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https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-16 04:50:07 +01:00
Better onGround check
Thanks to @AJ-Ferguson for the suggestion. Includes hacks to still maintain pre-1.21.30, but that will likely lose support very soon, anyway.
Dieser Commit ist enthalten in:
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aebf9d399b
Commit
1b4d257e35
@ -154,10 +154,11 @@ public class CollisionManager {
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* the two versions. Will also send corrected movement packets back to Bedrock if they collide with pistons.
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*
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* @param bedrockPosition the current Bedrock position of the client
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* @param onGround whether the Bedrock player is on the ground
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* @param teleported whether the Bedrock player has teleported to a new position. If true, movement correction is skipped.
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* @return the position to send to the Java server, or null to cancel sending the packet
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*/
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public @Nullable CollisionResult adjustBedrockPosition(Vector3f bedrockPosition, boolean teleported) {
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public @Nullable CollisionResult adjustBedrockPosition(Vector3f bedrockPosition, boolean onGround, boolean teleported) {
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PistonCache pistonCache = session.getPistonCache();
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// Bedrock clients tend to fall off of honey blocks, so we need to teleport them to the new position
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if (pistonCache.isPlayerAttachedToHoney()) {
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@ -198,9 +199,9 @@ public class CollisionManager {
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position = playerBoundingBox.getBottomCenter();
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boolean onGround = (adjustedMovement.getY() != movement.getY() && movement.getY() < 0) || isOnGround();
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boolean newOnGround = adjustedMovement.getY() != movement.getY() && movement.getY() < 0 || onGround;
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// Send corrected position to Bedrock if they differ by too much to prevent de-syncs
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if (movement.distanceSquared(adjustedMovement) > INCORRECT_MOVEMENT_THRESHOLD) {
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if (onGround != newOnGround || movement.distanceSquared(adjustedMovement) > INCORRECT_MOVEMENT_THRESHOLD) {
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PlayerEntity playerEntity = session.getPlayerEntity();
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// Client will dismount if on a vehicle
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if (playerEntity.getVehicle() == null && pistonCache.getPlayerMotion().equals(Vector3f.ZERO) && !pistonCache.isPlayerSlimeCollision()) {
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@ -208,7 +209,7 @@ public class CollisionManager {
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}
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}
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if (!onGround) {
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if (!newOnGround) {
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// Trim the position to prevent rounding errors that make Java think we are clipping into a block
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position = Vector3d.from(position.getX(), Double.parseDouble(DECIMAL_FORMAT.format(position.getY())), position.getZ());
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}
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@ -415,8 +416,8 @@ public class CollisionManager {
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return BlockUtils.getCollision(blockId);
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}
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private boolean isOnGround() {
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// Someone smarter than me at collisions plz check this.
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public boolean isOnGround() {
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// Temporary until pre-1.21.30 support is dropped.
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Vector3d bottomCenter = playerBoundingBox.getBottomCenter();
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Vector3i groundPos = Vector3i.from(bottomCenter.getX(), bottomCenter.getY() - 1, bottomCenter.getZ());
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BlockCollision collision = BlockUtils.getCollisionAt(session, groundPos);
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@ -111,6 +111,10 @@ public final class GameProtocol {
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return session.getUpstream().getProtocolVersion() < Bedrock_v686.CODEC.getProtocolVersion();
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}
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public static boolean isPre1_21_30(GeyserSession session) {
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return session.getUpstream().getProtocolVersion() < Bedrock_v729.CODEC.getProtocolVersion();
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}
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public static boolean isPre1_21_40(GeyserSession session) {
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return session.getUpstream().getProtocolVersion() < Bedrock_v748.CODEC.getProtocolVersion();
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}
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@ -25,6 +25,7 @@
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package org.geysermc.geyser.translator.protocol.bedrock.entity.player.input;
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import net.kyori.adventure.util.TriState;
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import org.cloudburstmc.math.vector.Vector3d;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.protocol.bedrock.data.PlayerAuthInputData;
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@ -32,6 +33,7 @@ import org.cloudburstmc.protocol.bedrock.packet.PlayerAuthInputPacket;
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import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
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import org.geysermc.geyser.level.physics.CollisionResult;
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import org.geysermc.geyser.network.GameProtocol;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.text.ChatColor;
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import org.geysermc.mcprotocollib.network.packet.Packet;
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@ -86,6 +88,14 @@ final class BedrockMovePlayer {
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session.setLookBackScheduledFuture(null);
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}
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TriState maybeOnGround;
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if (GameProtocol.isPre1_21_30(session)) {
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// VERTICAL_COLLISION input data does not exist.
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maybeOnGround = TriState.NOT_SET;
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} else {
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// Client is telling us it wants to move down, but something is blocking it from doing so.
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maybeOnGround = TriState.byBoolean(packet.getInputData().contains(PlayerAuthInputData.VERTICAL_COLLISION) && packet.getDelta().getY() < 0);
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}
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// This takes into account no movement sent from the client, but the player is trying to move anyway.
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// (Press into a wall in a corner - you're trying to move but nothing actually happens)
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boolean horizontalCollision = packet.getInputData().contains(PlayerAuthInputData.HORIZONTAL_COLLISION);
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@ -94,7 +104,7 @@ final class BedrockMovePlayer {
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// This isn't needed, but it makes the packets closer to vanilla
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// It also means you can't "lag back" while only looking, in theory
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if (!positionChanged && rotationChanged) {
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ServerboundMovePlayerRotPacket playerRotationPacket = new ServerboundMovePlayerRotPacket(entity.isOnGround(), horizontalCollision, yaw, pitch);
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ServerboundMovePlayerRotPacket playerRotationPacket = new ServerboundMovePlayerRotPacket(maybeOnGround.toBooleanOrElse(entity.isOnGround()), horizontalCollision, yaw, pitch);
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entity.setYaw(yaw);
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entity.setPitch(pitch);
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@ -103,10 +113,10 @@ final class BedrockMovePlayer {
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session.sendDownstreamGamePacket(playerRotationPacket);
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} else if (positionChanged) {
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if (isValidMove(session, entity.getPosition(), packet.getPosition())) {
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CollisionResult result = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.getInputData().contains(PlayerAuthInputData.HANDLE_TELEPORT));
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CollisionResult result = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), maybeOnGround.toBooleanOrElse(false), packet.getInputData().contains(PlayerAuthInputData.HANDLE_TELEPORT));
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if (result != null) { // A null return value cancels the packet
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Vector3d position = result.correctedMovement();
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boolean onGround = result.onGround().toBooleanOrElse(entity.isOnGround());
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boolean onGround = maybeOnGround.toBooleanOrElseGet(() -> session.getCollisionManager().isOnGround());
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boolean isBelowVoid = entity.isVoidPositionDesynched();
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boolean teleportThroughVoidFloor, mustResyncPosition;
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@ -155,7 +165,6 @@ final class BedrockMovePlayer {
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}
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entity.setPositionManual(packet.getPosition());
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entity.setOnGround(onGround);
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// Send final movement changes
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session.sendDownstreamGamePacket(movePacket);
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@ -174,11 +183,12 @@ final class BedrockMovePlayer {
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session.getGeyser().getLogger().debug("Recalculating position...");
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session.getCollisionManager().recalculatePosition();
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}
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} else if (horizontalCollision != session.getInputCache().lastHorizontalCollision()) {
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session.sendDownstreamGamePacket(new ServerboundMovePlayerStatusOnlyPacket(entity.isOnGround(), horizontalCollision));
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} else if (horizontalCollision != session.getInputCache().lastHorizontalCollision() || maybeOnGround.toBooleanOrElse(entity.isOnGround()) != entity.isOnGround()) {
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session.sendDownstreamGamePacket(new ServerboundMovePlayerStatusOnlyPacket(maybeOnGround.toBooleanOrElse(false), horizontalCollision));
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}
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session.getInputCache().setLastHorizontalCollision(horizontalCollision);
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entity.setOnGround(maybeOnGround.toBooleanOrElse(entity.isOnGround()));
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// Move parrots to match if applicable
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if (entity.getLeftParrot() != null) {
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