Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-03 14:50:19 +01:00
Armor stand fixes (#3147)
Co-authored-by: David Choo <davchoo@users.noreply.github.com> Co-authored-by: The Judge <53906078+thejudge156@users.noreply.github.com>
Dieser Commit ist enthalten in:
Ursprung
192ea1a0fc
Commit
3de2b33e30
@ -26,13 +26,13 @@
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package org.geysermc.geyser.entity.type.living;
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package org.geysermc.geyser.entity.type.living;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.BooleanEntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.ByteEntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.ByteEntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
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import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
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import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket;
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import lombok.Getter;
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import lombok.Getter;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.Component;
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import org.geysermc.geyser.entity.EntityDefinition;
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import org.geysermc.geyser.entity.EntityDefinition;
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@ -54,6 +54,8 @@ public class ArmorStandEntity extends LivingEntity {
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@Getter
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@Getter
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private boolean isSmall = false;
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private boolean isSmall = false;
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private boolean isNameTagVisible = false;
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/**
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/**
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* On Java Edition, armor stands always show their name. Invisibility hides the name on Bedrock.
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* On Java Edition, armor stands always show their name. Invisibility hides the name on Bedrock.
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* By having a second entity, we can allow an invisible entity with the name tag.
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* By having a second entity, we can allow an invisible entity with the name tag.
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@ -75,7 +77,6 @@ public class ArmorStandEntity extends LivingEntity {
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* - No armor, no name: false
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* - No armor, no name: false
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* - No armor, yes name: true
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* - No armor, yes name: true
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*/
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*/
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@Getter
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private boolean positionRequiresOffset = false;
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private boolean positionRequiresOffset = false;
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/**
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/**
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* Whether we should update the position of this armor stand after metadata updates.
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* Whether we should update the position of this armor stand after metadata updates.
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@ -88,7 +89,11 @@ public class ArmorStandEntity extends LivingEntity {
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@Override
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@Override
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public void spawnEntity() {
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public void spawnEntity() {
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Vector3f javaPosition = position;
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// Apply the offset if we're the second entity
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position = position.up(getYOffset());
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super.spawnEntity();
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super.spawnEntity();
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position = javaPosition;
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}
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}
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@Override
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@Override
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@ -101,22 +106,18 @@ public class ArmorStandEntity extends LivingEntity {
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@Override
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@Override
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public void moveRelative(double relX, double relY, double relZ, float yaw, float pitch, float headYaw, boolean isOnGround) {
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public void moveRelative(double relX, double relY, double relZ, float yaw, float pitch, float headYaw, boolean isOnGround) {
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if (secondEntity != null) {
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moveAbsolute(position.add(relX, relY, relZ), yaw, pitch, headYaw, onGround, false);
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secondEntity.moveRelative(relX, relY, relZ, yaw, pitch, headYaw, isOnGround);
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}
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super.moveRelative(relX, relY, relZ, yaw, pitch, headYaw, isOnGround);
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}
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}
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@Override
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@Override
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public void moveAbsolute(Vector3f position, float yaw, float pitch, float headYaw, boolean isOnGround, boolean teleported) {
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public void moveAbsolute(Vector3f position, float yaw, float pitch, float headYaw, boolean isOnGround, boolean teleported) {
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if (secondEntity != null) {
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if (secondEntity != null) {
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secondEntity.moveAbsolute(applyOffsetToPosition(position), yaw, pitch, headYaw, isOnGround, teleported);
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secondEntity.moveAbsolute(position, yaw, pitch, headYaw, isOnGround, teleported);
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} else if (positionRequiresOffset) {
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// Fake the height to be above where it is so the nametag appears in the right location for invisible non-marker armour stands
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position = applyOffsetToPosition(position);
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}
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}
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// Fake the height to be above where it is so the nametag appears in the right location
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super.moveAbsolute(position, yaw, yaw, yaw, isOnGround, teleported);
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float yOffset = getYOffset();
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super.moveAbsolute(yOffset != 0 ? position.up(yOffset) : position , yaw, yaw, yaw, isOnGround, teleported);
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this.position = position;
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}
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}
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@Override
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@Override
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@ -127,20 +128,14 @@ public class ArmorStandEntity extends LivingEntity {
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public void setArmorStandFlags(ByteEntityMetadata entityMetadata) {
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public void setArmorStandFlags(ByteEntityMetadata entityMetadata) {
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byte xd = entityMetadata.getPrimitiveValue();
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byte xd = entityMetadata.getPrimitiveValue();
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boolean offsetChanged = false;
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// isSmall
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// isSmall
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boolean newIsSmall = (xd & 0x01) == 0x01;
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boolean newIsSmall = (xd & 0x01) == 0x01;
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if (newIsSmall != isSmall) {
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if (newIsSmall != isSmall) {
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if (positionRequiresOffset) {
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// Fix new inconsistency with offset
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this.position = fixOffsetForSize(position, newIsSmall);
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positionUpdateRequired = true;
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}
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isSmall = newIsSmall;
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isSmall = newIsSmall;
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if (!isMarker && !isInvisible) { // Addition for isInvisible check caused by https://github.com/GeyserMC/Geyser/issues/2780
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offsetChanged = true;
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toggleSmallStatus();
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// Update the passenger offset as the armor stand's height has changed
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}
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updatePassengerOffsets();
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}
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}
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// setMarker
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// setMarker
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@ -150,12 +145,21 @@ public class ArmorStandEntity extends LivingEntity {
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if (isMarker) {
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if (isMarker) {
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setBoundingBoxWidth(0.0f);
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setBoundingBoxWidth(0.0f);
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setBoundingBoxHeight(0.0f);
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setBoundingBoxHeight(0.0f);
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dirtyMetadata.put(EntityData.SCALE, 0f);
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} else {
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} else {
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toggleSmallStatus();
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setBoundingBoxWidth(definition.width());
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setBoundingBoxHeight(definition.height());
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}
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}
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updateMountOffset();
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updateMountOffset();
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offsetChanged = true;
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}
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if (offsetChanged) {
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if (positionRequiresOffset) {
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positionUpdateRequired = true;
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} else if (secondEntity != null) {
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secondEntity.positionUpdateRequired = true;
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}
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updateSecondEntityStatus(false);
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updateSecondEntityStatus(false);
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}
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}
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@ -226,7 +230,7 @@ public class ArmorStandEntity extends LivingEntity {
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super.updateBedrockMetadata();
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super.updateBedrockMetadata();
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if (positionUpdateRequired) {
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if (positionUpdateRequired) {
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positionUpdateRequired = false;
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positionUpdateRequired = false;
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updatePosition();
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moveAbsolute(position, yaw, pitch, headYaw, onGround, true);
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}
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}
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}
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}
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@ -285,6 +289,13 @@ public class ArmorStandEntity extends LivingEntity {
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updateSecondEntityStatus(true);
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updateSecondEntityStatus(true);
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}
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}
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@Override
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public void setDisplayNameVisible(BooleanEntityMetadata entityMetadata) {
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super.setDisplayNameVisible(entityMetadata);
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isNameTagVisible = entityMetadata.getPrimitiveValue();
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updateSecondEntityStatus(false);
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}
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/**
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/**
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* Determine if we need to load or unload the second entity.
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* Determine if we need to load or unload the second entity.
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*
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*
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@ -293,40 +304,44 @@ public class ArmorStandEntity extends LivingEntity {
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private void updateSecondEntityStatus(boolean sendMetadata) {
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private void updateSecondEntityStatus(boolean sendMetadata) {
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// A secondary entity always has to have the offset applied, so it remains invisible and the nametag shows.
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// A secondary entity always has to have the offset applied, so it remains invisible and the nametag shows.
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if (!primaryEntity) return;
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if (!primaryEntity) return;
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if (!isInvisible || isMarker) {
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if (!isInvisible) {
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// It is either impossible to show armor, or the armor stand isn't invisible. We good.
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// The armor stand isn't invisible. We good.
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setFlag(EntityFlag.INVISIBLE, false);
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setFlag(EntityFlag.INVISIBLE, false);
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dirtyMetadata.put(EntityData.SCALE, getScale());
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updateOffsetRequirement(false);
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updateOffsetRequirement(false);
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if (positionUpdateRequired) {
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positionUpdateRequired = false;
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updatePosition();
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}
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if (secondEntity != null) {
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if (secondEntity != null) {
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secondEntity.despawnEntity();
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secondEntity.despawnEntity();
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secondEntity = null;
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secondEntity = null;
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}
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}
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if (sendMetadata) {
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this.updateBedrockMetadata();
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}
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return;
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return;
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}
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}
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boolean isNametagEmpty = nametag.isEmpty();
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boolean isNametagEmpty = nametag.isEmpty();
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if (!isNametagEmpty && (!helmet.equals(ItemData.AIR) || !chestplate.equals(ItemData.AIR) || !leggings.equals(ItemData.AIR)
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if (!isNametagEmpty && (!helmet.equals(ItemData.AIR) || !chestplate.equals(ItemData.AIR) || !leggings.equals(ItemData.AIR)
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|| !boots.equals(ItemData.AIR) || !hand.equals(ItemData.AIR) || !offHand.equals(ItemData.AIR))) {
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|| !boots.equals(ItemData.AIR) || !hand.equals(ItemData.AIR) || !offHand.equals(ItemData.AIR))) {
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// If the second entity exists, no need to recreate it.
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// Reset scale of the proper armor stand
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// We can't stuff this check above or else it'll fall into another else case and delete the second entity
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this.dirtyMetadata.put(EntityData.SCALE, getScale());
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if (secondEntity != null) return;
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// Set the proper armor stand to invisible to show armor
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setFlag(EntityFlag.INVISIBLE, true);
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// Update the position of the armor stand
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updateOffsetRequirement(false);
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// Create the second entity. It doesn't need to worry about the items, but it does need to worry about
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if (secondEntity == null) {
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// the metadata as it will hold the name tag.
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// Create the second entity. It doesn't need to worry about the items, but it does need to worry about
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secondEntity = new ArmorStandEntity(session, 0, session.getEntityCache().getNextEntityId().incrementAndGet(), null,
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// the metadata as it will hold the name tag.
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EntityDefinitions.ARMOR_STAND, position, motion, getYaw(), getPitch(), getHeadYaw());
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secondEntity = new ArmorStandEntity(session, 0, session.getEntityCache().getNextEntityId().incrementAndGet(), null,
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secondEntity.primaryEntity = false;
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EntityDefinitions.ARMOR_STAND, position, motion, getYaw(), getPitch(), getHeadYaw());
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if (!this.positionRequiresOffset) {
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secondEntity.primaryEntity = false;
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// Ensure the offset is applied for the 0 scale
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secondEntity.position = secondEntity.applyOffsetToPosition(secondEntity.position);
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}
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}
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// Copy metadata
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// Copy metadata
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secondEntity.isSmall = isSmall;
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secondEntity.isSmall = isSmall;
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//secondEntity.getDirtyMetadata().putAll(dirtyMetadata); //TODO check
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secondEntity.isMarker = isMarker;
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secondEntity.positionRequiresOffset = true; // Offset should always be applied
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secondEntity.getDirtyMetadata().put(EntityData.NAMETAG, nametag);
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secondEntity.getDirtyMetadata().put(EntityData.NAMETAG_ALWAYS_SHOW, isNameTagVisible ? (byte) 1 : (byte) 0);
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secondEntity.flags.merge(this.flags);
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secondEntity.flags.merge(this.flags);
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// Guarantee this copy is NOT invisible
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// Guarantee this copy is NOT invisible
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secondEntity.setFlag(EntityFlag.INVISIBLE, false);
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secondEntity.setFlag(EntityFlag.INVISIBLE, false);
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@ -335,18 +350,13 @@ public class ArmorStandEntity extends LivingEntity {
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// No bounding box as we don't want to interact with this entity
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// No bounding box as we don't want to interact with this entity
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secondEntity.getDirtyMetadata().put(EntityData.BOUNDING_BOX_WIDTH, 0.0f);
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secondEntity.getDirtyMetadata().put(EntityData.BOUNDING_BOX_WIDTH, 0.0f);
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secondEntity.getDirtyMetadata().put(EntityData.BOUNDING_BOX_HEIGHT, 0.0f);
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secondEntity.getDirtyMetadata().put(EntityData.BOUNDING_BOX_HEIGHT, 0.0f);
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secondEntity.spawnEntity();
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if (!secondEntity.valid) { // Spawn the entity once
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secondEntity.spawnEntity();
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// Reset scale of the proper armor stand
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}
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this.dirtyMetadata.put(EntityData.SCALE, isSmall ? 0.55f : 1f);
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// Set the proper armor stand to invisible to show armor
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setFlag(EntityFlag.INVISIBLE, true);
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// Update the position of the armor stand
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updateOffsetRequirement(false);
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} else if (isNametagEmpty) {
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} else if (isNametagEmpty) {
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// We can just make an invisible entity
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// We can just make an invisible entity
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// Reset scale of the proper armor stand
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// Reset scale of the proper armor stand
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dirtyMetadata.put(EntityData.SCALE, isSmall ? 0.55f : 1f);
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dirtyMetadata.put(EntityData.SCALE, getScale());
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// Set the proper armor stand to invisible to show armor
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// Set the proper armor stand to invisible to show armor
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setFlag(EntityFlag.INVISIBLE, true);
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setFlag(EntityFlag.INVISIBLE, true);
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// Update offset
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// Update offset
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@ -362,7 +372,7 @@ public class ArmorStandEntity extends LivingEntity {
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setFlag(EntityFlag.INVISIBLE, false);
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setFlag(EntityFlag.INVISIBLE, false);
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dirtyMetadata.put(EntityData.SCALE, 0.0f);
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dirtyMetadata.put(EntityData.SCALE, 0.0f);
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// As the above is applied, we need an offset
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// As the above is applied, we need an offset
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updateOffsetRequirement(true);
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updateOffsetRequirement(!isMarker);
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if (secondEntity != null) {
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if (secondEntity != null) {
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secondEntity.despawnEntity();
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secondEntity.despawnEntity();
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@ -374,35 +384,34 @@ public class ArmorStandEntity extends LivingEntity {
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}
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}
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}
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}
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/**
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@Override
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* If this armor stand is not a marker, set its bounding box size and scale.
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public float getBoundingBoxWidth() {
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*/
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// For consistency with getBoundingBoxHeight()
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private void toggleSmallStatus() {
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return super.getBoundingBoxWidth() * getScale();
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setBoundingBoxWidth(isSmall ? 0.25f : definition.width());
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}
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setBoundingBoxHeight(isSmall ? 0.9875f : definition.height());
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dirtyMetadata.put(EntityData.SCALE, isSmall ? 0.55f : 1f);
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@Override
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public float getBoundingBoxHeight() {
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// This is required so that EntityUtils#updateMountOffset() calculates the correct offset for small
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// armor stands. The bounding box height is not changed as the SCALE entity data handles that for us.
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return super.getBoundingBoxHeight() * getScale();
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}
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}
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/**
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/**
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* @return the selected position with the position offset applied.
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* @return the y offset required to position the name tag correctly
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*/
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*/
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private Vector3f applyOffsetToPosition(Vector3f position) {
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public float getYOffset() {
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return position.add(0d, definition.height() * (isSmall ? 0.55d : 1d), 0d);
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if (!positionRequiresOffset || isMarker || secondEntity != null) {
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return 0;
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}
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return definition.height() * getScale();
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}
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}
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/**
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/**
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* @return an adjusted offset for the new small status.
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* @return the scale according to Java
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*/
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*/
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private Vector3f fixOffsetForSize(Vector3f position, boolean isNowSmall) {
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private float getScale() {
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position = removeOffsetFromPosition(position);
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return isSmall ? 0.5f : 1f;
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return position.add(0d, definition.height() * (isNowSmall ? 0.55d : 1d), 0d);
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}
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/**
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* @return the selected position with the position offset removed.
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*/
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private Vector3f removeOffsetFromPosition(Vector3f position) {
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return position.sub(0d, definition.height() * (isSmall ? 0.55d : 1d), 0d);
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}
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}
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/**
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/**
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@ -411,30 +420,12 @@ public class ArmorStandEntity extends LivingEntity {
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private void updateOffsetRequirement(boolean newValue) {
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private void updateOffsetRequirement(boolean newValue) {
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if (newValue != positionRequiresOffset) {
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if (newValue != positionRequiresOffset) {
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this.positionRequiresOffset = newValue;
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this.positionRequiresOffset = newValue;
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if (positionRequiresOffset) {
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this.positionUpdateRequired = true;
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this.position = applyOffsetToPosition(position);
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// Update the passenger offset as the armor stand's y offset has changed
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// Update the passenger offset as armorstand is moving up by roughly 2 blocks
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updatePassengerOffsets();
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updatePassengerOffsets();
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} else {
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this.position = removeOffsetFromPosition(position);
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}
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positionUpdateRequired = true;
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}
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}
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||||||
}
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}
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/**
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* Updates position without calling movement code.
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*/
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private void updatePosition() {
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MoveEntityAbsolutePacket moveEntityPacket = new MoveEntityAbsolutePacket();
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|
||||||
moveEntityPacket.setRuntimeEntityId(geyserId);
|
|
||||||
moveEntityPacket.setPosition(position);
|
|
||||||
moveEntityPacket.setRotation(getBedrockRotation());
|
|
||||||
moveEntityPacket.setOnGround(isOnGround());
|
|
||||||
moveEntityPacket.setTeleported(false);
|
|
||||||
session.sendUpstreamPacket(moveEntityPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Vector3f getBedrockRotation() {
|
public Vector3f getBedrockRotation() {
|
||||||
return Vector3f.from(getYaw(), getYaw(), getYaw());
|
return Vector3f.from(getYaw(), getYaw(), getYaw());
|
||||||
|
@ -190,11 +190,8 @@ public final class EntityUtils {
|
|||||||
if (passenger.getDefinition().entityType() == EntityType.FALLING_BLOCK) {
|
if (passenger.getDefinition().entityType() == EntityType.FALLING_BLOCK) {
|
||||||
yOffset += 0.5f;
|
yOffset += 0.5f;
|
||||||
}
|
}
|
||||||
if (mount.getDefinition().entityType() == EntityType.ARMOR_STAND) {
|
if (mount instanceof ArmorStandEntity armorStand) {
|
||||||
ArmorStandEntity armorStand = (ArmorStandEntity) mount;
|
yOffset -= armorStand.getYOffset();
|
||||||
if (armorStand.isPositionRequiresOffset()) {
|
|
||||||
yOffset -= EntityDefinitions.ARMOR_STAND.height() * (armorStand.isSmall() ? 0.55d : 1d);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Vector3f offset = Vector3f.from(xOffset, yOffset, zOffset);
|
Vector3f offset = Vector3f.from(xOffset, yOffset, zOffset);
|
||||||
passenger.setRiderSeatPosition(offset);
|
passenger.setRiderSeatPosition(offset);
|
||||||
|
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