Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 16:12:51 +02:00
1199 Zeilen
55 KiB
Plaintext
1199 Zeilen
55 KiB
Plaintext
7.0.1 Release Candidate 2
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- Improve //thru (and navwand) in some cases
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- Fix error when /up was used below the world
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- Fix /up -f using glass anyway.
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- Fix suggestions for quoted strings
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- Improve suggestions for mask intersections
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- Fix setting biomes in unloaded chunks
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- BlockStateHolder now extends Pattern (API enhancement)
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- Skip invalid blocks when schematic versions are mismatched
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- Add -e/-b/-m flags to stack and move, just as copy/paste have
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- Fix //center for selections with even-sized height
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- (Fabric) Fix setting tile entities
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- (Forge) Update to latest Forge builds (28.0.45+ required!)
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- (Fabric/Forge Single-player) Fix wrong blocks being used when switching
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between worlds generated at different times/with different mods
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7.0.1 Release Candidate 1
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- Improve //naturalize over large areas
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- Fixed //restore with 1.14 worlds
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- Added item brush support to WorldEdit for Bukkit (Formerly just Forge)
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- Create an internal state ID mapping for performance
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- Improve rotation for some blocks
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- Added .self permission node to undo/redo to only allow undoing and redoing own history
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- Improve sponge schematic implementation
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- Re-add the delchunks command
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- Added 1.14 blocks, items, tags, etc to the API (Remains compatible with 1.13)
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- Made the navigation and selection wands normal tools that can be rebound per-user with //selwand and //navwand
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- Added //wand -n to get the navigation wand
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- Improved movement of paintings
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- Allow command suggestions for selectors
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- Allow block replacer to work with tile entities
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- Fixed pasting leashed entities
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- Fixed setting player heads with names
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- Added a mask flag to //count
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- Setup pagination for //distr
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- Fixed an entity-related error being caused by plugins improperly using Spigot.
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- Fixed gravity brush
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- Modify chunk batching for performance
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- Further legacy schematic loading improvements
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7.0.0
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See https://matthewmiller.dev/blog/introducing-worldedit-7/ for a friendlier explanation of some new features
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- Added support for 1.13 and higher versions, and removed support for earlier
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- Use the official Minecraft format for entering blocks, `minecraft:oak_sign[rotation=7]`
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- Massively improved the //help command
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- Added a "##tag" pattern to set random blocks from the tag
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- Fixed long-range build tool
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- Fixed generation of hollow shapes
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- Improve general performance
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- Fixed some issues with the fuzzy blocks parser
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- Fixed the clipboard brush description not showing some flags
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- Added offset to ClipboardPattern, "//set #clipboard@-1,0,1"
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- Added a "##*tag" pattern that behaves similarly to "##tag" but sets all BlockStates
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- Added methods to set states and types of blocks independently, explained in this blog post
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- Fixed an issue with legacy block IDs returning the wrong stair shapes
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- Added a biome registry to make biomes more modern and stable
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- Fixed a few issues where WorldEdit will fail to load on versions that it hasn't been updated for yet
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- Use radius for the clipboard brush rather than diameter
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- Fixed some utility commands missing radius checks
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- Re-add mask support to the smooth command, to replace natural smoothing
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- Fixed some positional issues with craftscripts
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- Fixed a few issues with using hand/offhand/pos as block parser targets
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- Improved expression timeouts to reduce overhead
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- Improved entity conversions with legacy schematics
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- Fixed a few issues with "//schem save" and certain filesystem setups
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- Fixed a few issues with the forest commands
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- Added -f flag to //count to allow fuzzy inputs
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- Fixed TrueZip region stores
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- Partial support for CubicChunks, only upwards directions
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- Update many messages throughout the plugin to use new text features of Minecraft
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- Added biome and entity storing to the Sponge schematics
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- Improve TileEntity conversions for legacy schematics
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- Fixed "//size" on clipboards
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- Fixed some locale related issues that could occur in some specific circumstances
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- Switched to a new command system, to allow more modern features such as completions
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- Fixed an issue with invalid blocks being fuzzy compared
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- Added proper world conversions for files being loaded with "//restore"
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- Fixed other small miscellaneous issues
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- Remove the final stage committer from the MultiStage reorder mode, as it was unnecessary
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- Added /we report, and move the reporting system into WorldEdit
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- Update draw.js, roof.js, and maze.js
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- Allow the 'leave-id' parameter of //move to be a pattern rather than just a block
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- Modularised masks and patterns, allowing plugins to register their own
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- Minor improvements to the server side CUI
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- Cleaned up the fuzzy blocks system
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- Improved the error shown when WorldEdit doesn't support the platform
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- Provide better caching with LastAccessExtent
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- Allow biome changes to be undone
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- Workaround for a Spigot bug where it incorrectly sends a few commands to the client for tab completion despite permissions
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- Fixed issue where blockbags were checked for items when a block didn't need to change
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- Added a "fast" mode for reordering blocks. In the future this will be the default as it is much faster, it just needs more testing.
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- Reordering blocks is what allows edits to not break signs off walls, or doors off the ground.
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- To enable, run //reorder fast
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- To disable, run //reorder multi
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- This affects all edits
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- You can disable reordering entirely if you know what you're doing, with //reorder none
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- Fixed a bug with Entity resolution
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- More gracefully handle errors if the world's palette is corrupt
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- Made BlockType lazily-loaded
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- Properly rotate blocks. This should be fairly future resilient and work with mods
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- Added a configurable timeout to expression evaluation
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- Edits are now batched by chunks and ordered by region files, improving performance
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- Improved the API around flushing edit sessions
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- Refactored the vector system to prevent bugs caused by confusion, and improve performance due to less memory allocation
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- Added a debug option to help developers find places they've forgotten to flush sessions that require flushing
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- Added partial diagonal direction support back to some commands (Was removed in WorldEdit 6)
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- Added //drawsel, a Server-Side WorldEditCUI for small cuboid selections (< 32x32x32)
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- Rewrote the block parser, now properly handles Minecraft 1.13 names (See this blog post for more information)
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- Switched to the Sponge Schematic format, as the MCEdit Schematic Format does not work in 1.13
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- Old schematics will be loaded and converted as best as possible
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- Major improvements to the API (See this blog post for more information)
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- Removal of all old deprecated code
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- Added /tracemask, to set masks used for brush tracing
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- Added suggestions to almost all commands
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- Allowed plugins to register their own masks and patterns
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- Removed command requirement for CUI
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- Added a permission node to set NBT data, allowing servers to disallow copying full chests etc
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- Made a few paged commands use -p for pages
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- Fixed //restore not working for very old chunks
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- Massively expanded the capabilities of apply and paint item brushes
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6.1
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- Added support for Spigot for MC 1.8.3 to 1.8.6.
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- Added rotation values to lit redstone torches.
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- Added banners to usesDamageValue properties list.
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- Added stone to usesData properties list.
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- Changed cycler tool to use undo sessions rather than changing the world directly.
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- Changed PEX support to use UUIDs wherever possible.
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- Fixed imprecise rotations.
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- Fixed incorrect support BlockBag and EditSession support in two of the tools.
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- Fixed entity rotation floating point issues.
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- Fixed button rotation and added support for up/down flipping.
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- Fixed armor stands being included //butcher by default.
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- Fixed /butcher text in the case of only one mob being killed.
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- Fixed entity counter for //remove and //butcher.
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- Fixed performance issues with some commands that use lists of entities.
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6.0.1
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- (Forge only) Add a permissions API (temporary) for interoperability.
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6.0.0
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- Update internal block lists for MC 1.8.
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- (Bukkit only) Added support for users of Spigot 1.8.
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- (Bukkit only) Fixed the missing configuration file.
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6.0-beta-1
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- Many major changes!
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5.6.3
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Note: We are working on WorldEdit 6.x so 5.x are maintenance releases and will
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mostly contain bug fixes and minor changes.
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- Added support for CraftBukkit 1.7.10.
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- Fixed activated hoppers rotating incorrectly.
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- Fixed listing schematics with directories in the folder.
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5.6.2
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- Backport 1.7.9 support to WE 5.x
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5.6.1
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- Added support for Minecraft 1.7.5 on Bukkit.
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- Added //flora command to place flora over grass.
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- Fixed //forest accepting the wrong arguments.
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5.6
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- Added //forest that generates a forest in a selection.
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- Added -s flag to //paste to select the pasted area.
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- Added //line command and EditSession method.
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- Added //curve.
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- Added 1.7 blocks, biomes, trees, and items.
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- Added a "hand" pseudo block type that uses the currently selected block.
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- Added a "pos1" pseudo block type, which uses the block type from the
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"primary position".
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- Added a //generatebiome command, which uses formulae to generate free-form
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biomes.
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- Added a check for both superperms and PEX directly to support older versions
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of PEX with inGroup.
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- Added a SolidBlockMask (#solid).
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- Added an item->block mapping for LocalPlayer.getBlockInHand().
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- Added colors for stained clay and carpet data values.
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- Added configuration option to set the default for the /up and /ceil commands.
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- Added data value mappings for certain blocks and made all other block types
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wildcard matches.
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- Added fly mode support for /up and /ceil,
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- Added hollow lines.
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- Added Line thickness support.
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- Added new log/leaves to floating tree remover tool.
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- Added non-cuboid support for //walls and //outline.
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- Added query{,Abs,Rel}(x,y,z,typevar,datavar) to the expression parser.
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- Added support for rotating hay blocks like logs.
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- Added usage of non-existent variables in all LValue expressions.
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- Changed /up and /ceil command to use glass block by default. Flight can be
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done via -f flag now.
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- Removed the /fill command as an alias of /material (which sets the brush
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material).
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- Fixed //deform not doing anything at all.
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- Fixed //walls on non-cuboid regions so that they no longer introduces gaps
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in walls beyond 45 degrees.
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- Fixed /ascend and /descend to use the height of blocks properly.
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- Fixed /green command so that it no longer affects permadirt and podzol.
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- Fixed bed rotation.
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- Fixed door rotation and disabled door y flipping.
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- Fixed forest generator to make trees under snow tiles.
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- Fixed head rotation.
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- Fixed lever rotation.
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- Fixed not flipping the center plane blocks.
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- Fixed snapshot restore now so it now obeys masks again.
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- Fixed some attachments that would result in items being dropped.
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- Fixed the query functions not comparing data values at all for their
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return values.
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- Fixed improper block probability patterns (i.e. 20%,10%grass) causing an error.
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- Fixed /we help not finding commands if uppercase names are used.
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5.5.8
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- Update for Minecraft 1.6.2 and 1.6.4
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- Made generation commands respect max-radius config setting
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- Fixed use-inventory overrides not being applied in certain cases
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- Made //move work with non-cuboid regions
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- Added a convex polyhedron selector
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- Made clipboard work with non-cuboid regions
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5.5.7
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- Update for Minecraft 1.6.1
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- Fixed a bug with GroupManager detection.
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- Added a coordinate argument for //chunk
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- Allowed cylinder selector to be changed to a rough polygon.
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- Fix a typo
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5.5.6
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- Updated for Minecraft 1.5.2.
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- Pistons can now be rotated with cycler tool.
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- Hoppers no longer lose orientation.
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- Using //setbiome now respects global biome masks.
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- Fixed an issue with certain blocks that had multiple
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possible TileEntities. (mods only)
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- Added console support for /remove command. (removes from ALL worlds).
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5.5.5
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- Updated for Minecraft 1.5.1.
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5.5.4
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- Fixed a bug caused by MC 1.5 where block updates were not being sent.
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5.5.3
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- Fixed the error caused by Bukkit's change of the TNT minecart API.
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- Added names for new items.
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5.5.2
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- Update to MineCraft 1.5.
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- Fixed //flip going the wrong direction in certain cases.
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- Fixed 4096 block id support in schematics and snapshots.
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- Fixed max-blocks-changed not being used.
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5.5.1
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- Added support for multiple versions of Minecraft. A folder will be created in
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plugins/WorldEdit/nmsblocks which contains different class files which will be
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dynamically checked for compatibility with the current minecraft version.
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- Added -d flags to //count and //distr, which allow separating blocks by data values.
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- Added a butcher brush (//brush butcher) which works like the command in a brush. The flags
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for the command can be passed an an argument for the brush.
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- Fixed an issue with use-inventory where container blocks will spill when being removed.
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- Added a setting to allow creative mode players to override use-inventory.
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5.5
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- Added failsafe for when Craftbukkit packaging switches versions. Note that using
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mismatched WorldEdit and CraftBukkit version will cause data to be lost when
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copy/pasting or loading certain blocks with advanced data.
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- Updated cardinal directions to match newer Notchian values.
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Using command that take a direction will now use these directions.
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- Add support for setting skull blocks. Syntax is skull:data|MobType|rotation. MobType
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can also be a player name.
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- Removed old permissions for jumpto and thru. You must now use jumpto.command
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or jumpto.tool respectively (or thru.).
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- Added -c flag to //size and //distr. Operates on the clipboard instead of
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current selection.
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- Added support for rotating wooden logs.
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- Add butcher-radius.maximum and butcher-radius.default to limits section of config.
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- Added -b flag to //butcher to specify ambient mobs (currently only bats)
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- Added -d and -n flags for //schematic list command. Sorts by date by newest/oldest.
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- Added a configuration option to allow symbolic links (for backups, schematics, etc)
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- Improved accuracy of command logging, as well as logging to file correctly. The
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worldedit.log file (by default) should now be useful.
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- Fixed //snow snowing on some blocks it shouldn't (like stairs)
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- For developers: Added a LocalPlayer argument to the constructors for EditSession in
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the factory. Also added @NestedCommand(executeBody=true/false) so that base commands
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can be executed if no subcommands are passed.
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5.4.5:
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- Fixed minor check issue with //center.
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5.4.4:
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- Added official support for Minecraft 1.4.
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- Added support for 4096 ID blocks (theoretically) in snapshots.
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- Fixed issue with block IDs being returned negative in snapshots.
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- Fixed //limit being overridden each time a LocalSession is fetched.
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- Added EditSessionFactory class for developers.
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Thank you to ammaraskar for his contribution.
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5.4.3:
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- Added block data support to BlockMask.
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- Added //center command to set blocks at the center point of a selection.
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- Correctly update session permissions on each operation.
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- Fix errors when trying to set invalid blocks.
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- Fix chests & similar not having their extended (tile entity) data being correctly copied back when the block currently in the location has the same type and data.
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- Added emerald as an alias for the emerald block.
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- Added string as an alias for the tripwire block (wire, not hook).
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Thanks for the contributions from aumgn
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5.4.2:
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- Fixed //gen not having a proper minimum parameter count of 2.
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- Added //re and //rep as aliases for //replace, and aliases /asc(end),
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/desc(end), and /j(umpto).
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- Fixed schematics not properly loading chests with the new code, meaning that
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enchantments and other properties were not always properly loaded.
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- Fixed -1 not being a valid data value in Block, which broke //replace.
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- Fixed snapshots to support custom blocks/tile entity data.
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- Updated bundled README.html to be current.
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5.4.1:
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- Fixed lingering 256 block ID restriction preventing block IDs up to 4095.
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- Fixed certain tile entity blocks not being set correctly.
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- Fixed schematic loading code not properly handling the AddBlocks section.
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5.4:
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- Added support for Minecraft 1.3.
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- Added improved, but experimental, support for custom blocks added by
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mods, and added by future Minecraft versions.
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- Added help to //schematic.
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- Added WECUI handshake option.
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- Added improved //schem list output.
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- Added configuration options for polygonal region limits.
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- Added -r to //schematic to ignore format checks.
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- Added //generate -c, which offsets the input coordinates from the selection
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center.
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- Added support for 4096 ID blocks.
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- Added support for data values > 127 in schematic files.
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- Added [g]closest(x,y,z,index,count,stride) to the expression parser.
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- Added an all parameter, and a message indicating its radius, to /butcher.
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- Added new "WorldEdit Foundation" classes to eventually replace the current
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block/world/etc. classes (for developers!).
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- Fixed a number of bugs in schematic handling that created errors.
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- Fixed issues with biome processing.
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- Fixed insufficient biome type checking.
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- Fixed the error for missing schematics, making it easier to understand.
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- Fixed snapshots not properly loading .mcr files.
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- Fixed //chunk switching from //sel extend to //sel cuboid.
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- Removed chat-based WECUI protocol (now replaced with packet 250).
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Thank you for the contributions from Ammar Askar (ammaraskar), aumgn,
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Jim Nordb<64> (Silentspy), snaxson, Socolin, and Zhuowei Zhang (zhuowei).
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5.3:
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- Made #region mask keep the region selected when the pask was added, and
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added #dregion mask that always uses the player's current
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selection
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- Allow inverted and under/overlay masks to affect masks, making them more
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flexible. This allows for things like /gmask !$biome and
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/gmask >>>#region
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- Added basic entity handling with copy and paste. Paintings do not currently
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respawn properly, entity pastes cannot be undone yet, and
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schematics do not yet store entities
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||
- Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
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- Cleaned up ContainerBlock inventory reading from NBT.
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||
- Added a command to list schematics and the abilitiy to autodetect schematic
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||
format when loading schematics
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||
- Added support for multiple schematic formats
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||
- Corrected flag checks for biome commands
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||
- Added allFlags setting to Command to prevent it from restricting allowed
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||
flags (for dveleopers!)
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||
- Make sure all WorldEdit files are in the plugins/WorldEdit folder
|
||
- Added initial support for plugin channels with WECUI
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||
- Remove error-prone redundancy in Polygonal2D min/max management
|
||
- Updated for SpoutVanilla changes
|
||
- Added Falling sand/gravel entities to /remove command
|
||
- Added support for new tree types to TreeGenerator and make adding more tree
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||
types later easier
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||
- Updated for changes to SpoutAPI
|
||
- Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees
|
||
- Fix bPermissions instanlled check
|
||
- Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a
|
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-g flag which allows butchering of iron and snow golems
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||
- Add FlatRegion interface and an associated iterator (for developers!)
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||
- Fix a NPE with brush using a global mask and no brush mask
|
||
- Fixed //shift not updating polygonal regions properly.
|
||
- Add support for expand with reverse dir for Cylinder & Ellipsoid
|
||
- Make inset/outset use varargs contract/expand, so they can be used with
|
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cylinders and ellipses.
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||
- Add positive() to Vector and Vector2D
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||
- In WorldGuard, teleport/spawn location yaw/pitch should now work.
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||
- Register command permissions, integrate with the Bukkit help API
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||
- Allow annotation-free registering of commands with other plugins
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||
(for developers!)
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- Added default radius setting for butcher and added permissions for killing
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pets, npcs, and non hostile animals.
|
||
- Added support for new Anvil saving format, fixed old chunk saving format.
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- Clean up some stray 128 values and update the fallbacks to 256
|
||
- Add support for 1.2.4 and newer
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- Updated for new 1.2 and 1.2.4 blocks, items, and mobs
|
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- Fix Dispensers, Furnaces and remove redundant casts.
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||
- Fix restoring enchantments from snapshots/schematics.
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- Made tree planter tool try 10 times to make the tree before giving up.
|
||
|
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Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for
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their contributions
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||
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5.2:
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||
- Made BlockBag use WorldVectors for add(Single)SourcePosition
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||
- Fixed north face not being set with non-singleblockpatterns.
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||
- Moved the block data check to LocalWorld, adding preliminary support for
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||
custom blocks.
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||
- Lookup by id if the string passed to Block/ItemType.lookup() is an integer
|
||
- Fixed issues with //replace.
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||
- Factored lookup code from BlockType and ItemType into a method in StringUtil.
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||
- BaseBlock changes
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||
- Properly escape cuipattern
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||
- Fix handling of empty strings passed to Block/ItemType
|
||
- Improved formatting and performance of YAMLProcessor when no comments are
|
||
present.
|
||
- Added bPermissions support
|
||
- Update for new events system
|
||
- Fixed /scriptname.js and no-double-slash settings not working
|
||
- Corrected usage message for maze.js
|
||
- Fixed mimimum height check for cylinder generation
|
||
- Get the items to be dropped for a block break from Bukkit
|
||
|
||
5.1.1:
|
||
- Fixed some compatibility issues with SpoutPlugin
|
||
- Readded Permissions 2/3 support
|
||
- Fixed an issue with CylinderRegion
|
||
|
||
5.1:
|
||
- Added a //help command (alias /we help).
|
||
- Fixed a NullPointerException in conjunction with CraftBook.
|
||
- Added support for console commands to WorldEditPlugin.
|
||
- Made /butcher, /searchitem (and /search) and /worldedit (and /we) work on the
|
||
console.
|
||
- Fixed //stack -s (again).
|
||
- Added a thickness parameter to //hollow.
|
||
- Added a block/pattern parameter to //hollow.
|
||
- Added a -l flag to /butcher, which spawns fake lightning on all killed
|
||
entities.
|
||
- Added support for dynamic command registration.
|
||
- //sel poly now keeps the previous selection, converting its outline into a
|
||
polygon if necessary.
|
||
- Fixed //sel selection clearing not being dispatched to CUI.
|
||
- Improve zip file recognition.
|
||
- Added WECUI protocol version support. Eventually, this will disable WECUI
|
||
until the user updates, but not yet.
|
||
- Added //desel and //deselect as aliases for //sel
|
||
- Added a gravity brush.
|
||
- Added support for ellipsoid and sphere selections.
|
||
- Add cuiVersion to LocalSession and set it via incoming CUI event Refactor
|
||
region selectors to handle legacy versions a bit better. Because chat
|
||
doesn't allow the section sign to be sent, I have to send non-color codes. Meh. closes #158
|
||
- Some region selection fixes
|
||
- Removed redundant line from README.md.
|
||
- Add a cylindrical region selector.
|
||
- Added initial SpoutAPI compatibility
|
||
- Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972
|
||
- Improved output of YAMLProcessor and added support for root-level comments.
|
||
(for developers!)
|
||
- Removed support for Permissions2/3
|
||
- Performance improvements
|
||
- 1.1 compatibility
|
||
Thanks to everyone for their contributions:
|
||
rjwboys, yetanotherx, and GiCodeWarrior
|
||
|
||
5.0:
|
||
- Added a //g[en[erate]] command that can generate a shape given a formula
|
||
- Added a //deform command that deforms the current selection given a formula
|
||
- Added a //hollow command, which hollows out the object contained in the selection.
|
||
|
||
- Added /snapshot sel, which preselects a snapshot for future operations
|
||
- Added //sel extend, which activates cuboid selector where you can extend
|
||
selections by right-clicking.
|
||
- Added -a and -n flags to //butcher to kill animals and NPCs, respectively
|
||
- Added support for stretched cylinders to //cyl and //hcyl (use //cyl x,z)
|
||
- Added sound and particle effects for the super pickaxe
|
||
- Added l[eft], r[ight], b[ack] and f[orward] to the commands that take a direction.
|
||
- Added an expression parser (for developers!)
|
||
- Added a YAML library (for developers!)
|
||
- Added extended help to commands manager (for developers!)
|
||
|
||
- Support for the new blocks/items/mobs that were added with Minecraft 1.0
|
||
- Support for non-128 world heights
|
||
- Block queues are now flushed based on attachment to other blocks. This should
|
||
fix doors popping out.
|
||
- Made blockbag (take blocks from inventory) system more consistent.
|
||
- Made some commands' syntax error messages more elaborate and useful
|
||
- Made /green break on liquids.
|
||
- Improved interaction with permission plugins
|
||
- Improved negated node support for Bukkit's permissions system
|
||
- Changed the WEPIF interface (for developers!)
|
||
|
||
- Fixed data value handling for fire, chest, reed and jukebox
|
||
- Fixed config file generation on windows
|
||
- Fixed some navigation wand (compass) quirks
|
||
- Fixed the tree remover tool for large forests
|
||
- Fixed //stack -s to actually shift the selection to the end of the stack
|
||
- Bug fixes
|
||
Thanks to everyone for their contributions:
|
||
KenanY, Megalin, wizjany and ZachBora
|
||
|
||
4.7:
|
||
- Added support for all the new items and blocks
|
||
- Added multiworld permissions support to WEPIF
|
||
- Added superperms and native PEX support to WEPIF
|
||
- Added /range command for brushes
|
||
- Added multiworld snapshot support (check the new structure on the wiki!)
|
||
- Added //naturalize command (makes stone/dirt/grass layers)
|
||
- Added a //farwand tool, allows selecting pos1 and pos2 at a distance
|
||
- Added a //lrbuild tool, allows "placing" and
|
||
"destroying" blocks at a distance
|
||
- Added /pyramid and /hpyramid generators
|
||
- Added underlay and overlay masks
|
||
- Added a /green command (adds a layer of grass on top of landscape)
|
||
- Added polygon support to the WorldEdit CUI
|
||
- Moved config permissions system and other WEPIF configuration to the
|
||
wepif.yml file
|
||
- Improved command logging to additionally log the position and region of
|
||
the player
|
||
- Added -n flag to //smooth (smooth only natural terrain)
|
||
- Improved item/block name matching
|
||
- //pos1 and //pos2 now accept an x,y,z arguement to
|
||
select arbitrary coordinates
|
||
- Non-integer (decimal) radii now work in cylinders, spheres, fill, drain, etc
|
||
- Added -s flag to //chunk (select all chunks in current selection)
|
||
- Block patterns now can be used in //replacenear, //walls, and //outline
|
||
- Block damage values can be used in //replace and //replacenear
|
||
- Added -p flag to flip, flipping the clipboard offset around the player
|
||
- Allowed performing //undo from other player's sessions
|
||
- Added ellipsoid support to //sphere and //hsphere (use //sphere x,y,z)
|
||
- Entity /remove command can now remove "xp", for xp orbs
|
||
- Using //set mobspawner is no longer case sensitive for mob type
|
||
- The /deltree tool now deletes floating mushrooms as well
|
||
- Added value flag support to the command system (for developers!)
|
||
- Fixed superpickaxe dropping the wrong items sometimes
|
||
- Fixed errors when manipulating note blocks
|
||
- Fixed cylinders generating too short
|
||
- Fixed inaccurate polygon edges
|
||
- Fixed flipping of signs and doors
|
||
- Fixed manipulating blocks in unloaded chunks
|
||
Thanks to everyone for their contributions:
|
||
zml2008, wizjany, TomyLobo, Nichts, mrapple, jjkoletar, robinjam, jascotty2,
|
||
Hretsam, Elizacat, masteroftime, x1337x, TLUL, Droolio, ZerothAngel, md-5,
|
||
and t3hk0d3
|
||
|
||
4.6:
|
||
- Updated for Minecraft 1.6.
|
||
- Added flood fill tool. Use /floodfill <block> <radius> and right click blocks
|
||
to flood fill them.
|
||
- Added //gmask to set a *GLOBAL* mask that affects nearly ALL operations.
|
||
Now you can confine //sphere to a region or create //walls that do not
|
||
replace existing blocks.
|
||
- Added a region-based mask that confines changes to the current region
|
||
(when the mask is set).
|
||
- Added support for combining masks, i.e. /mask #region rock,brick
|
||
- Added //fast mode, which allows the server to skip the dirtying of chunks.
|
||
This means that you have to rejoin to see changes though, but most
|
||
operations are doubled in speed. This only applies to the Bukkit version
|
||
at the moment.
|
||
- Changed the block type check to be implementation-dependent. The Bukkit
|
||
plugin now checks Bukkit's Material.
|
||
- Added -p flag to //butcher to kill pet wolves. Thanks to wizjany.
|
||
- Added -s flag to //move and //stack to move the selection along with the
|
||
blocks. Thanks to wizjany.
|
||
- Made CUI selection clear on disable (including Bukkit's /reload).
|
||
Thanks to wizjany.
|
||
- Added "deltree" tool for removing floating trees. Thanks to moo0.
|
||
- Added rotation support to redstone repeaters.
|
||
- Fixed //expand vert not updating client.
|
||
- Fixed the issue with log files not being closed on unload in Bukkit.
|
||
Thanks to stoneLeaf.
|
||
- Fixed history size being 0 with old config files.
|
||
|
||
4.5:
|
||
- Fixed the IllegalAccessException with /remove (hopefully).
|
||
- Removed wolves from /butcher. There's no way to check if a wolf is owned
|
||
or not in Bukkit yet.
|
||
- Added permission checks for tools on use, so now if you switch world or
|
||
lose your permissions, you lose your tools.
|
||
- Added expiration timer to sessions. Sessions will now last up to 10 minutes
|
||
(by default) before removed, so you can quickly disconnect (or crash) and
|
||
come back and still maintain your history.
|
||
- Removed minimum cap on history size (now you have history sizes under 15).
|
||
|
||
4.4.1:
|
||
- Maven-built release.
|
||
- Sun Rhino removed.
|
||
|
||
4.4:
|
||
- Updated for Minecraft 1.5.
|
||
- Updated for latest Bukkit.
|
||
- Add cycling for wall signs and steps.
|
||
- Fixed rotating wall signs.
|
||
- Fixed exception thrown by commands with multiple spaces between arguments.
|
||
|
||
4.3:
|
||
- Updated for Minecraft 1.4.
|
||
- Added support for newer versions of Permissions.
|
||
- Took polygon-in-point algorithm from WorldGuard, which is a minor
|
||
improvement. Please submit a better algorithm that properly handles edges!
|
||
- Fixed WorldEdit unpacking the wrong config.yml.
|
||
- Added improved selection getting/setting API.
|
||
- Diagonal stacking added (not up or down yet) (thanks Valentin Stahlmann!)
|
||
- Palette option added to draw.js (thanks J0s3f!)
|
||
- CraftScripts: Made EditSession.rawSetBlock() public.
|
||
|
||
4.2:
|
||
Bukkit users: Minimum build #: 541
|
||
- Changed the compass so that left click is /jumpto and
|
||
right click is /thru.
|
||
- Add a basic API method to get a player's selection region.
|
||
- Added shortcut fire extinguisher brush.
|
||
- Added //regen to regenerate an area.
|
||
- Added McRegion support to /chunkinfo.
|
||
- Added /snap before [date] and /snap after [date].
|
||
Example: /snap before last Monday 2am
|
||
- Added /worldedit tz to set your timezone. It currently does not persist
|
||
yet. Example: /we tz america/los_angeles
|
||
- Fixed block mine drops for 1.3.
|
||
- Possibly fixed item dropping with undo/redo.
|
||
- Fixed the permissions resolver not being loaded if it was loaded after
|
||
a plugin was enabled or re-enabled.
|
||
- Removed GroupUsers support.
|
||
- Added some support for the WorldEdit client-side UI (CUI) protocol.
|
||
|
||
4.1:
|
||
- Added McRegion support.
|
||
- Optimized the case when worlds were not in the root directory of a zip.
|
||
- Fixed snapshot restoration not working on sign blocks and other special
|
||
tile entity blocks.
|
||
- Added beds as a place-last block.
|
||
- Fixed beds and redstone repeaters not being set.
|
||
- Added an alias for wool colors as though they were blocks, so you can now
|
||
do //set blue, etc.
|
||
- Removed "blue" as an alias for lapis lazuli.
|
||
|
||
4.0-beta8:
|
||
- Added things for CraftBook.
|
||
|
||
4.0-beta7:
|
||
- Added 1.3 block support.
|
||
|
||
4.0-beta6:
|
||
- Fixed //count being ///count.
|
||
- Added a workaround to the fact that Minecraft no longer sends a block
|
||
dig packet for bedrock. WorldEdit now detects if you're hitting bedrock,
|
||
but it may not be entirely accurate (torches will trick it!).
|
||
- Removed /t on request of Kainzo.
|
||
- Fixed second position setting commands saying position one instead of two
|
||
when selecting cuboids.
|
||
|
||
4.0-beta5:
|
||
- Fixed permissions with brush commands.
|
||
|
||
4.0-beta4:
|
||
- /b changed to /br.
|
||
|
||
4.0-beta3:
|
||
- Fixed BLOCK_DAMAGED bug.
|
||
- Fixed command conflicts.
|
||
|
||
4.0-beta2:
|
||
- Fixed issue with too many commands being put into plugin.yml, causing
|
||
conflicts with other plugins.
|
||
- //size works properly again.
|
||
- /search is now an alias for /searchitem.
|
||
|
||
4.0-beta1:
|
||
- Added /remove command to remove entities (paintings, items, minecarts,
|
||
boats, arrows, and primed TNT).
|
||
- /butcher now works for slimes and ghasts and will no longer drop items.
|
||
- The tool system has been overhauled so that when you use a tool, it gets
|
||
bound to your currently held item. For example, you could bind the tree
|
||
tool to a wooden sword and the brush tool to a diamond axe.
|
||
- Brush commands have been broken up. Use /brush, /mat, and /size to adjust
|
||
a brush's settings. A different brush can be bound to different items.
|
||
- //wand now gives the wand item directly.
|
||
- New mask support allows you to filter the blocks that would be changed.
|
||
This currently only works for brushes.
|
||
- Added some API methods.
|
||
- Added multiple undo/redo.
|
||
- Added -c flag to //distr to print to console.
|
||
- Added //outset and //inset commands to quickly adjust the size of
|
||
the current selection.
|
||
- Snapshot commands now are nested under /snap and /snapshot commands.
|
||
- Changed super pickaxe mode command to /sp.
|
||
- Added history size configuration option.
|
||
- //size is currently /m due to a bug.
|
||
- Added smooth brush.
|
||
- Added /we version and /we reload.
|
||
- Added 'no-op-permissions' setting for Bukkit.
|
||
- Added polygonal regions. These are still in development as they are
|
||
a bit inaccurate at the moment.
|
||
- Updated WorldEdit for Bukkit.
|
||
- Improved parsing of block pattern/data syntax.
|
||
- Improved block and item name list.
|
||
- Improved debugging messages (if that's enabled).
|
||
|
||
3.2.2:
|
||
- Updated for Bukkit commit 8ccfad945663cd0ea60531b085748c81fc6fefb8.
|
||
|
||
3.2.1:
|
||
- Added version information for SP.
|
||
- Improved Bukkit performance drastically.
|
||
|
||
3.2:
|
||
- Fixed /forestgen having an incorrect number of maximum arguments.
|
||
- Re-added Sun Rhino implementation as a separate library bundled in
|
||
during creation of the .jar.
|
||
- Unified file selection and checking API.
|
||
- Fixed CraftScripts not properly loading files from the current
|
||
working directory as defined by the implementation.
|
||
- Enabled queue on EditSessions given to scripts.
|
||
- Improved draw.js to be more user friendly.
|
||
- Fixed /forestgen having an incorrect number of maximum arguments.
|
||
- Fixed /removenear not taking a default size argument.
|
||
- Improved overall performance.
|
||
|
||
3.1:
|
||
- Added more tree generators. /tree [type] and
|
||
/forestgen [size] [type] [density] are the new commands.
|
||
- No longer using the internal Rhino JavaScript engine, so Windows users
|
||
will now have to download Rhino separately to use scripting.
|
||
|
||
3.0:
|
||
- Added /searchitem or //l command to lookup items and block by name and ID.
|
||
- Added block data cycling super pickaxe tool. (/cycler)
|
||
- Added //paste [-ao] syntax to paste without air and at origin.
|
||
- Added support for //stack [-a] to not stack air.
|
||
- Added the ability to configure the schematic and CraftScript directories.
|
||
- Added better support for cake, added some more block/item aliases.
|
||
- Added support for rotation block orientation with the rotate and flip
|
||
commands (now stairs, torches, etc. will rotate correctly).
|
||
- Added distance to //size.
|
||
- Added more brush shapes (hollow sphere, cylinder, hollow cylinder,
|
||
and clipboard) for the brush tools.
|
||
- Added in a valid block ID check.
|
||
- Added debugging information for when no snapshots could be found.
|
||
- Added pattern support to //overlay (i.e. //overlay 3%torch,97%air).
|
||
- Added a clipboard pattern (//set #clipboard) -- useful for repeating
|
||
patterns over an area.
|
||
- Changed the arm swing tools to also work on right click.
|
||
- Improved block drop list (thanks to Gunther De Wachter).
|
||
- Fixed scripting.timeout setting taking no effect.
|
||
- Fixed group checking with Permissions.
|
||
- Moved commands around in the code and added hierarchical permissions
|
||
support in the process. All permission systems supported by WorldEdit
|
||
(and utilizing plugins) support hierarchy, regardless if they really
|
||
do or not. WorldEdit will simulate hierarchy as required.
|
||
|
||
2.15.2:
|
||
- Minor additions for ease of integration.
|
||
|
||
2.15.1:
|
||
- Fixed /script.js shortcut not stripping forward slashes.
|
||
- Changed some internal working directory handling code to better support
|
||
single player modifications.
|
||
|
||
2.15:
|
||
- Added roof.js by Bentech. It makes a roof over your selection.
|
||
- Added wool as an alias for cloth.
|
||
- Added support for specifying color names instead of data values for cloth.
|
||
- For the brush tools and the compass, you now have to SWING with your arm.
|
||
- Right click with the compass now toggles between /thru and /jumpto.
|
||
- The algorithm for /thru was improved.
|
||
- Fixed quickshot.js not reading notes correctly.
|
||
- Fixed /butcher. (I also added necessary methods to Bukkit so you now
|
||
have to update that too.)
|
||
- draw.js now supports orientation and choses white wool for white pixels
|
||
instead of pink! (Thanks to Dean Ward.)
|
||
- Improved /info tool to handle more block data.
|
||
- Changed /s to /.s to avoid conflicts.
|
||
- Now you can use /script.js directly as a command.
|
||
- Improved /info tool to handle more block data.
|
||
|
||
2.14.2:
|
||
- Fixed array out of bounds error with snapshots.
|
||
|
||
2.14.1:
|
||
- Improved some error messages.
|
||
- Fixed snapshots not supporting all block types.
|
||
- Fixed forest generator.
|
||
|
||
2.14:
|
||
- Added full block data support (furnaces, note blocks, etc.) for Bukkit.
|
||
- Added /s to repeat last script.
|
||
|
||
2.13:
|
||
- Scripting support is back!
|
||
- Colored cloth blocks should now work.
|
||
- Fixed issue where the command's arguments were printed to chat when
|
||
you also did not have permissions.
|
||
|
||
2.12:
|
||
- Added new flat file permissions resolver, added * support for
|
||
ConfigurationPermissionsResolver.
|
||
- Added support for Niji's permission system.
|
||
- Fixed bad list to array conversion in ConfigurationPermissionsResolver.
|
||
- Fixed default permissions with the built-in permission resolvers.
|
||
- Fixed issue with BlockWorldVector causing java.lang.VerifyError due to
|
||
how Bukkit loads plugins.
|
||
- Ops now have all permissions.
|
||
- Changed /reload WorldEdit to /reloadwe.
|
||
- Moved WorldEdit to use Bukkit's command registration. Let's hope
|
||
this didn't break things.
|
||
|
||
2.11:
|
||
- Ported over toi's ray tracing code so that it's now included in
|
||
WorldEdit. This will make porting WorldEdit to single player
|
||
and other platforms easier.
|
||
- Fixed NullPointerExceptions that appeared while saving a chest.
|
||
- Fixed NullPointerExceptions in some super pickaxe modes, made arm swing
|
||
handler get called on item usage. This means that you can use
|
||
/brush and /rbrush now but you right click in the air instead of
|
||
swinging your arm.
|
||
- Made super pickaxe arm swing and right click modes mutually exclusive.
|
||
- Added the navigation wand. Normally a swing of your navigation wand
|
||
would call /jumpto, but in the mean time you have to right click.
|
||
|
||
2.10:
|
||
- Inventory support now works for Bukkit.
|
||
- Now /jumpto and /thru works.
|
||
- Now prints an error message if permission is not available.
|
||
- Added support for cloth color with the super pickaxe drops.
|
||
- Updated GroupUsers support to use GroupUsers' new API. GroupUsers
|
||
must be updated as well.
|
||
- Added wand-item to default config.yml.
|
||
|
||
2.9:
|
||
- Added pine tree tool.
|
||
- Bukkit: Added support for GroupUsers. If GroupUsers is not present,
|
||
WorldEdit will fall back to its own permissions system.
|
||
- Bukkit: Added sign support for Bukkit.
|
||
|
||
2.8.1:
|
||
- Added some extra functions to Vector for WorldGuard.
|
||
- Made setup easier and less confusing.
|
||
|
||
2.8:
|
||
- Improved Bukkit support.
|
||
|
||
2.7.2:
|
||
- Fixed permissions checking for individual commands.
|
||
- /butcher should now kill animals again.
|
||
- /thru should now treat torches and such as pass-through blocks.
|
||
|
||
2.7.1:
|
||
- Added tree and item drop support for the Bukkit version.
|
||
|
||
2.7:
|
||
- Added sphere brush tool. Use /sphere <id> [radius] [noReplace?] to
|
||
enable it and /none to disable it (note: /none also disables the
|
||
right click super pickaxe tool). The brush tool builds a sphere at the
|
||
location that you are looking at. For the last argument, put "true"
|
||
or "yes" to prevent the brush from replacing non-air blocks.
|
||
- Changed water to be considered a pass-through block. This means that
|
||
/thru, /jumpto, and such commands will ignore water.
|
||
- /tree now makes regular tree and /bigtree makes big trees. /forestgen
|
||
will still make big tree forests.
|
||
- The block replacer tool should now support inventory.
|
||
- Fixed the NullPointerException with /jumpto and similar commands.
|
||
- Made handling of non-right angles in getDirection() return more
|
||
relevant errors. Now //stack and similar commands won't give you the
|
||
cryptic error of "Unknown direction: me".
|
||
- Updated sample worldedit.properties file.
|
||
|
||
2.6:
|
||
- Removed 'air' prefix from commands. Now //pasteair is just //paste,
|
||
//moveair is just //move, etc.
|
||
- Made /worldeditselect permission more encompassing, now including //chunk,
|
||
//expand, and //contract.
|
||
- Added syntax for //expand <amt> <reverse-amt> <direction> which allows
|
||
you to expand in two directions at once. This also works for //contract.
|
||
- Added //expand vert|vertical to expand the selection from top to bottom.
|
||
- Added /thaw to reverse /snow.
|
||
- Fixed WorldEdit not handling ice removal well.
|
||
- Fixed some inaccuracy problems regarding player positions caused by a
|
||
recent update.
|
||
- Fixed the tree generator.
|
||
- Code reorganized a little more.
|
||
|
||
2.5.1:
|
||
- Fixed the WorldEdit bridge used by CraftBook and other plugins.
|
||
- Fixed issues with permissions where the only reliable permission was
|
||
/worldedit.
|
||
|
||
2.5:
|
||
- Fixed issues with permissions not being read correctly.
|
||
- WorldEdit is now world-aware (not that the Minecraft server is).
|
||
- Abstracted super pickaxe mode/tools and changed commands to /tree, /info,
|
||
/none, /single, /area, and /recur.
|
||
- New /repl super pickaxe tool.
|
||
- Now bundling JNBT.
|
||
- Add a very rudimentary command line program that will check the integrity
|
||
(a very basic integrity check) of a world.
|
||
|
||
2.4:
|
||
- Added the ability to use (require) inventory with operations, preventing
|
||
people from setting blocks that they don't have.
|
||
- Simplified the max blocks change limit to be binary (either you have it or
|
||
not). Also separated the 'max' limit and the 'default' limit in terms
|
||
of configuration. This means that the WorldEdit restrictions file is
|
||
no longer used.
|
||
- A large part of the code was moved around (again) to make porting
|
||
WorldEdit to other modding APIs easier, but this means that something
|
||
may have broken.
|
||
- Chest handling was rewritten for Minecraft beta, so it should be
|
||
reliable now and not cause exceptions.
|
||
- Item damage is now managed by WorldEdit's chest handling APIs.
|
||
- Worked around an issue with the java.util.zip implementation that
|
||
caused ZIP files containing backslashes to not work correctly.
|
||
- Changed the TrueZip support to use the API for java.util.zip, meaning
|
||
some bugs should be fixed.
|
||
- Made all commands support double forward slashes as the command prefix.
|
||
|
||
2.3.4:
|
||
- Fixed issues with chests.
|
||
- Added configuration option that disables the "//" prefix and lets you use
|
||
single forward slashes too.
|
||
|
||
2.3.3
|
||
- Updated for beta.
|
||
- Fixed error caused by not specifying a mob spawner type when using mob
|
||
spawner blocks.
|
||
- Improved version detection to be more reliable.
|
||
- Fixed incorrect item drops for the super pickaxe.
|
||
|
||
2.3.2:
|
||
- Fixed the history/queue array lists being iterated in the wrong direction.
|
||
//move should be fixed as a result.
|
||
|
||
2.3.1:
|
||
- Updated for b129+ and v0.2.6_02.
|
||
|
||
2.3:
|
||
- Blocks should now be set and removed correctly so that they don't
|
||
drop items.
|
||
- /fixwater and /fixlava should no longer cross solely diagonally connected
|
||
pools.
|
||
- Fixed //smooth lifting water upwards.
|
||
- Added //shift to move the selection.
|
||
- Added //flip to flip the clipboard.
|
||
- ; instead of | can be used when specifying extra tile entity data
|
||
for blocks that support them.
|
||
- Items are now dropped by the super pickaxe (configurable).
|
||
- The info tool is governed by the permission /infotool and the tree tool
|
||
is now goverened by the /treetool permission.
|
||
- New info tool (//tool info) that tells you information about the block
|
||
that you right click with a pickaxe on, including the type of mob
|
||
spawned by a mob spawner.
|
||
- Mob spawners are now supported for all operations. To specify a mob type,
|
||
use syntax like //set mobspawner;Pig or //set mobspawner|Pig
|
||
- Added a catch for the IOException now thrown by recent versions of hMod.
|
||
|
||
2.2.1:
|
||
- Fixed compatibility with server v0.2.5.
|
||
|
||
2.2:
|
||
- Added Grum's //smooth command to smooth terrain. Select the entire area
|
||
and use //smooth on it, perhaps specifying a number of iterations,
|
||
with a larger number of iterations meaning a smoother terrain. Trees and
|
||
other blocks like fences currently do not drop.
|
||
- Fixed output messages for //pos2 and //hpos2 when used.
|
||
- Updated for server version 0.2.5.
|
||
|
||
2.1:
|
||
- Switched usage of HashMaps to double ArrayLists in the history function,
|
||
increasing the speed of everything by up to 20x.
|
||
- The data values of blocks that use them won't be set anymore, decreasing
|
||
the packet spam generated.
|
||
- Added //fillr that recursively fills (it's //fill except it will
|
||
fill nooks and crannies).
|
||
- Fixed /unstuck lifting you when you weren't stuck.
|
||
- Added a filename character whitelist to schematic saving/loading
|
||
routines. (regex: ^[A-Za-z0-9_\- \./\\'\$@~!%\^\*\(\)\[\]\+\{\},\?]+$)
|
||
- Expanded the character whitelist for snapshot names (to the same as the
|
||
one for schematic saving/loading).
|
||
- .schematics now save original copy offset.
|
||
- Added //count that counts the number of blocks in a region.
|
||
- Added //distr that prints the distribution of blocks in a region.
|
||
- Added /butcher to kill all/nearby mobs.
|
||
- Added mob killing to the super pickaxe.
|
||
|
||
2.0.2:
|
||
- Fixed issues with /listsnapshot and //restore not working.
|
||
- Fixed help for //expand and //contract.
|
||
- /jumpto should work reliably again.
|
||
|
||
2.0.1:
|
||
- Fixed the issue with the super pickaxe not working with bedrock.
|
||
- Fixed an issue with the recursive super pickaxe not working properly.
|
||
- Added an argument to /listsnapshots to show more snapshots.
|
||
- Added an argument to //restore that lets you select a snapshot for
|
||
restoring without //use.
|
||
|
||
2.0:
|
||
- Added help message to //load telling users about //paste.
|
||
- Added Notch tree planting tool mode with the right click of the pickaxe.
|
||
(Undo is supported!)
|
||
- Added recursive super pickaxe mode that destroys blocks adjacent,
|
||
destroying only blocks of the same type as the block that you clicked on
|
||
- Added area super pickaxe mode that destroys a cuboid area on use,
|
||
destroying only blocks of the same type as the block that you clicked on.
|
||
- Added pasting at origin and saving origin to .schematics.
|
||
- Added /chunk to select all the blocks inside the chunk that you are in.
|
||
- Shortcut /replacenear lets you replace nearby blocks.
|
||
Example: /replacenear 50 rock glass
|
||
- /ascend, /descend, and /unstuck now detect pass-through blocks better.
|
||
- Added /up to go up some distance.
|
||
- Added /snow command to overlay snowfall and freeze lakes in the area.
|
||
- Both /pinegen and /forestgen (now) have a density argument. Values
|
||
between 0 and 100 are accepted.
|
||
- Changed old forest generator command to /pinegen.
|
||
- Changed /forestgen to generate forests using Notch's tree algorithm
|
||
(fully undoable).
|
||
- Improved speed of commands that iterated over cuboids by 5-40%.
|
||
- Support for setting random block content with //set.
|
||
Example: //set 5%diamondore,95%glass
|
||
Numbers don't have to add up to any particular number.
|
||
- Block IDs are now resolved with hMod as well, should it fail to resolve
|
||
with WorldEdit.
|
||
- Added support for replacing a list of blocks with //replace.
|
||
- Added register-help configuration to prevent WorldEdit commands from
|
||
showing up in help.
|
||
- /ascend, /descend, and /unstuck now clamp Y to >= 0.
|
||
- Added /worldeditselect permission that will give users access to all
|
||
commands and functions that let you define selections.
|
||
- Point selection functions now emit the coordinates.
|
||
- //size now displays coordinate information.
|
||
- Added per-group block change limit restrictions support.
|
||
- Possibly added .tar.bz2/tar.gz support. Untested and highly
|
||
unrecommended.
|
||
- Added command logging setting and logging to file.
|
||
- Added max-radius configuration to clamp radii and sizes.
|
||
- Added /fixlava.
|
||
- New /ex area fire extinguisher command (shortcut to /removenear fire 40).
|
||
- Added class to access WorldEdit selections from other plugins.
|
||
- //contract and //expand argument orders swapped to go with the other
|
||
direction commands like //stack.
|
||
- Super pickaxe now ignores TNT. (Before it caused ignition on client-side
|
||
only).
|
||
- Y coordinates are now clamped between 0 and 127 when blocks are set
|
||
by WorldEdit. This fixes some exceptions.
|
||
- Expanded the priority block list significantly to handle more block types.
|
||
- .schematic load/save error messages are now more descriptive.
|
||
- Fixed iron pick axe not working as a super pickaxe.
|
||
- Plugin .jar renamed from SMWorldEdit to WorldEdit as it was confusing.
|
||
- WorldEdit version is now printed on load.
|
||
|
||
0.13.2:
|
||
- Added support for the new block types from the Halloween update.
|
||
|
||
0.13.1:
|
||
- Updated for b123.
|
||
- New /pumpkins command. Happy Halloween!
|
||
- //fill now uses its own stack so that it doesn't cause stack overflow
|
||
errors for overly large regions.
|
||
- For commands that look for a block ID (//replace, /removenear), it will
|
||
no longer check against the WorldEdit block restriction list.
|
||
|
||
0.12
|
||
- Added /listchunks
|
||
- Added /delchunks (creates a shell script).
|
||
|
||
0.11:
|
||
- New TrueZIP support.
|
||
- Fixed the issue with certain blocks dropping items (torches, etc.).
|
||
- Chests are partially supported. Double width chests don't paste too well yet.
|
||
- //expand and //contract are now bounded on the Y-axis.
|
||
- Cactus was removed from the list of allowed blocks.
|
||
|
||
0.10:
|
||
- Issues with the permissions regarding the super pick axe mode and
|
||
the edit wand have been resolved.
|
||
- For the super pick axe to destroy bedrock, permission must be given for
|
||
/worldeditbedrock.
|
||
- Added /chunkinfo to tell you information about the chunk that you are in.
|
||
- Added support for restoring regions from a backup. /listsnapshots, //use,
|
||
and //restore have been added.
|
||
- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block
|
||
that you are looking at.
|
||
- Added /jumpto to go to the spot that you are looking at.
|
||
- Added /thru to go through the wall in front of you.
|
||
- Added /ceil to get to the ceiling of a room.
|
||
|
||
0.9:
|
||
- Giving permission to just /worldedit is now enough to have access to all
|
||
WorldEdit commands.
|
||
- The super pickaxe toggle command has been changed to //, but the old "/,"
|
||
command will continue to work. When assigning permissions, give access to //
|
||
- Added //move and //moveair to move the selection.
|
||
- Fixed the help for //wand.
|
||
- Fixed a bug that caused commands to be case sensitive.
|
||
- Permissions for the non-air command (i.e. //stack vs //stackair) now
|
||
extend to the air command.
|
||
- Added /removenear to remove nearby blocks of a type.
|
||
- Fixed the incorrect help for some commands.
|
||
- Added //cyl and //hcyl to generate filled and hollow circles and cylinders.
|
||
- Added //sphere and //hsphere to generate filled and hollow spheres.
|
||
- Added //walls to generate the sides of a cuboid region.
|
||
|
||
0.8.3:
|
||
- //rotate fixed.
|
||
- Fixed some floating point inaccurracy errors.
|
||
- Exceptions are now caught when handling commands so that they can be
|
||
reported to the current user.
|
||
|
||
0.8.2:
|
||
- Signs that are not in a loaded chunk will no longer cause an exception.
|
||
- /unstuck, /ascend, and /descend are more accurate now. /descend also
|
||
won't drop you from 20 feet up and it won't drop you into the void anymore.
|
||
|
||
0.8.1:
|
||
- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).
|
||
|
||
0.8:
|
||
- All operations now implicitly support working with block data, including
|
||
sign text. This applies to .schematic loading and saving.
|
||
- Scripting support has been removed. It may return in the future, possibly
|
||
as an additional plugin.
|
||
- /edit command prefix was changed to //.
|
||
- Added //expand and //contract to expand and contract the selected region.
|
||
- Fixed help for //stack and //stackair.
|
||
- Added /ascend to ascend to the next level up.
|
||
- Added /descend to descend down a level.
|
||
- Added /toggleeditwand to toggle use of the toggle wand.
|
||
- Re-implemented /forestgen in Java.
|
||
- Added /editrotate to rotate the clipboard around the minimum position.
|
||
- Added super-pick axe mode with command /,
|
||
- Added /toggleplace to switch to using position #1 instead of your feet.
|
||
- Plugin for hey0's server mod has been renamed to SMWorldEdit.
|
||
- //fill routine now keeps a track of visited blocks to prevent
|
||
infinite recursion caused by inconsistent states.
|
||
- /editcut will both copy and remove.
|
||
- All block name lookups now use WorldEdit's own list.
|
||
- New syntax to specify block data when specifying block type. Examples:
|
||
//set crops:7
|
||
//set sign:4|Line1|Line2
|
||
- Colored cloth blocks can no longer be created at all
|
||
(they crash clients).
|
||
- Added /fixwater to level and correct water.
|
||
|
||
0.7:
|
||
- /editreplace now has reversed arguments. /editreplace [fromID] toID
|
||
- /editstack(air) now has reversed arguments. /editstack count [direction]
|
||
- /editstack(air) now can take longer direction names ('up' vs. just 'u').
|
||
- Added /editdrain drains pools of lava and/or laval.
|
||
- Fixed help for /editstack(air) incorrectly referring to the clipboard.
|
||
- Removed the dependency on Apache commons and recompiled the JavaScript
|
||
engine to be smaller.
|
||
|
||
0.6:
|
||
- Added a check that will warn you when the region you have selected is
|
||
larger than the .schematic format can support.
|
||
- Implemented smart block queuing that will intelligently create or
|
||
destroy blocks so that certain blocks (torches, etc.) will spawn
|
||
correctly (though perhaps not in the right orientation) and will
|
||
remove correctly (without dropping an item).
|
||
- When pasting, if you end up inside a block, you will now be put up top
|
||
of the paste.
|
||
- Added /editstack and /editstackair for stacking/repeating regions a
|
||
certain number of times.
|
||
- Added /removebelow.
|
||
- Added height parameter to /removeabove.
|
||
- Added /editwand to give you the wooden axe.
|
||
- Added /editlimit to allow you to clamp the number of blocks that can
|
||
changed in one go at a time. A new "max-blocks-changed" setting
|
||
lets you configure a default limit.
|
||
|
||
0.5:
|
||
- You can now right click once with the wooden axe to select position 1
|
||
and double right click to select position 2.
|
||
- /editoutline added to draw the faces of a region.
|
||
- New /editload and /editsave that work with .schematic files.
|
||
- /clearclipboard now works.
|
||
- meteorshower.js added: drop burning resources around you.
|
||
- Scripts can now be run directly as a command.
|
||
- The forest generator now tops the trees with leaves.
|
||
- Scripts will now be aborted if they take 3 seconds or longer to finish.
|
||
- Fixed a bug in the undo function that prevented generated forests from
|
||
ndoing properly.
|
||
- Added Teleport functions to the scripting interface.
|
||
|
||
|
||
0.4
|
||
- Added history with undo/redo up to 15 states.
|
||
- /editreplace updated with the ability to replace only one type of block.
|
||
- Added /editcopy and /editpaste.
|
||
- New adjustable whitelist of usuable blocks.
|
||
|
||
0.1
|
||
- Initial release.
|