Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2025-01-11 18:10:52 +01:00
5b97c0abcd
* Several fixes to actual, probable and possible synchronocity issues - Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy - Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock - Ensure a chunk cannot be called when an update is being called * Don't add locks to GetBlocks