Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 02:50:06 +01:00
c4c19017bb
The Bukkit implementation supports the new entity API, but it has not yet been tested. The Forge implementation does not support the entity API yet. At the moment, an UnsupportedOperationException is thrown for Entity.getState() in some implementations, but use of an exception should probably not be allowed. BaseEntity is now an interface. It should not be possible to create instances of BaseEntity because it may be implementation-specific. |
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contrib/craftscripts | ||
gradle/wrapper | ||
src | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
build.gradle | ||
CHANGELOG.txt | ||
COMPILING.md | ||
CONTRIBUTING.md | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
pom.xml | ||
README.html | ||
README.md | ||
settings.gradle |
WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both single player and multiplayer, that lets you:
- Change thousands of blocks in an area at once by selecting regions.
- Use over 100 functions to modify the world or remove problems.
- Remove large chunks of land as you wish.
- Sculpt the world and build mountains with brushes.
- Fix annoyances such as broken water, missing snow, raging fires, and more.
WorldEdit is open source and is available under the GNU Lesser General Public License v3.
Compiling
See COMPILING.md for a guide on compiling WorldEdit.
Contributing
We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.
Please read CONTRIBUTING.md for important guidelines to follow.
We recommend following our mailing list, especially if you have some big ideas that you want to implement.
Links
- Mailing list
- IRC channel (#sk89q on irc.esper.net)
- Issue tracker
- Continuous integration
- End-user documentation