Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-08 17:20:20 +01:00
Fix comments
Dieser Commit ist enthalten in:
Ursprung
08eb99fa94
Commit
3972cc7f87
@ -22,12 +22,11 @@ public class SkullBlockEntityTranslator {
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public static void checkForSkullVariant(GeyserSession session, BlockState blockState, Vector3i position) {
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public static void checkForSkullVariant(GeyserSession session, BlockState blockState, Vector3i position) {
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byte skullVariant = BlockTranslator.getSkullVariant(blockState);
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byte skullVariant = BlockTranslator.getSkullVariant(blockState);
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byte rotation = BlockTranslator.getSkullRotation(blockState);
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byte rotation = BlockTranslator.getSkullRotation(blockState);
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// If Bed Color is not -1 then it is indeed a bed with a color.
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if (skullVariant > -1) {
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if (skullVariant > 0) {
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Position pos = new Position(position.getX(), position.getY(), position.getZ());
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Position pos = new Position(position.getX(), position.getY(), position.getZ());
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com.nukkitx.nbt.tag.CompoundTag finalSkullTag = getSkullTag(skullVariant, pos, rotation);
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com.nukkitx.nbt.tag.CompoundTag finalSkullTag = getSkullTag(skullVariant, pos, rotation);
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// Delay needed, otherwise newly placed beds will not get their color
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// Delay needed, otherwise newly placed skulls will not appear
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// Delay is not needed for beds already placed on login
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// Delay is not needed for skulls already placed on login
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session.getConnector().getGeneralThreadPool().schedule(() ->
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session.getConnector().getGeneralThreadPool().schedule(() ->
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BlockEntityUtils.updateBlockEntity(session, finalSkullTag, pos),
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BlockEntityUtils.updateBlockEntity(session, finalSkullTag, pos),
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500,
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500,
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@ -89,8 +89,7 @@ public class ChunkUtils {
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chunkData.beds.put(pos, blockState);
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chunkData.beds.put(pos, blockState);
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} else if (BlockTranslator.getSkullVariant(blockState) > 0) {
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} else if (BlockTranslator.getSkullVariant(blockState) > 0) {
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Position pos = new ChunkPosition(column.getX(), column.getZ()).getBlock(x, (chunkY << 4) + y, z);
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Position pos = new ChunkPosition(column.getX(), column.getZ()).getBlock(x, (chunkY << 4) + y, z);
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// Beds need to be updated separately to add the bed color tag
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//Doing the same stuff as beds
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// Previously this was done by matching block state but this resulted in only one bed per color+orientation showing
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chunkData.skulls.put(pos, blockState);
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chunkData.skulls.put(pos, blockState);
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} else {
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} else {
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section.getBlockStorageArray()[0].setFullBlock(ChunkSection.blockPosition(x, y, z), id);
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section.getBlockStorageArray()[0].setFullBlock(ChunkSection.blockPosition(x, y, z), id);
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