setSizeZ(playerCollision.getSizeZ() + 0.0001);
return super.correctPosition(session, x, y, z, playerCollision);
}
}