Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-03 14:50:19 +01:00
Ensure spawn radius is always 0 on the client's end
Fixes #1496 to the best of my knowledge. Any issue regarding the spawnpoint being off in terms of radius is up to the server at this point - would not be an us situation here.
Dieser Commit ist enthalten in:
Ursprung
50662bc65c
Commit
31209be79e
@ -385,6 +385,8 @@ public class GeyserSession implements CommandSender {
|
||||
// Don't let the client modify the inventory on death
|
||||
// Setting this to true allows keep inventory to work if enabled but doesn't break functionality being false
|
||||
gamerulePacket.getGameRules().add(new GameRuleData<>("keepinventory", true));
|
||||
// Ensure client doesn't try and do anything funky; the server handles this for us
|
||||
gamerulePacket.getGameRules().add(new GameRuleData<>("spawnradius", 0));
|
||||
upstream.sendPacket(gamerulePacket);
|
||||
}
|
||||
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren