Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-12-26 16:12:46 +01:00
Translate RAIN_STRENGTH to Bedrock client (#1151)
* Translate RAIN_STRENGTH to Bedrock client Previously Geyser ignored RAIN_STRENGTH and instead relied on START_RAIN and STOP_RAIN only. This is unreliable on a vanilla server as these values are swapped around. This commit also implements thunder strength which was untranslated. * Update rain code in JavaRespawnTranslator
Dieser Commit ist enthalten in:
Ursprung
4af17df46f
Commit
1ead2900a3
@ -226,6 +226,18 @@ public class GeyserSession implements CommandSender {
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@Setter
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private boolean worldImmutable = false;
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/**
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* Caches current rain status.
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*/
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@Setter
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private boolean raining = false;
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/**
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* Caches current thunder status.
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*/
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@Setter
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private boolean thunder = false;
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public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
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this.connector = connector;
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this.upstream = new UpstreamSession(bedrockServerSession);
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@ -37,8 +37,6 @@ import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.utils.DimensionUtils;
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import java.util.concurrent.ThreadLocalRandom;
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@Translator(packet = ServerRespawnPacket.class)
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public class JavaRespawnTranslator extends PacketTranslator<ServerRespawnPacket> {
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@ -59,11 +57,14 @@ public class JavaRespawnTranslator extends PacketTranslator<ServerRespawnPacket>
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session.sendUpstreamPacket(playerGameTypePacket);
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session.setGameMode(packet.getGamemode());
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if (session.isRaining()) {
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LevelEventPacket stopRainPacket = new LevelEventPacket();
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stopRainPacket.setType(LevelEventType.STOP_RAINING);
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stopRainPacket.setData(ThreadLocalRandom.current().nextInt(50000) + 10000);
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stopRainPacket.setData(0);
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stopRainPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(stopRainPacket);
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session.setRaining(false);
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}
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String newDimension = DimensionUtils.getNewDimension(packet.getDimension());
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if (!entity.getDimension().equals(newDimension)) {
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@ -28,29 +28,22 @@ package org.geysermc.connector.network.translators.java.world;
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import com.github.steveice10.mc.protocol.data.game.ClientRequest;
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
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import com.github.steveice10.mc.protocol.data.game.world.notify.EnterCreditsValue;
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import com.github.steveice10.mc.protocol.data.game.world.notify.RainStrengthValue;
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import com.github.steveice10.mc.protocol.data.game.world.notify.RespawnScreenValue;
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import com.github.steveice10.mc.protocol.data.game.world.notify.ThunderStrengthValue;
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import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerNotifyClientPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.AdventureSetting;
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import com.nukkitx.protocol.bedrock.data.GameRuleData;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
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import com.nukkitx.protocol.bedrock.packet.*;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.PlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.inventory.PlayerInventoryTranslator;
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import java.util.Set;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.TimeUnit;
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@Translator(packet = ServerNotifyClientPacket.class)
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public class JavaNotifyClientTranslator extends PacketTranslator<ServerNotifyClientPacket> {
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@ -64,16 +57,47 @@ public class JavaNotifyClientTranslator extends PacketTranslator<ServerNotifyCli
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case START_RAIN:
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LevelEventPacket startRainPacket = new LevelEventPacket();
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startRainPacket.setType(LevelEventType.START_RAINING);
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startRainPacket.setData(ThreadLocalRandom.current().nextInt(50000) + 10000);
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startRainPacket.setData(Integer.MAX_VALUE);
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startRainPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(startRainPacket);
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session.setRaining(true);
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break;
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case STOP_RAIN:
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LevelEventPacket stopRainPacket = new LevelEventPacket();
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stopRainPacket.setType(LevelEventType.STOP_RAINING);
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stopRainPacket.setData(ThreadLocalRandom.current().nextInt(50000) + 10000);
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stopRainPacket.setData(0);
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stopRainPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(stopRainPacket);
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session.setRaining(false);
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break;
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case RAIN_STRENGTH:
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// While the above values are used, they CANNOT BE TRUSTED on a vanilla server as they are swapped around
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// Spigot and forks implement it correctly
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// Rain strength is your best way for determining if there is any rain
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RainStrengthValue value = (RainStrengthValue) packet.getValue();
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boolean isCurrentlyRaining = value.getStrength() > 0f;
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// Java sends the rain level. Bedrock doesn't care, so we don't care if it's already raining.
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if (isCurrentlyRaining != session.isRaining()) {
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LevelEventPacket changeRainPacket = new LevelEventPacket();
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changeRainPacket.setType(isCurrentlyRaining ? LevelEventType.START_RAINING : LevelEventType.STOP_RAINING);
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changeRainPacket.setData(Integer.MAX_VALUE); // Dunno what this does; used to be implemented with ThreadLocalRandom
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changeRainPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(changeRainPacket);
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session.setRaining(isCurrentlyRaining);
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}
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break;
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case THUNDER_STRENGTH:
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// See above, same process
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ThunderStrengthValue thunderValue = (ThunderStrengthValue) packet.getValue();
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boolean isCurrentlyThundering = thunderValue.getStrength() > 0f;
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if (isCurrentlyThundering != session.isThunder()) {
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LevelEventPacket changeThunderPacket = new LevelEventPacket();
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changeThunderPacket.setType(isCurrentlyThundering ? LevelEventType.START_THUNDERSTORM : LevelEventType.STOP_THUNDERSTORM);
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changeThunderPacket.setData(Integer.MAX_VALUE);
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changeThunderPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(changeThunderPacket);
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session.setThunder(isCurrentlyThundering);
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}
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break;
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case CHANGE_GAMEMODE:
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GameMode gameMode = (GameMode) packet.getValue();
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