Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 00:00:41 +01:00
Update player bounding box in more scenarios (#2377)
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
Dieser Commit ist enthalten in:
Ursprung
4e629feee8
Commit
2766038db9
@ -155,10 +155,6 @@ public class PlayerEntity extends LivingEntity {
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setRotation(rotation);
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this.position = Vector3f.from(position.getX() + relX, position.getY() + relY, position.getZ() + relZ);
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// If this is the player logged in through this Geyser session
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if (geyserId == 1) {
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session.getCollisionManager().updatePlayerBoundingBox(position);
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}
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setOnGround(isOnGround);
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
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@ -230,18 +226,7 @@ public class PlayerEntity extends LivingEntity {
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@Override
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public void setPosition(Vector3f position) {
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setPosition(position, true);
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}
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/**
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* Set the player position and specify if the entity type's offset should be added. Set to false when the player
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* sends us a move packet where the offset is already added
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*
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* @param position the new position of the Bedrock player
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* @param includeOffset whether to include the offset
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*/
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public void setPosition(Vector3f position, boolean includeOffset) {
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this.position = includeOffset ? position.add(0, entityType.getOffset(), 0) : position;
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super.setPosition(position.add(0, entityType.getOffset(), 0));
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}
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@Override
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@ -74,9 +74,9 @@ public class SessionPlayerEntity extends PlayerEntity {
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}
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@Override
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public void moveAbsolute(GeyserSession session, Vector3f position, Vector3f rotation, boolean isOnGround, boolean teleported) {
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session.getCollisionManager().updatePlayerBoundingBox(position);
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super.moveAbsolute(session, position, rotation, isOnGround, teleported);
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public void moveRelative(GeyserSession session, double relX, double relY, double relZ, Vector3f rotation, boolean isOnGround) {
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super.moveRelative(session, relX, relY, relZ, rotation, isOnGround);
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session.getCollisionManager().updatePlayerBoundingBox(this.position.down(entityType.getOffset()));
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}
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@Override
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@ -87,6 +87,17 @@ public class SessionPlayerEntity extends PlayerEntity {
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super.setPosition(position);
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}
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/**
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* Set the player's position without applying an offset or moving the bounding box
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* This is used in BedrockMovePlayerTranslator which receives the player's position
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* with the offset pre-applied
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*
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* @param position the new position of the Bedrock player
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*/
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public void setPositionManual(Vector3f position) {
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this.position = position;
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}
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@Override
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public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
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super.updateBedrockMetadata(entityMetadata, session);
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@ -1132,9 +1132,9 @@ public class GeyserSession implements CommandSender {
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}
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}
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public boolean confirmTeleport(Vector3d position) {
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public void confirmTeleport(Vector3d position) {
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if (teleportMap.size() == 0) {
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return true;
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return;
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}
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int teleportID = -1;
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@ -1185,8 +1185,6 @@ public class GeyserSession implements CommandSender {
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teleport.getYaw(), teleport.getPitch(), playerEntity.isOnGround(), true);
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}
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}
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return true;
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}
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/**
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@ -35,7 +35,7 @@ import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket;
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import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.common.ChatColor;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.entity.player.SessionPlayerEntity;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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@ -54,7 +54,7 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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@Override
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public void translate(MovePlayerPacket packet, GeyserSession session) {
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PlayerEntity entity = session.getPlayerEntity();
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SessionPlayerEntity entity = session.getPlayerEntity();
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if (!session.isSpawned()) return;
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if (!session.getUpstream().isInitialized()) {
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@ -73,72 +73,71 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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// Send book update before the player moves
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session.getBookEditCache().checkForSend();
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if (session.confirmTeleport(packet.getPosition().toDouble().sub(0, EntityType.PLAYER.getOffset(), 0))) {
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// head yaw, pitch, head yaw
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Vector3f rotation = Vector3f.from(packet.getRotation().getY(), packet.getRotation().getX(), packet.getRotation().getY());
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session.confirmTeleport(packet.getPosition().toDouble().sub(0, EntityType.PLAYER.getOffset(), 0));
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// head yaw, pitch, head yaw
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Vector3f rotation = Vector3f.from(packet.getRotation().getY(), packet.getRotation().getX(), packet.getRotation().getY());
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boolean positionChanged = !entity.getPosition().equals(packet.getPosition());
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boolean rotationChanged = !entity.getRotation().equals(rotation);
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boolean positionChanged = !entity.getPosition().equals(packet.getPosition());
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boolean rotationChanged = !entity.getRotation().equals(rotation);
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// If only the pitch and yaw changed
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// This isn't needed, but it makes the packets closer to vanilla
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// It also means you can't "lag back" while only looking, in theory
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if (!positionChanged && rotationChanged) {
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ClientPlayerRotationPacket playerRotationPacket = new ClientPlayerRotationPacket(
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packet.isOnGround(), packet.getRotation().getY(), packet.getRotation().getX());
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// If only the pitch and yaw changed
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// This isn't needed, but it makes the packets closer to vanilla
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// It also means you can't "lag back" while only looking, in theory
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if (!positionChanged && rotationChanged) {
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ClientPlayerRotationPacket playerRotationPacket = new ClientPlayerRotationPacket(
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packet.isOnGround(), packet.getRotation().getY(), packet.getRotation().getX());
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entity.setRotation(rotation);
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entity.setOnGround(packet.isOnGround());
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entity.setRotation(rotation);
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entity.setOnGround(packet.isOnGround());
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session.sendDownstreamPacket(playerRotationPacket);
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} else {
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Vector3d position = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.isOnGround());
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if (position != null) { // A null return value cancels the packet
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if (isValidMove(session, packet.getMode(), entity.getPosition(), packet.getPosition())) {
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Packet movePacket;
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if (rotationChanged) {
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// Send rotation updates as well
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movePacket = new ClientPlayerPositionRotationPacket(packet.isOnGround(), position.getX(), position.getY(), position.getZ(),
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packet.getRotation().getY(), packet.getRotation().getX());
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entity.setRotation(rotation);
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} else {
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// Rotation did not change; don't send an update with rotation
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movePacket = new ClientPlayerPositionPacket(packet.isOnGround(), position.getX(), position.getY(), position.getZ());
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}
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// Compare positions here for void floor fix below before the player's position variable is set to the packet position
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boolean notMovingUp = entity.getPosition().getY() >= packet.getPosition().getY();
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entity.setPosition(packet.getPosition(), false);
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entity.setOnGround(packet.isOnGround());
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// Send final movement changes
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session.sendDownstreamPacket(movePacket);
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if (notMovingUp) {
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int floorY = position.getFloorY();
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// If the client believes the world has extended height, then it also believes the void floor
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// still exists, just at a lower spot
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boolean extendedWorld = session.getChunkCache().isExtendedHeight();
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if (floorY <= (extendedWorld ? BEDROCK_OVERWORLD_VOID_FLOOR_LOWER_Y : -38)
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&& floorY >= (extendedWorld ? BEDROCK_OVERWORLD_VOID_FLOOR_UPPER_Y : -40)) {
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// Work around there being a floor at the bottom of the world and teleport the player below it
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// Moving from below to above the void floor works fine
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entity.setPosition(entity.getPosition().sub(0, 4f, 0));
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
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movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
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movePlayerPacket.setPosition(entity.getPosition());
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movePlayerPacket.setRotation(entity.getBedrockRotation());
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movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
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movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.BEHAVIOR);
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session.sendUpstreamPacket(movePlayerPacket);
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}
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}
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session.sendDownstreamPacket(playerRotationPacket);
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} else {
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Vector3d position = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.isOnGround());
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if (position != null) { // A null return value cancels the packet
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if (isValidMove(session, packet.getMode(), entity.getPosition(), packet.getPosition())) {
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Packet movePacket;
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if (rotationChanged) {
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// Send rotation updates as well
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movePacket = new ClientPlayerPositionRotationPacket(packet.isOnGround(), position.getX(), position.getY(), position.getZ(),
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packet.getRotation().getY(), packet.getRotation().getX());
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entity.setRotation(rotation);
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} else {
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// Not a valid move
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session.getConnector().getLogger().debug("Recalculating position...");
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session.getCollisionManager().recalculatePosition();
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// Rotation did not change; don't send an update with rotation
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movePacket = new ClientPlayerPositionPacket(packet.isOnGround(), position.getX(), position.getY(), position.getZ());
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}
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// Compare positions here for void floor fix below before the player's position variable is set to the packet position
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boolean notMovingUp = entity.getPosition().getY() >= packet.getPosition().getY();
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entity.setPositionManual(packet.getPosition());
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entity.setOnGround(packet.isOnGround());
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// Send final movement changes
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session.sendDownstreamPacket(movePacket);
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if (notMovingUp) {
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int floorY = position.getFloorY();
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// If the client believes the world has extended height, then it also believes the void floor
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// still exists, just at a lower spot
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boolean extendedWorld = session.getChunkCache().isExtendedHeight();
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if (floorY <= (extendedWorld ? BEDROCK_OVERWORLD_VOID_FLOOR_LOWER_Y : -38)
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&& floorY >= (extendedWorld ? BEDROCK_OVERWORLD_VOID_FLOOR_UPPER_Y : -40)) {
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// Work around there being a floor at the bottom of the world and teleport the player below it
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// Moving from below to above the void floor works fine
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entity.setPosition(entity.getPosition().sub(0, 4f, 0));
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
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movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
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movePlayerPacket.setPosition(entity.getPosition());
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movePlayerPacket.setRotation(entity.getBedrockRotation());
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movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
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movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.BEHAVIOR);
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session.sendUpstreamPacket(movePlayerPacket);
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}
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}
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} else {
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// Not a valid move
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session.getConnector().getLogger().debug("Recalculating position...");
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session.getCollisionManager().recalculatePosition();
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}
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}
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}
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@ -54,7 +54,7 @@ public class CollisionManager {
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private final GeyserSession session;
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@Getter
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private BoundingBox playerBoundingBox;
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private final BoundingBox playerBoundingBox;
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/**
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* Whether the player is inside scaffolding
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@ -105,26 +105,16 @@ public class CollisionManager {
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}
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/**
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* Updates the stored bounding box without passing a position, which currently just changes the height depending on if the player is sneaking.
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* Updates the height of the stored bounding box
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*/
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public void updatePlayerBoundingBox() {
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if (playerBoundingBox == null) {
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Vector3f playerPosition;
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if (session.getPlayerEntity() == null) {
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// Temporary position to prevent NullPointerException
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playerPosition = Vector3f.ZERO;
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} else {
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playerPosition = session.getPlayerEntity().getPosition();
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}
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playerBoundingBox = new BoundingBox(playerPosition.getX(), playerPosition.getY() + 0.9, playerPosition.getZ(),
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EntityType.PLAYER.getWidth(), EntityType.PLAYER.getHeight(), EntityType.PLAYER.getLength());
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} else {
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// According to the Minecraft Wiki, when sneaking:
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// - In Bedrock Edition, the height becomes 1.65 blocks, allowing movement through spaces as small as 1.75 (2 - 1⁄4) blocks high.
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// - In Java Edition, the height becomes 1.5 blocks.
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// Other instances have the player's bounding box become as small as 0.6 or 0.2.
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playerBoundingBox.setSizeY(session.getPlayerEntity().getMetadata().getFloat(EntityData.BOUNDING_BOX_HEIGHT));
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}
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// According to the Minecraft Wiki, when sneaking:
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// - In Bedrock Edition, the height becomes 1.65 blocks, allowing movement through spaces as small as 1.75 (2 - 1⁄4) blocks high.
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// - In Java Edition, the height becomes 1.5 blocks.
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// Other instances have the player's bounding box become as small as 0.6 or 0.2.
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double playerHeight = session.getPlayerEntity().getMetadata().getFloat(EntityData.BOUNDING_BOX_HEIGHT);
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playerBoundingBox.setMiddleY(playerBoundingBox.getMiddleY() - (playerBoundingBox.getSizeY() / 2.0) + (playerHeight / 2.0));
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playerBoundingBox.setSizeY(playerHeight);
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}
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/**
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@ -265,9 +255,15 @@ public class CollisionManager {
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if (collision != null) {
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// Determine, if the player's bounding box *were* at full height, if it would intersect with the block
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// at the current location.
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double originalY = playerBoundingBox.getMiddleY();
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double originalHeight = playerBoundingBox.getSizeY();
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double standingY = originalY - (originalHeight / 2.0) + (EntityType.PLAYER.getHeight() / 2.0);
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playerBoundingBox.setSizeY(EntityType.PLAYER.getHeight());
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playerBoundingBox.setMiddleY(standingY);
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boolean result = collision.checkIntersection(playerBoundingBox);
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playerBoundingBox.setSizeY(session.getPlayerEntity().getMetadata().getFloat(EntityData.BOUNDING_BOX_HEIGHT));
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playerBoundingBox.setSizeY(originalHeight);
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playerBoundingBox.setMiddleY(originalY);
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return result;
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}
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return false;
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@ -124,8 +124,18 @@ public class JavaPlayerPositionRotationTranslator extends PacketTranslator<Serve
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session.getConnector().getLogger().debug("Teleport from " + entity.getPosition().getX() + " " + (entity.getPosition().getY() - EntityType.PLAYER.getOffset()) + " " + entity.getPosition().getZ());
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session.addTeleport(new TeleportCache(newX, newY, newZ, newPitch, newYaw, packet.getTeleportId()));
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entity.moveAbsolute(session, Vector3f.from(newX, newY, newZ), newYaw, newPitch, true, true);
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Vector3f lastPlayerPosition = entity.getPosition().down(EntityType.PLAYER.getOffset());
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float lastPlayerPitch = entity.getBedrockRotation().getX();
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Vector3f teleportDestination = Vector3f.from(newX, newY, newZ);
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entity.moveAbsolute(session, teleportDestination, newYaw, newPitch, true, true);
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session.getConnector().getLogger().debug("to " + entity.getPosition().getX() + " " + (entity.getPosition().getY() - EntityType.PLAYER.getOffset()) + " " + entity.getPosition().getZ());
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// Bedrock ignores teleports that are extremely close to the player's original position and orientation,
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// so check if we can immediately confirm the teleport
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if (lastPlayerPosition.distanceSquared(teleportDestination) < 0.001 && Math.abs(newPitch - lastPlayerPitch) < 5) {
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session.confirmTeleport(lastPlayerPosition.toDouble());
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}
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}
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}
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