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https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-09-08 20:43:04 +02:00
Fix interact entity packet (#2179)
For the InteractAt type of packet of the PlayerInteractEntityPacket, Java sends a diff between the entity's current position and the hit result of its cursor. Bedrock sends the full vector location in its interaction. Therefore, we just do the diff ourselves. This fixes taking armor off of armor stands.
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Ursprung
abc3a187d4
Commit
1301cd9c30
@ -321,7 +321,7 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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session.sendUpstreamPacket(openPacket);
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break;
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}
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Vector3f vector = packet.getClickPosition();
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Vector3f vector = packet.getClickPosition().sub(entity.getPosition());
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ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
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InteractAction.INTERACT, Hand.MAIN_HAND, session.isSneaking());
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ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
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@ -329,7 +329,7 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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session.sendDownstreamPacket(interactPacket);
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session.sendDownstreamPacket(interactAtPacket);
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EntitySoundInteractionHandler.handleEntityInteraction(session, vector, entity);
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EntitySoundInteractionHandler.handleEntityInteraction(session, packet.getClickPosition(), entity);
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break;
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case 1: //Attack
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if (entity.getEntityType() == EntityType.ENDER_DRAGON) {
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