Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 16:12:46 +01:00
Fix compiling
Dieser Commit ist enthalten in:
Ursprung
ddd2262380
Commit
4405989b81
@ -25,7 +25,7 @@
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package org.geysermc.geyser.text;
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import com.github.steveice10.mc.protocol.data.game.MessageType;
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import com.github.steveice10.mc.protocol.data.game.BuiltinChatType;
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import com.nukkitx.protocol.bedrock.packet.TextPacket;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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@ -45,13 +45,13 @@ public record ChatTypeEntry(@Nonnull TextPacket.Type bedrockChatType, @Nullable
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// So the proper way to do this, probably, would be to dump the NBT data from vanilla and load it.
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// But, the only way this happens is if a chat message is sent to us before the login packet, which is rare.
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// So we'll just make sure chat ends up in the right place.
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chatTypes.put(MessageType.CHAT.ordinal(), CHAT);
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chatTypes.put(MessageType.SYSTEM.ordinal(), SYSTEM);
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chatTypes.put(MessageType.GAME_INFO.ordinal(), TIP);
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chatTypes.put(MessageType.SAY_COMMAND.ordinal(), RAW);
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chatTypes.put(MessageType.MSG_COMMAND.ordinal(), RAW);
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chatTypes.put(MessageType.TEAM_MSG_COMMAND.ordinal(), RAW);
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chatTypes.put(MessageType.EMOTE_COMMAND.ordinal(), RAW);
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chatTypes.put(MessageType.TELLRAW_COMMAND.ordinal(), RAW);
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chatTypes.put(BuiltinChatType.CHAT.ordinal(), CHAT);
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chatTypes.put(BuiltinChatType.SYSTEM.ordinal(), SYSTEM);
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chatTypes.put(BuiltinChatType.GAME_INFO.ordinal(), TIP);
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chatTypes.put(BuiltinChatType.SAY_COMMAND.ordinal(), RAW);
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chatTypes.put(BuiltinChatType.MSG_COMMAND.ordinal(), RAW);
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chatTypes.put(BuiltinChatType.TEAM_MSG_COMMAND.ordinal(), RAW);
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chatTypes.put(BuiltinChatType.EMOTE_COMMAND.ordinal(), RAW);
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chatTypes.put(BuiltinChatType.TELLRAW_COMMAND.ordinal(), RAW);
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}
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}
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