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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-19 14:30:17 +01:00

Feature: Add API to show/hide GUI elements (#4705)

* Add API to show/hide GUI elements
* Bump version to 2.3.2
---------

Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
Dieser Commit ist enthalten in:
chris 2024-06-03 21:00:08 +02:00 committet von GitHub
Ursprung aaad10b8c9
Commit 0ca42308eb
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: B5690EEEBB952194
5 geänderte Dateien mit 203 neuen und 9 gelöschten Zeilen

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@ -145,4 +145,36 @@ public interface CameraData {
* @return whether the camera is currently locked * @return whether the camera is currently locked
*/ */
boolean isCameraLocked(); boolean isCameraLocked();
/**
* Hides a {@link GuiElement} on the client's side.
*
* @param element the {@link GuiElement} to hide
*/
void hideElement(@NonNull GuiElement... element);
/**
* Resets a {@link GuiElement} on the client's side.
* This makes the client decide on its own - e.g. based on client settings -
* whether to show or hide the gui element.
* <p>
* If no elements are specified, this will reset all currently hidden elements
*
* @param element the {@link GuiElement} to reset
*/
void resetElement(@NonNull GuiElement @Nullable... element);
/**
* Determines whether a {@link GuiElement} is currently hidden.
*
* @param element the {@link GuiElement} to check
*/
boolean isHudElementHidden(@NonNull GuiElement element);
/**
* Returns the currently hidden {@link GuiElement}s.
*
* @return an unmodifiable view of all currently hidden {@link GuiElement}s
*/
@NonNull Set<GuiElement> hiddenElements();
} }

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@ -0,0 +1,60 @@
/*
* Copyright (c) 2024 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.api.bedrock.camera;
/**
* Represent GUI elements on the players HUD display.
* These can be hidden using {@link CameraData#hideElement(GuiElement...)},
* and one can reset their visibility using {@link CameraData#resetElement(GuiElement...)}.
*/
public class GuiElement {
public static final GuiElement PAPER_DOLL = new GuiElement(0);
public static final GuiElement ARMOR = new GuiElement(1);
public static final GuiElement TOOL_TIPS = new GuiElement(2);
public static final GuiElement TOUCH_CONTROLS = new GuiElement(3);
public static final GuiElement CROSSHAIR = new GuiElement(4);
public static final GuiElement HOTBAR = new GuiElement(5);
public static final GuiElement HEALTH = new GuiElement(6);
public static final GuiElement PROGRESS_BAR = new GuiElement(7);
public static final GuiElement FOOD_BAR = new GuiElement(8);
public static final GuiElement AIR_BUBBLES_BAR = new GuiElement(9);
public static final GuiElement VEHICLE_HEALTH = new GuiElement(10);
public static final GuiElement EFFECTS_BAR = new GuiElement(11);
public static final GuiElement ITEM_TEXT_POPUP = new GuiElement(12);
private GuiElement(int id) {
this.id = id;
}
private final int id;
/**
* Internal use only; don't depend on these values being consistent.
*/
public int id() {
return this.id;
}
}

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@ -32,24 +32,50 @@ import org.cloudburstmc.math.vector.Vector2f;
import org.cloudburstmc.math.vector.Vector3f; import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.protocol.bedrock.data.CameraShakeAction; import org.cloudburstmc.protocol.bedrock.data.CameraShakeAction;
import org.cloudburstmc.protocol.bedrock.data.CameraShakeType; import org.cloudburstmc.protocol.bedrock.data.CameraShakeType;
import org.cloudburstmc.protocol.bedrock.data.HudElement;
import org.cloudburstmc.protocol.bedrock.data.HudVisibility;
import org.cloudburstmc.protocol.bedrock.data.camera.CameraEase; import org.cloudburstmc.protocol.bedrock.data.camera.CameraEase;
import org.cloudburstmc.protocol.bedrock.data.camera.CameraFadeInstruction; import org.cloudburstmc.protocol.bedrock.data.camera.CameraFadeInstruction;
import org.cloudburstmc.protocol.bedrock.data.camera.CameraSetInstruction; import org.cloudburstmc.protocol.bedrock.data.camera.CameraSetInstruction;
import org.cloudburstmc.protocol.bedrock.packet.CameraInstructionPacket; import org.cloudburstmc.protocol.bedrock.packet.CameraInstructionPacket;
import org.cloudburstmc.protocol.bedrock.packet.CameraShakePacket; import org.cloudburstmc.protocol.bedrock.packet.CameraShakePacket;
import org.cloudburstmc.protocol.bedrock.packet.PlayerFogPacket; import org.cloudburstmc.protocol.bedrock.packet.PlayerFogPacket;
import org.geysermc.geyser.api.bedrock.camera.*; import org.cloudburstmc.protocol.bedrock.packet.SetHudPacket;
import org.geysermc.geyser.api.bedrock.camera.CameraData;
import org.geysermc.geyser.api.bedrock.camera.CameraEaseType;
import org.geysermc.geyser.api.bedrock.camera.CameraFade;
import org.geysermc.geyser.api.bedrock.camera.CameraPerspective;
import org.geysermc.geyser.api.bedrock.camera.CameraPosition;
import org.geysermc.geyser.api.bedrock.camera.CameraShake;
import org.geysermc.geyser.api.bedrock.camera.GuiElement;
import org.geysermc.geyser.session.GeyserSession; import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
import java.util.*; import java.util.Collections;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
public class GeyserCameraData implements CameraData { public class GeyserCameraData implements CameraData {
private static final HudElement[] HUD_ELEMENT_VALUES = HudElement.values();
private static final Set<HudElement> ALL_HUD_ELEMENTS = Set.of(HUD_ELEMENT_VALUES);
/**
* An array of elements to hide when the player is in spectator mode.
* Helps with tidying up the GUI; Java-style.
*/
private static final GuiElement[] SPECTATOR_HIDDEN_ELEMENTS = {
GuiElement.AIR_BUBBLES_BAR,
GuiElement.ARMOR,
GuiElement.HEALTH,
GuiElement.FOOD_BAR,
GuiElement.PROGRESS_BAR,
GuiElement.TOOL_TIPS
};
private final GeyserSession session; private final GeyserSession session;
@Getter
private CameraPerspective cameraPerspective;
/** /**
* All fog effects that are currently applied to the client. * All fog effects that are currently applied to the client.
*/ */
@ -57,6 +83,14 @@ public class GeyserCameraData implements CameraData {
private final Set<UUID> cameraLockOwners = new HashSet<>(); private final Set<UUID> cameraLockOwners = new HashSet<>();
/**
* All currently hidden HUD elements
*/
private final Set<GuiElement> hiddenHudElements = new HashSet<>();
@Getter
private CameraPerspective cameraPerspective;
public GeyserCameraData(GeyserSession session) { public GeyserCameraData(GeyserSession session) {
this.session = session; this.session = session;
} }
@ -223,4 +257,67 @@ public class GeyserCameraData implements CameraData {
public boolean isCameraLocked() { public boolean isCameraLocked() {
return !this.cameraLockOwners.isEmpty(); return !this.cameraLockOwners.isEmpty();
} }
@Override
public void hideElement(GuiElement... elements) {
Objects.requireNonNull(elements);
SetHudPacket packet = new SetHudPacket();
packet.setVisibility(HudVisibility.HIDE);
Set<HudElement> elementSet = packet.getElements();
for (GuiElement element : elements) {
this.hiddenHudElements.add(element);
elementSet.add(HUD_ELEMENT_VALUES[element.id()]);
}
session.sendUpstreamPacket(packet);
}
@Override
public void resetElement(GuiElement... elements) {
SetHudPacket packet = new SetHudPacket();
packet.setVisibility(HudVisibility.RESET);
Set<HudElement> elementSet = packet.getElements();
if (elements != null && elements.length != 0) {
for (GuiElement element : elements) {
this.hiddenHudElements.remove(element);
elementSet.add(HUD_ELEMENT_VALUES[element.id()]);
}
} else {
this.hiddenHudElements.clear();
elementSet.addAll(ALL_HUD_ELEMENTS);
}
session.sendUpstreamPacket(packet);
}
@Override
public boolean isHudElementHidden(@NonNull GuiElement element) {
Objects.requireNonNull(element);
return this.hiddenHudElements.contains(element);
}
@Override
public @NonNull Set<GuiElement> hiddenElements() {
return Collections.unmodifiableSet(hiddenHudElements);
}
/**
* Deals with hiding hud elements while in spectator.
*
* @param currentlySpectator whether the player is currently in spectator mode
* @param newGameMode the new GameMode to switch to
*/
public void handleGameModeChange(boolean currentlySpectator, GameMode newGameMode) {
if (newGameMode == GameMode.SPECTATOR) {
if (!currentlySpectator) {
hideElement(SPECTATOR_HIDDEN_ELEMENTS);
}
} else {
if (currentlySpectator) {
resetElement(SPECTATOR_HIDDEN_ELEMENTS);
}
}
}
} }

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@ -284,7 +284,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
*/ */
private volatile boolean closed; private volatile boolean closed;
@Setter
private GameMode gameMode = GameMode.SURVIVAL; private GameMode gameMode = GameMode.SURVIVAL;
/** /**
@ -1302,6 +1301,12 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
} }
} }
public void setGameMode(GameMode newGamemode) {
boolean currentlySpectator = this.gameMode == GameMode.SPECTATOR;
this.gameMode = newGamemode;
this.cameraData.handleGameModeChange(currentlySpectator, newGamemode);
}
/** /**
* Checks to see if a shield is in either hand to activate blocking. If so, it sets the Bedrock client to display * Checks to see if a shield is in either hand to activate blocking. If so, it sets the Bedrock client to display
* blocking and sends a packet to the Java server. * blocking and sends a packet to the Java server.

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@ -7,5 +7,5 @@ org.gradle.vfs.watch=false
group=org.geysermc group=org.geysermc
id=geyser id=geyser
version=2.3.1-SNAPSHOT version=2.3.2-SNAPSHOT
description=Allows for players from Minecraft: Bedrock Edition to join Minecraft: Java Edition servers. description=Allows for players from Minecraft: Bedrock Edition to join Minecraft: Java Edition servers.