Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-25 15:50:14 +01:00
Fix air bubbles for Bedrock 1.21
Dieser Commit ist enthalten in:
Ursprung
0ca42308eb
Commit
42ae9eba55
@ -31,9 +31,11 @@ import org.checkerframework.checker.nullness.qual.Nullable;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.protocol.bedrock.data.AttributeData;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
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import org.cloudburstmc.protocol.bedrock.packet.UpdateAttributesPacket;
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import org.geysermc.geyser.entity.attribute.GeyserAttributeType;
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import org.geysermc.geyser.item.Items;
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import org.geysermc.geyser.network.GameProtocol;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.util.AttributeUtils;
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import org.geysermc.geyser.util.DimensionUtils;
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@ -65,6 +67,8 @@ public class SessionPlayerEntity extends PlayerEntity {
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@Getter
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private boolean isRidingInFront;
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private int lastAirSupply = getMaxAir();
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public SessionPlayerEntity(GeyserSession session) {
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super(session, -1, 1, null, Vector3f.ZERO, Vector3f.ZERO, 0, 0, 0, null, null);
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@ -159,7 +163,13 @@ public class SessionPlayerEntity extends PlayerEntity {
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@Override
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protected void setAirSupply(int amount) {
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if (amount == getMaxAir()) {
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// Seemingly required to be sent as of Bedrock 1.21. Otherwise, bubbles will appear as empty
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// Also, this changes how the air bubble graphics/sounds are presented. Breathing on means sound effects and
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// the bubbles visually pop
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setFlag(EntityFlag.BREATHING, amount >= this.lastAirSupply);
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this.lastAirSupply = amount;
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if (amount == getMaxAir() && GameProtocol.isPre1_21_0(session)) {
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super.setAirSupply(0); // Hide the bubble counter from the UI for the player
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} else {
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super.setAirSupply(amount);
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@ -132,6 +132,8 @@ public class UpstreamPacketHandler extends LoggingPacketHandler {
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}
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session.getUpstream().getSession().setCodec(packetCodec);
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// FIXME temporary until 1.20.80 is dropped
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session.getPlayerEntity().resetAir();
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return true;
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}
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