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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-10-03 08:21:06 +02:00

Dragon and piglin heads now animate on 1.20.2 servers

Dieser Commit ist enthalten in:
Camotoy 2023-11-11 17:14:15 -05:00
Ursprung 4e0cc92e93
Commit 13339f1ed1
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 7EEFB66FE798081F
2 geänderte Dateien mit 22 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -62,6 +62,7 @@ public final class BlockStateValues {
private static final IntSet ALL_PISTON_HEADS = new IntOpenHashSet();
private static final IntSet MOVING_PISTONS = new IntOpenHashSet();
private static final Int2ByteMap SKULL_VARIANTS = new FixedInt2ByteMap();
private static final IntSet SKULL_POWERED = new IntOpenHashSet();
private static final Int2ByteMap SKULL_ROTATIONS = new Int2ByteOpenHashMap();
private static final Int2IntMap SKULL_WALL_DIRECTIONS = new Int2IntOpenHashMap();
private static final Int2ByteMap SHULKERBOX_DIRECTIONS = new FixedInt2ByteMap();
@ -172,6 +173,13 @@ public final class BlockStateValues {
SKULL_ROTATIONS.put(javaBlockState, (byte) skullRotation.intValue());
}
if (javaId.startsWith("minecraft:dragon_head[") || javaId.startsWith("minecraft:piglin_head[")
|| javaId.startsWith("minecraft:dragon_wall_head[") || javaId.startsWith("minecraft:piglin_wall_head[")) {
if (javaId.contains("powered=true")) {
SKULL_POWERED.add(javaBlockState);
}
}
if (javaId.contains("wall_skull") || javaId.contains("wall_head")) {
String direction = javaId.substring(javaId.lastIndexOf("facing=") + 7, javaId.lastIndexOf("powered=") - 1);
int rotation = switch (direction) {
@ -448,6 +456,17 @@ public final class BlockStateValues {
return SKULL_ROTATIONS.getOrDefault(state, (byte) -1);
}
/**
* As of Java 1.20.2:
* Skull powered states are part of the namespaced ID in Java Edition, but part of the block entity tag in Bedrock.
*
* @param state BlockState of the block
* @return true if this skull is currently being powered.
*/
public static boolean isSkullPowered(int state) {
return SKULL_POWERED.contains(state);
}
/**
* Skull rotations are part of the namespaced ID in Java Edition, but part of the block entity tag in Bedrock.
* This gives a integer rotation that Bedrock can use.

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@ -60,6 +60,9 @@ public class SkullBlockEntityTranslator extends BlockEntityTranslator implements
}
builder.put("Rotation", rotation);
builder.put("SkullType", skullVariant);
if (BlockStateValues.isSkullPowered(blockState)) {
builder.putBoolean("MouthMoving", true);
}
}
private static UUID getUUID(CompoundTag owner) {