Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 16:12:46 +01:00
Add visual support for signs colored with dye (#1180)
* Fix dyed signs in Bedrock Edition Add visual support (in Bedrock Edition) for signs colored with dye (in Java Edition) * Javadoc for getBedrockSignColor(string) * Simplified getBedrockSignColor(string)
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Ursprung
713085adf2
Commit
2d6264d7c1
@ -51,6 +51,11 @@ public class SignBlockEntityTranslator extends BlockEntityTranslator {
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signLine = signLine.substring(0, 14);
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}
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// Java Edition 1.14 added the ability to change the text color of the whole sign using dye
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if (tag.contains("Color")) {
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signText.append(getBedrockSignColor(tag.get("Color").getValue().toString()));
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}
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signText.append(signLine);
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signText.append("\n");
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}
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@ -75,4 +80,66 @@ public class SignBlockEntityTranslator extends BlockEntityTranslator {
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.putString("Text", "")
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.build();
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}
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/**
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* Maps a color stored in a sign's Color tag to a Bedrock Edition formatting code.
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* <br>
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* The color names correspond to dye names, because of this we can't use {@link MessageUtils#getColor(String)}.
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*
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* @param javaColor The dye color stored in the sign's Color tag.
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* @return A Bedrock Edition formatting code for valid dye colors, otherwise an empty string.
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*/
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private static String getBedrockSignColor(String javaColor) {
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String base = "\u00a7";
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switch (javaColor) {
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case "white":
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base += 'f';
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break;
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case "orange":
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base += '6';
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break;
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case "magenta":
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case "purple":
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base += '5';
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break;
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case "light_blue":
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base += 'b';
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break;
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case "yellow":
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base += 'e';
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break;
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case "lime":
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base += 'a';
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break;
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case "pink":
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base += 'd';
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break;
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case "gray":
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base += '8';
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break;
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case "light_gray":
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base += '7';
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break;
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case "cyan":
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base += '3';
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break;
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case "blue":
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base += '9';
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break;
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case "brown": // Brown does not have a bedrock counterpart.
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case "red": // In Java Edition light red (&c) can only be applied using commands. Red dye gives &4.
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base += '4';
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break;
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case "green":
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base += '2';
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break;
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case "black":
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base += '0';
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break;
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default:
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return "";
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}
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return base;
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}
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}
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