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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-12-26 16:12:46 +01:00

Fix item frame dropping on 1.16.210 (#2029)

For whatever reason, item frames use the PlayerActionPacket in any non-creative gamemode, but creative mode keeps existing behavior. This has the benefit of fixing adventure mode item frame item dropping.
Dieser Commit ist enthalten in:
Camotoy 2021-03-11 21:11:46 -05:00 committet von GitHub
Ursprung f0e6e55565
Commit 09105e00b2
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 4AEE18F83AFDEB23
2 geänderte Dateien mit 21 neuen und 6 gelöschten Zeilen

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@ -28,20 +28,23 @@ package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction; import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.packet.ItemFrameDropItemPacket; import com.nukkitx.protocol.bedrock.packet.ItemFrameDropItemPacket;
import org.geysermc.connector.entity.ItemFrameEntity; import org.geysermc.connector.entity.ItemFrameEntity;
import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator; import org.geysermc.connector.network.translators.Translator;
/**
* Pre-1.16.210: used for both survival and creative item frame item removal
*
* 1.16.210: only used in creative.
*/
@Translator(packet = ItemFrameDropItemPacket.class) @Translator(packet = ItemFrameDropItemPacket.class)
public class BedrockItemFrameDropItemTranslator extends PacketTranslator<ItemFrameDropItemPacket> { public class BedrockItemFrameDropItemTranslator extends PacketTranslator<ItemFrameDropItemPacket> {
@Override @Override
public void translate(ItemFrameDropItemPacket packet, GeyserSession session) { public void translate(ItemFrameDropItemPacket packet, GeyserSession session) {
Vector3i position = Vector3i.from(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()); ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition()),
ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, position),
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking()); InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamPacket(interactPacket); session.sendDownstreamPacket(interactPacket);
} }

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@ -27,12 +27,11 @@ package org.geysermc.connector.network.translators.bedrock.entity.player;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack; import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position; import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.data.game.entity.player.*;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace; import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag; import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import com.nukkitx.math.vector.Vector3i; import com.nukkitx.math.vector.Vector3i;
@ -44,6 +43,7 @@ import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket; import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
import com.nukkitx.protocol.bedrock.packet.PlayerActionPacket; import com.nukkitx.protocol.bedrock.packet.PlayerActionPacket;
import org.geysermc.connector.entity.Entity; import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.ItemFrameEntity;
import org.geysermc.connector.inventory.PlayerInventory; import org.geysermc.connector.inventory.PlayerInventory;
import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.PacketTranslator;
@ -185,6 +185,18 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
session.sendUpstreamPacket(continueBreakPacket); session.sendUpstreamPacket(continueBreakPacket);
break; break;
case ABORT_BREAK: case ABORT_BREAK:
if (session.getGameMode() != GameMode.CREATIVE) {
// As of 1.16.210: item frame items are taken out here.
// Survival also sends START_BREAK, but by attaching our process here adventure mode also works
long entityId = ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition());
if (entityId != -1) {
ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entityId,
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamPacket(interactPacket);
break;
}
}
ClientPlayerActionPacket abortBreakingPacket = new ClientPlayerActionPacket(PlayerAction.CANCEL_DIGGING, position, BlockFace.DOWN); ClientPlayerActionPacket abortBreakingPacket = new ClientPlayerActionPacket(PlayerAction.CANCEL_DIGGING, position, BlockFace.DOWN);
session.sendDownstreamPacket(abortBreakingPacket); session.sendDownstreamPacket(abortBreakingPacket);
LevelEventPacket stopBreak = new LevelEventPacket(); LevelEventPacket stopBreak = new LevelEventPacket();