Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 16:12:46 +01:00
Fix collision problem with glass pane and iron bars (#4302)
* Fix collision problem,the wide for bedrock is 0.5 but for java is 0.5625 when only one side connect. * Fixed an issue where the collision box was abnormal at the corner when two sides of the glass panel were connected. * Merge similar methods, adjust code. * More lenient judgment; reduce redundant code to avoid repeated calls.
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/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.translator.collision;
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import lombok.EqualsAndHashCode;
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import org.geysermc.geyser.level.physics.BoundingBox;
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import org.geysermc.geyser.session.GeyserSession;
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@EqualsAndHashCode(callSuper = true)
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@CollisionRemapper(regex = "glass_pane$|iron_bars$", usesParams = true, passDefaultBoxes = true)
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public class GlassPaneAndIronBarsCollision extends BlockCollision {
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/**
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* 1 = north
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* 2 = east
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* 3 = south
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* 4 = west
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* 5 = north, east
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* 6 = east, south
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* 7 = south, west
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* 8 = west, north
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*/
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private int facing;
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public GlassPaneAndIronBarsCollision(String params, BoundingBox[] defaultBoxes) {
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super(defaultBoxes);
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//east=true,north=true,south=true,west=true
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if (params.contains("north=true") && params.contains("east=true")) {
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facing = 5;
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} else if (params.contains("east=true") && params.contains("south=true")) {
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facing = 6;
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} else if (params.contains("south=true") && params.contains("west=true")) {
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facing = 7;
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} else if (params.contains("west=true") && params.contains("north=true")) {
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facing = 8;
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} else if (params.contains("north=true")) {
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facing = 1;
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} else if (params.contains("east=true")) {
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facing = 2;
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} else if (params.contains("south=true")) {
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facing = 3;
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} else if (params.contains("west=true")) {
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facing = 4;
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}
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}
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@Override
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public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
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boolean result = super.correctPosition(session, x, y, z, playerCollision);
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playerCollision.setSizeX(playerCollision.getSizeX() - 0.0001);
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playerCollision.setSizeY(playerCollision.getSizeY() - 0.0001);
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playerCollision.setSizeZ(playerCollision.getSizeZ() - 0.0001);
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if (this.checkIntersection(x, y, z, playerCollision)) {
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double newMiddleX = x;
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double newMiddleZ = z;
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switch (facing) {
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case 1 -> newMiddleZ += 0.8625; // North
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case 2 -> newMiddleX += 0.1375; // East
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case 3 -> newMiddleZ += 0.1375; // South
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case 4 -> newMiddleX += 0.8625; // West
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case 5 -> { // North, East
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newMiddleZ += 0.8625;
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newMiddleX += 0.1375;
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}
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case 6 -> { // East, South
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newMiddleX += 0.1375;
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newMiddleZ += 0.1375;
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}
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case 7 -> { // South, West
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newMiddleZ += 0.1375;
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newMiddleX += 0.8625;
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}
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case 8 -> { // West, North
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newMiddleX += 0.8625;
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newMiddleZ += 0.8625;
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}
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}
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playerCollision.setMiddleX(newMiddleX);
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playerCollision.setMiddleZ(newMiddleZ);
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}
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playerCollision.setSizeX(playerCollision.getSizeX() + 0.0001);
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playerCollision.setSizeY(playerCollision.getSizeY() + 0.0001);
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playerCollision.setSizeZ(playerCollision.getSizeZ() + 0.0001);
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return result;
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}
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}
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