Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 16:12:46 +01:00
Merge branch 'render-distance' of https://github.com/valaphee/Geyser into dev
Dieser Commit ist enthalten in:
Commit
3fad4c37fc
@ -1389,7 +1389,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void setServerRenderDistance(int renderDistance) {
|
public void setServerRenderDistance(int renderDistance) {
|
||||||
renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle
|
|
||||||
this.serverRenderDistance = renderDistance;
|
this.serverRenderDistance = renderDistance;
|
||||||
|
|
||||||
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
|
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
|
||||||
|
@ -85,7 +85,7 @@ public class JavaPlayerPositionTranslator extends PacketTranslator<ClientboundPl
|
|||||||
|
|
||||||
acceptTeleport(session, packet.getX(), packet.getY(), packet.getZ(), packet.getYaw(), packet.getPitch(), packet.getTeleportId());
|
acceptTeleport(session, packet.getX(), packet.getY(), packet.getZ(), packet.getYaw(), packet.getPitch(), packet.getTeleportId());
|
||||||
|
|
||||||
if (session.getServerRenderDistance() > 47 && !session.isEmulatePost1_13Logic()) {
|
if (session.getServerRenderDistance() > 32 && !session.isEmulatePost1_13Logic()) {
|
||||||
// See DimensionUtils for an explanation
|
// See DimensionUtils for an explanation
|
||||||
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
|
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
|
||||||
chunkRadiusUpdatedPacket.setRadius(session.getServerRenderDistance());
|
chunkRadiusUpdatedPacket.setRadius(session.getServerRenderDistance());
|
||||||
|
@ -75,18 +75,17 @@ public class DimensionUtils {
|
|||||||
session.getPistonCache().clear();
|
session.getPistonCache().clear();
|
||||||
session.getSkullCache().clear();
|
session.getSkullCache().clear();
|
||||||
|
|
||||||
if (session.getServerRenderDistance() > 47 && !session.isEmulatePost1_13Logic()) {
|
if (session.getServerRenderDistance() > 32 && !session.isEmulatePost1_13Logic()) {
|
||||||
// The server-sided view distance wasn't a thing until Minecraft Java 1.14
|
// The server-sided view distance wasn't a thing until Minecraft Java 1.14
|
||||||
// So ViaVersion compensates by sending a "view distance" of 64
|
// So ViaVersion compensates by sending a "view distance" of 64
|
||||||
// That's fine, except when the actual view distance sent from the server is five chunks
|
// That's fine, except when the actual view distance sent from the server is five chunks
|
||||||
// The client locks up when switching dimensions, expecting more chunks than it's getting
|
// The client locks up when switching dimensions, expecting more chunks than it's getting
|
||||||
// To solve this, we cap at 32 unless we know that the render distance actually exceeds 32
|
// To solve this, we cap at 32 unless we know that the render distance actually exceeds 32
|
||||||
// 47 is the Bedrock equivalent of 32
|
|
||||||
// Also, as of 1.19: PS4 crashes with a ChunkRadiusUpdatedPacket too large
|
// Also, as of 1.19: PS4 crashes with a ChunkRadiusUpdatedPacket too large
|
||||||
session.getGeyser().getLogger().debug("Applying dimension switching workaround for Bedrock render distance of "
|
session.getGeyser().getLogger().debug("Applying dimension switching workaround for Bedrock render distance of "
|
||||||
+ session.getServerRenderDistance());
|
+ session.getServerRenderDistance());
|
||||||
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
|
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
|
||||||
chunkRadiusUpdatedPacket.setRadius(47);
|
chunkRadiusUpdatedPacket.setRadius(32);
|
||||||
session.sendUpstreamPacket(chunkRadiusUpdatedPacket);
|
session.sendUpstreamPacket(chunkRadiusUpdatedPacket);
|
||||||
// Will be re-adjusted on spawn
|
// Will be re-adjusted on spawn
|
||||||
}
|
}
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren