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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-09-28 06:01:10 +02:00

Do not send thunder strength if not raining (#5031)

* Do not send thunder strength if not raining

* Address review

* Minor optimization
Dieser Commit ist enthalten in:
AJ Ferguson 2024-09-09 18:23:19 -04:00 committet von GitHub
Ursprung 723840c7fc
Commit 14cf104cff
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: B5690EEEBB952194

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@ -572,14 +572,16 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
private float walkSpeed;
/**
* Caches current rain status.
* Caches current rain strength.
* Value between 0 and 1.
*/
private boolean raining = false;
private float rainStrength = 0.0f;
/**
* Caches current thunder status.
* Caches current thunder strength.
* Value between 0 and 1.
*/
private boolean thunder = false;
private float thunderStrength = 0.0f;
/**
* Stores a map of all statistics sent from the server.
@ -2023,23 +2025,30 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
* @param strength value between 0 and 1
*/
public void updateRain(float strength) {
this.raining = strength > 0;
boolean wasRaining = isRaining();
this.rainStrength = strength;
LevelEventPacket rainPacket = new LevelEventPacket();
rainPacket.setType(this.raining ? LevelEvent.START_RAINING : LevelEvent.STOP_RAINING);
rainPacket.setType(isRaining() ? LevelEvent.START_RAINING : LevelEvent.STOP_RAINING);
rainPacket.setData((int) (strength * 65535));
rainPacket.setPosition(Vector3f.ZERO);
sendUpstreamPacket(rainPacket);
if (this.raining) {
sendUpstreamPacket(rainPacket);
// Keep thunder in sync with rain when starting/stopping a storm
if ((wasRaining != isRaining()) && isThunder()) {
if (isRaining()) {
LevelEventPacket thunderPacket = new LevelEventPacket();
thunderPacket.setType(LevelEvent.START_THUNDERSTORM);
thunderPacket.setData((int) (this.thunderStrength * 65535));
thunderPacket.setPosition(Vector3f.ZERO);
sendUpstreamPacket(thunderPacket);
} else {
// The bedrock client might ignore this packet if it is sent in the same tick as another rain packet
// https://github.com/GeyserMC/Geyser/issues/3679
scheduleInEventLoop(() -> {
if (!this.raining) {
sendUpstreamPacket(rainPacket);
LevelEventPacket thunderPacket = new LevelEventPacket();
thunderPacket.setType(LevelEvent.STOP_THUNDERSTORM);
thunderPacket.setData(0);
thunderPacket.setPosition(Vector3f.ZERO);
sendUpstreamPacket(thunderPacket);
}
}, 100, TimeUnit.MILLISECONDS);
}
}
@ -2050,24 +2059,28 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
* @param strength value between 0 and 1
*/
public void updateThunder(float strength) {
this.thunder = strength > 0;
this.thunderStrength = strength;
// Do not send thunder packet if not raining
// The bedrock client will start raining automatically when updating thunder strength
// https://github.com/GeyserMC/Geyser/issues/3679
if (!isRaining()) {
return;
}
LevelEventPacket thunderPacket = new LevelEventPacket();
thunderPacket.setType(this.thunder ? LevelEvent.START_THUNDERSTORM : LevelEvent.STOP_THUNDERSTORM);
thunderPacket.setType(isThunder() ? LevelEvent.START_THUNDERSTORM : LevelEvent.STOP_THUNDERSTORM);
thunderPacket.setData((int) (strength * 65535));
thunderPacket.setPosition(Vector3f.ZERO);
sendUpstreamPacket(thunderPacket);
}
if (this.thunder) {
sendUpstreamPacket(thunderPacket);
} else {
// The bedrock client might ignore this packet if it is sent in the same tick as another thunderstorm packet
// https://github.com/GeyserMC/Geyser/issues/3679
scheduleInEventLoop(() -> {
if (!this.thunder) {
sendUpstreamPacket(thunderPacket);
}
}, 100, TimeUnit.MILLISECONDS);
public boolean isRaining() {
return this.rainStrength > 0;
}
public boolean isThunder() {
return this.thunderStrength > 0;
}
@Override