Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 08:10:11 +01:00
Fix default attribute modifiers, add more equipment slot group names for attribute modifiers (#5211)
Dieser Commit ist enthalten in:
Ursprung
b843be58d0
Commit
4d12c29108
@ -25,6 +25,7 @@
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package org.geysermc.geyser.translator.item;
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package org.geysermc.geyser.translator.item;
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import net.kyori.adventure.key.Key;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.TranslatableComponent;
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import net.kyori.adventure.text.TranslatableComponent;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.kyori.adventure.text.format.NamedTextColor;
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@ -38,6 +39,7 @@ import org.cloudburstmc.protocol.bedrock.data.definitions.ItemDefinition;
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import org.cloudburstmc.protocol.bedrock.data.inventory.ItemData;
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import org.cloudburstmc.protocol.bedrock.data.inventory.ItemData;
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import org.geysermc.geyser.GeyserImpl;
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import org.geysermc.geyser.GeyserImpl;
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import org.geysermc.geyser.api.block.custom.CustomBlockData;
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import org.geysermc.geyser.api.block.custom.CustomBlockData;
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import org.geysermc.geyser.entity.attribute.GeyserAttributeType;
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import org.geysermc.geyser.inventory.GeyserItemStack;
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import org.geysermc.geyser.inventory.GeyserItemStack;
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import org.geysermc.geyser.item.Items;
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import org.geysermc.geyser.item.Items;
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import org.geysermc.geyser.item.components.Rarity;
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import org.geysermc.geyser.item.components.Rarity;
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@ -52,6 +54,7 @@ import org.geysermc.geyser.text.ChatColor;
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import org.geysermc.geyser.text.MinecraftLocale;
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import org.geysermc.geyser.text.MinecraftLocale;
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import org.geysermc.geyser.translator.text.MessageTranslator;
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import org.geysermc.geyser.translator.text.MessageTranslator;
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import org.geysermc.geyser.util.InventoryUtils;
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import org.geysermc.geyser.util.InventoryUtils;
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import org.geysermc.geyser.util.MinecraftKey;
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import org.geysermc.mcprotocollib.auth.GameProfile;
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import org.geysermc.mcprotocollib.auth.GameProfile;
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import org.geysermc.mcprotocollib.auth.GameProfile.Texture;
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import org.geysermc.mcprotocollib.auth.GameProfile.Texture;
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import org.geysermc.mcprotocollib.auth.GameProfile.TextureType;
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import org.geysermc.mcprotocollib.auth.GameProfile.TextureType;
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@ -89,16 +92,21 @@ public final class ItemTranslator {
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ItemAttributeModifiers.EquipmentSlotGroup.FEET
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ItemAttributeModifiers.EquipmentSlotGroup.FEET
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};
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};
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private static final DecimalFormat ATTRIBUTE_FORMAT = new DecimalFormat("0.#####");
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private static final DecimalFormat ATTRIBUTE_FORMAT = new DecimalFormat("0.#####");
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private static final Key BASE_ATTACK_DAMAGE_ID = MinecraftKey.key("base_attack_damage");
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private static final Key BASE_ATTACK_SPEED_ID = MinecraftKey.key("base_attack_speed");
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static {
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static {
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// These are the only slots that are used and have translation strings
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// Maps slot groups to their respective translation names, ordered in their Java edition order in the item tooltip
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SLOT_NAMES = new EnumMap<>(ItemAttributeModifiers.EquipmentSlotGroup.class);
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SLOT_NAMES = new EnumMap<>(ItemAttributeModifiers.EquipmentSlotGroup.class);
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.ANY, "any");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.MAIN_HAND, "mainhand");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.MAIN_HAND, "mainhand");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.OFF_HAND, "offhand");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.OFF_HAND, "offhand");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.HAND, "hand");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.FEET, "feet");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.FEET, "feet");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.LEGS, "legs");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.LEGS, "legs");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.CHEST, "chest");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.CHEST, "chest");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.HEAD, "head");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.HEAD, "head");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.ARMOR, "armor");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.BODY, "body");
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SLOT_NAMES.put(ItemAttributeModifiers.EquipmentSlotGroup.BODY, "body");
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}
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}
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@ -175,7 +183,7 @@ public final class ItemTranslator {
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ItemAttributeModifiers attributeModifiers = components.get(DataComponentType.ATTRIBUTE_MODIFIERS);
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ItemAttributeModifiers attributeModifiers = components.get(DataComponentType.ATTRIBUTE_MODIFIERS);
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if (attributeModifiers != null && attributeModifiers.isShowInTooltip() && !hideTooltips) {
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if (attributeModifiers != null && attributeModifiers.isShowInTooltip() && !hideTooltips) {
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// only add if attribute modifiers do not indicate to hide them
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// only add if attribute modifiers do not indicate to hide them
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addAttributeLore(attributeModifiers, nbtBuilder, session.locale());
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addAttributeLore(session, attributeModifiers, nbtBuilder, session.locale());
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}
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}
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if (session.isAdvancedTooltips() && !hideTooltips) {
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if (session.isAdvancedTooltips() && !hideTooltips) {
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@ -229,31 +237,17 @@ public final class ItemTranslator {
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* @param modifiers the attribute modifiers of the ItemStack
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* @param modifiers the attribute modifiers of the ItemStack
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* @param language the locale of the player
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* @param language the locale of the player
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*/
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*/
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private static void addAttributeLore(ItemAttributeModifiers modifiers, BedrockItemBuilder builder, String language) {
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private static void addAttributeLore(GeyserSession session, ItemAttributeModifiers modifiers, BedrockItemBuilder builder, String language) {
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// maps each slot to the modifiers applied when in such slot
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// maps each slot to the modifiers applied when in such slot
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Map<ItemAttributeModifiers.EquipmentSlotGroup, List<String>> slotsToModifiers = new HashMap<>();
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Map<ItemAttributeModifiers.EquipmentSlotGroup, List<String>> slotsToModifiers = new HashMap<>();
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for (ItemAttributeModifiers.Entry entry : modifiers.getModifiers()) {
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for (ItemAttributeModifiers.Entry entry : modifiers.getModifiers()) {
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// convert the modifier tag to a lore entry
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// convert the modifier tag to a lore entry
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String loreEntry = attributeToLore(entry.getAttribute(), entry.getModifier(), language);
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String loreEntry = attributeToLore(session, entry.getAttribute(), entry.getModifier(), language);
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if (loreEntry == null) {
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if (loreEntry == null) {
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continue; // invalid or failed
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continue; // invalid or failed
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}
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}
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ItemAttributeModifiers.EquipmentSlotGroup slotGroup = entry.getSlot();
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slotsToModifiers.computeIfAbsent(entry.getSlot(), s -> new ArrayList<>()).add(loreEntry);
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if (slotGroup == ItemAttributeModifiers.EquipmentSlotGroup.ARMOR) {
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// modifier applies to all armor slots
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for (ItemAttributeModifiers.EquipmentSlotGroup slot : ARMOR_SLOT_NAMES) {
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slotsToModifiers.computeIfAbsent(slot, s -> new ArrayList<>()).add(loreEntry);
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}
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} else if (slotGroup == ItemAttributeModifiers.EquipmentSlotGroup.ANY) {
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// modifier applies to all slots implicitly
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for (var slot : SLOT_NAMES.keySet()) {
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slotsToModifiers.computeIfAbsent(slot, s -> new ArrayList<>()).add(loreEntry);
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}
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} else {
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// modifier applies to only the specified slot
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slotsToModifiers.computeIfAbsent(slotGroup, s -> new ArrayList<>()).add(loreEntry);
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}
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}
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}
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// iterate through the small array, not the map, so that ordering matches Java Edition
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// iterate through the small array, not the map, so that ordering matches Java Edition
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@ -279,7 +273,7 @@ public final class ItemTranslator {
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}
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}
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@Nullable
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@Nullable
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private static String attributeToLore(int attribute, ItemAttributeModifiers.AttributeModifier modifier, String language) {
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private static String attributeToLore(GeyserSession session, int attribute, ItemAttributeModifiers.AttributeModifier modifier, String language) {
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double amount = modifier.getAmount();
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double amount = modifier.getAmount();
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if (amount == 0) {
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if (amount == 0) {
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return null;
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return null;
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@ -289,24 +283,35 @@ public final class ItemTranslator {
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// the namespace does not need to be present, but if it is, the java client ignores it as of pre-1.20.5
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// the namespace does not need to be present, but if it is, the java client ignores it as of pre-1.20.5
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ModifierOperation operation = modifier.getOperation();
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ModifierOperation operation = modifier.getOperation();
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boolean baseModifier = false;
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String operationTotal = switch (operation) {
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String operationTotal = switch (operation) {
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case ADD -> {
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case ADD -> {
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if (name.equals("generic.knockback_resistance")) {
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if (name.equals("knockback_resistance")) {
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amount *= 10;
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amount *= 10;
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}
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}
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if (modifier.getId().equals(BASE_ATTACK_DAMAGE_ID)) {
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amount += session.getPlayerEntity().attributeOrDefault(GeyserAttributeType.ATTACK_DAMAGE);
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baseModifier = true;
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} else if (modifier.getId().equals(BASE_ATTACK_SPEED_ID)) {
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amount += session.getPlayerEntity().attributeOrDefault(GeyserAttributeType.ATTACK_SPEED);
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baseModifier = true;
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}
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yield ATTRIBUTE_FORMAT.format(amount);
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yield ATTRIBUTE_FORMAT.format(amount);
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}
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}
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case ADD_MULTIPLIED_BASE, ADD_MULTIPLIED_TOTAL ->
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case ADD_MULTIPLIED_BASE, ADD_MULTIPLIED_TOTAL ->
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ATTRIBUTE_FORMAT.format(amount * 100) + "%";
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ATTRIBUTE_FORMAT.format(amount * 100) + "%";
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};
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};
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if (amount > 0) {
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if (amount > 0 && !baseModifier) {
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operationTotal = "+" + operationTotal;
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operationTotal = "+" + operationTotal;
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}
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}
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Component attributeComponent = Component.text()
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Component attributeComponent = Component.text()
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.resetStyle()
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.resetStyle()
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.color(amount > 0 ? NamedTextColor.BLUE : NamedTextColor.RED)
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.color(baseModifier ? NamedTextColor.DARK_GREEN : amount > 0 ? NamedTextColor.BLUE : NamedTextColor.RED)
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.append(Component.text(operationTotal + " "), Component.translatable("attribute.name." + name))
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.append(Component.text(" " + operationTotal + " "), Component.translatable("attribute.name." + name))
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.build();
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.build();
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return MessageTranslator.convertMessage(attributeComponent, language);
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return MessageTranslator.convertMessage(attributeComponent, language);
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