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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-24 18:10:08 +01:00
Datei suchen
2019-06-21 11:07:03 -04:00
config/checkstyle Add comprehensive suggestions to many commands. 2019-05-28 22:55:20 -04:00
contrib/craftscripts Use 3 wool block variables instead of array 2018-12-31 19:36:41 -06:00
gradle/wrapper Initial Piston conversion test. Non-functional. 2019-04-04 15:50:45 -07:00
worldedit-bukkit Cleanup Bukkit internal id usage. 2019-06-15 17:33:17 +10:00
worldedit-core Bit more cleanup for schematic handling. 2019-06-21 11:07:03 -04:00
worldedit-forge Update to Forge 1.14. 2019-06-15 20:47:48 -04:00
worldedit-libs Update Piston to 0.4.1 for bugfixes 2019-06-04 18:57:40 -07:00
worldedit-sponge Import cleanup, ensure gradle uses https for deps, bump deps. 2019-06-13 09:17:00 -04:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
.travis.yml Bump to latest forge and cleanup some old files. 2019-03-11 22:45:41 +10:00
build.gradle 7.0.1 Snapshots 2019-06-11 21:38:53 +10:00
CHANGELOG.txt Update changelog 2019-06-11 21:15:48 +10:00
COMPILING.md Remove mentions of setupDecompWorkspace in COMPILING.md. 2019-05-04 21:00:00 -04:00
CONTRIBUTING.md Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
gradle.properties Update readme links. 2019-06-04 18:31:19 -04:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
HEADER.txt Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.md Update readme links. 2019-06-04 18:31:19 -04:00
settings.gradle Port doc printer to Kotlin, heavily improve 2019-06-05 23:26:57 -07:00
worldedit-logo.png Add logo to source. 2019-04-26 15:08:50 -04:00

WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadruply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.