Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-14 07:00:05 +01:00
405 Zeilen
18 KiB
Plaintext
405 Zeilen
18 KiB
Plaintext
2.13:
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- Scripting support is back!
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- Colored cloth blocks should now work.
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- Fixed issue where the command's arguments were printed to chat when
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you also did not have permissions.
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2.12:
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- Added new flat file permissions resolver, added * support for
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ConfigurationPermissionsResolver.
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- Added support for Niji's permission system.
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- Fixed bad list to array conversion in ConfigurationPermissionsResolver.
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- Fixed default permissions with the built-in permission resolvers.
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- Fixed issue with BlockWorldVector causing java.lang.VerifyError due to
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how Bukkit loads plugins.
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- Ops now have all permissions.
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- Changed /reload WorldEdit to /reloadwe.
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- Moved WorldEdit to use Bukkit's command registration. Let's hope
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this didn't break things.
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2.11:
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- Ported over toi's ray tracing code so that it's now included in
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WorldEdit. This will make porting WorldEdit to single player
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and other platforms easier.
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- Fixed NullPointerExceptions that appeared while saving a chest.
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- Fixed NullPointerExceptions in some super pickaxe modes, made arm swing
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handler get called on item usage. This means that you can use
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/brush and /rbrush now but you right click in the air instead of
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swinging your arm.
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- Made super pickaxe arm swing and right click modes mutually exclusive.
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- Added the navigation wand. Normally a swing of your navigation wand
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would call /jumpto, but in the mean time you have to right click.
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2.10:
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- Inventory support now works for Bukkit.
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- Now /jumpto and /thru works.
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- Now prints an error message if permission is not available.
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- Added support for cloth color with the super pickaxe drops.
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- Updated GroupUsers support to use GroupUsers' new API. GroupUsers
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must be updated as well.
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- Added wand-item to default config.yml.
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2.9:
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- Added pine tree tool.
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- Bukkit: Added support for GroupUsers. If GroupUsers is not present,
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WorldEdit will fall back to its own permissions system.
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- Bukkit: Added sign support for Bukkit.
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2.8.1:
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- Added some extra functions to Vector for WorldGuard.
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- Made setup easier and less confusing.
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2.8:
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- Improved Bukkit support.
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2.7.2:
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- Fixed permissions checking for individual commands.
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- /butcher should now kill animals again.
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- /thru should now treat torches and such as pass-through blocks.
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2.7.1:
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- Added tree and item drop support for the Bukkit version.
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2.7:
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- Added sphere brush tool. Use /sphere <id> [radius] [noReplace?] to
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enable it and /none to disable it (note: /none also disables the
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right click super pickaxe tool). The brush tool builds a sphere at the
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location that you are looking at. For the last argument, put "true"
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or "yes" to prevent the brush from replacing non-air blocks.
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- Changed water to be considered a pass-through block. This means that
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/thru, /jumpto, and such commands will ignore water.
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- /tree now makes regular tree and /bigtree makes big trees. /forestgen
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will still make big tree forests.
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- The block replacer tool should now support inventory.
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- Fixed the NullPointerException with /jumpto and similar commands.
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- Made handling of non-right angles in getDirection() return more
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relevant errors. Now //stack and similar commands won't give you the
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cryptic error of "Unknown direction: me".
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- Updated sample worldedit.properties file.
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2.6:
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- Removed 'air' prefix from commands. Now //pasteair is just //paste,
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//moveair is just //move, etc.
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- Made /worldeditselect permission more encompassing, now including //chunk,
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//expand, and //contract.
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- Added syntax for //expand <amt> <reverse-amt> <direction> which allows
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you to expand in two directions at once. This also works for //contract.
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- Added //expand vert|vertical to expand the selection from top to bottom.
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- Added /thaw to reverse /snow.
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- Fixed WorldEdit not handling ice removal well.
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- Fixed some inaccuracy problems regarding player positions caused by a
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recent update.
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- Fixed the tree generator.
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- Code reorganized a little more.
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2.5.1:
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- Fixed the WorldEdit bridge used by CraftBook and other plugins.
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- Fixed issues with permissions where the only reliable permission was
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/worldedit.
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2.5:
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- Fixed issues with permissions not being read correctly.
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- WorldEdit is now world-aware (not that the Minecraft server is).
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- Abstracted super pickaxe mode/tools and changed commands to /tree, /info,
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/none, /single, /area, and /recur.
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- New /repl super pickaxe tool.
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- Now bundling JNBT.
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- Add a very rudimentary command line program that will check the integrity
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(a very basic integrity check) of a world.
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2.4:
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- Added the ability to use (require) inventory with operations, preventing
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people from setting blocks that they don't have.
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- Simplified the max blocks change limit to be binary (either you have it or
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not). Also separated the 'max' limit and the 'default' limit in terms
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of configuration. This means that the WorldEdit restrictions file is
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no longer used.
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- A large part of the code was moved around (again) to make porting
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WorldEdit to other modding APIs easier, but this means that something
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may have broken.
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- Chest handling was rewritten for Minecraft beta, so it should be
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reliable now and not cause exceptions.
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- Item damage is now managed by WorldEdit's chest handling APIs.
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- Worked around an issue with the java.util.zip implementation that
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caused ZIP files containing backslashes to not work correctly.
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- Changed the TrueZip support to use the API for java.util.zip, meaning
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some bugs should be fixed.
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- Made all commands support double forward slashes as the command prefix.
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2.3.4:
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- Fixed issues with chests.
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- Added configuration option that disables the "//" prefix and lets you use
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single forward slashes too.
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2.3.3
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- Updated for beta.
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- Fixed error caused by not specifying a mob spawner type when using mob
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spawner blocks.
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- Improved version detection to be more reliable.
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- Fixed incorrect item drops for the super pickaxe.
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2.3.2:
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- Fixed the history/queue array lists being iterated in the wrong direction.
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//move should be fixed as a result.
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2.3.1:
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- Updated for b129+ and v0.2.6_02.
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2.3:
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- Blocks should now be set and removed correctly so that they don't
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drop items.
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- /fixwater and /fixlava should no longer cross solely diagonally connected
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pools.
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- Fixed //smooth lifting water upwards.
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- Added //shift to move the selection.
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- Added //flip to flip the clipboard.
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- ; instead of | can be used when specifying extra tile entity data
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for blocks that support them.
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- Items are now dropped by the super pickaxe (configurable).
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- The info tool is governed by the permission /infotool and the tree tool
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is now goverened by the /treetool permission.
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- New info tool (//tool info) that tells you information about the block
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that you right click with a pickaxe on, including the type of mob
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spawned by a mob spawner.
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- Mob spawners are now supported for all operations. To specify a mob type,
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use syntax like //set mobspawner;Pig or //set mobspawner|Pig
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- Added a catch for the IOException now thrown by recent versions of hMod.
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2.2.1:
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- Fixed compatibility with server v0.2.5.
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2.2:
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- Added Grum's //smooth command to smooth terrain. Select the entire area
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and use //smooth on it, perhaps specifying a number of iterations,
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with a larger number of iterations meaning a smoother terrain. Trees and
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other blocks like fences currently do not drop.
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- Fixed output messages for //pos2 and //hpos2 when used.
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- Updated for server version 0.2.5.
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2.1:
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- Switched usage of HashMaps to double ArrayLists in the history function,
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increasing the speed of everything by up to 20x.
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- The data values of blocks that use them won't be set anymore, decreasing
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the packet spam generated.
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- Added //fillr that recursively fills (it's //fill except it will
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fill nooks and crannies).
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- Fixed /unstuck lifting you when you weren't stuck.
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- Added a filename character whitelist to schematic saving/loading
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routines. (regex: ^[A-Za-z0-9_\- \./\\'\$@~!%\^\*\(\)\[\]\+\{\},\?]+$)
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- Expanded the character whitelist for snapshot names (to the same as the
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one for schematic saving/loading).
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- .schematics now save original copy offset.
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- Added //count that counts the number of blocks in a region.
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- Added //distr that prints the distribution of blocks in a region.
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- Added /butcher to kill all/nearby mobs.
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- Added mob killing to the super pickaxe.
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2.0.2:
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- Fixed issues with /listsnapshot and //restore not working.
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- Fixed help for //expand and //contract.
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- /jumpto should work reliably again.
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2.0.1:
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- Fixed the issue with the super pickaxe not working with bedrock.
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- Fixed an issue with the recursive super pickaxe not working properly.
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- Added an argument to /listsnapshots to show more snapshots.
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- Added an argument to //restore that lets you select a snapshot for
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restoring without //use.
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2.0:
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- Added help message to //load telling users about //paste.
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- Added Notch tree planting tool mode with the right click of the pickaxe.
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(Undo is supported!)
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- Added recursive super pickaxe mode that destroys blocks adjacent,
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destroying only blocks of the same type as the block that you clicked on
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- Added area super pickaxe mode that destroys a cuboid area on use,
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destroying only blocks of the same type as the block that you clicked on.
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- Added pasting at origin and saving origin to .schematics.
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- Added /chunk to select all the blocks inside the chunk that you are in.
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- Shortcut /replacenear lets you replace nearby blocks.
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Example: /replacenear 50 rock glass
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- /ascend, /descend, and /unstuck now detect pass-through blocks better.
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- Added /up to go up some distance.
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- Added /snow command to overlay snowfall and freeze lakes in the area.
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- Both /pinegen and /forestgen (now) have a density argument. Values
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between 0 and 100 are accepted.
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- Changed old forest generator command to /pinegen.
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- Changed /forestgen to generate forests using Notch's tree algorithm
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(fully undoable).
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- Improved speed of commands that iterated over cuboids by 5-40%.
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- Support for setting random block content with //set.
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Example: //set 5%diamondore,95%glass
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Numbers don't have to add up to any particular number.
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- Block IDs are now resolved with hMod as well, should it fail to resolve
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with WorldEdit.
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- Added support for replacing a list of blocks with //replace.
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- Added register-help configuration to prevent WorldEdit commands from
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showing up in help.
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- /ascend, /descend, and /unstuck now clamp Y to >= 0.
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- Added /worldeditselect permission that will give users access to all
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commands and functions that let you define selections.
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- Point selection functions now emit the coordinates.
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- //size now displays coordinate information.
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- Added per-group block change limit restrictions support.
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- Possibly added .tar.bz2/tar.gz support. Untested and highly
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unrecommended.
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- Added command logging setting and logging to file.
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- Added max-radius configuration to clamp radii and sizes.
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- Added /fixlava.
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- New /ex area fire extinguisher command (shortcut to /removenear fire 40).
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- Added class to access WorldEdit selections from other plugins.
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- //contract and //expand argument orders swapped to go with the other
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direction commands like //stack.
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- Super pickaxe now ignores TNT. (Before it caused ignition on client-side
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only).
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- Y coordinates are now clamped between 0 and 127 when blocks are set
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by WorldEdit. This fixes some exceptions.
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- Expanded the priority block list significantly to handle more block types.
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- .schematic load/save error messages are now more descriptive.
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- Fixed iron pick axe not working as a super pickaxe.
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- Plugin .jar renamed from SMWorldEdit to WorldEdit as it was confusing.
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- WorldEdit version is now printed on load.
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0.13.2:
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- Added support for the new block types from the Halloween update.
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0.13.1:
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- Updated for b123.
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- New /pumpkins command. Happy Halloween!
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- //fill now uses its own stack so that it doesn't cause stack overflow
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errors for overly large regions.
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- For commands that look for a block ID (//replace, /removenear), it will
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no longer check against the WorldEdit block restriction list.
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0.12
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- Added /listchunks
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- Added /delchunks (creates a shell script).
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0.11:
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- New TrueZIP support.
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- Fixed the issue with certain blocks dropping items (torches, etc.).
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- Chests are partially supported. Double width chests don't paste too well yet.
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- //expand and //contract are now bounded on the Y-axis.
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- Cactus was removed from the list of allowed blocks.
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0.10:
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- Issues with the permissions regarding the super pick axe mode and
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the edit wand have been resolved.
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- For the super pick axe to destroy bedrock, permission must be given for
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/worldeditbedrock.
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- Added /chunkinfo to tell you information about the chunk that you are in.
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- Added support for restoring regions from a backup. /listsnapshots, //use,
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and //restore have been added.
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- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block
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that you are looking at.
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- Added /jumpto to go to the spot that you are looking at.
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- Added /thru to go through the wall in front of you.
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- Added /ceil to get to the ceiling of a room.
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0.9:
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- Giving permission to just /worldedit is now enough to have access to all
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WorldEdit commands.
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- The super pickaxe toggle command has been changed to //, but the old "/,"
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command will continue to work. When assigning permissions, give access to //
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- Added //move and //moveair to move the selection.
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- Fixed the help for //wand.
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- Fixed a bug that caused commands to be case sensitive.
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- Permissions for the non-air command (i.e. //stack vs //stackair) now
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extend to the air command.
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- Added /removenear to remove nearby blocks of a type.
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- Fixed the incorrect help for some commands.
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- Added //cyl and //hcyl to generate filled and hollow circles and cylinders.
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- Added //sphere and //hsphere to generate filled and hollow spheres.
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- Added //walls to generate the sides of a cuboid region.
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0.8.3:
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- //rotate fixed.
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- Fixed some floating point inaccurracy errors.
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- Exceptions are now caught when handling commands so that they can be
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reported to the current user.
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0.8.2:
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- Signs that are not in a loaded chunk will no longer cause an exception.
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- /unstuck, /ascend, and /descend are more accurate now. /descend also
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won't drop you from 20 feet up and it won't drop you into the void anymore.
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0.8.1:
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- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).
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0.8:
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- All operations now implicitly support working with block data, including
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sign text. This applies to .schematic loading and saving.
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- Scripting support has been removed. It may return in the future, possibly
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as an additional plugin.
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- /edit command prefix was changed to //.
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- Added //expand and //contract to expand and contract the selected region.
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- Fixed help for //stack and //stackair.
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- Added /ascend to ascend to the next level up.
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- Added /descend to descend down a level.
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- Added /toggleeditwand to toggle use of the toggle wand.
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- Re-implemented /forestgen in Java.
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- Added /editrotate to rotate the clipboard around the minimum position.
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- Added super-pick axe mode with command /,
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- Added /toggleplace to switch to using position #1 instead of your feet.
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- Plugin for hey0's server mod has been renamed to SMWorldEdit.
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- //fill routine now keeps a track of visited blocks to prevent
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infinite recursion caused by inconsistent states.
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- /editcut will both copy and remove.
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- All block name lookups now use WorldEdit's own list.
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- New syntax to specify block data when specifying block type. Examples:
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//set crops:7
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//set sign:4|Line1|Line2
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- Colored cloth blocks can no longer be created at all
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(they crash clients).
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- Added /fixwater to level and correct water.
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0.7:
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- /editreplace now has reversed arguments. /editreplace [fromID] toID
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- /editstack(air) now has reversed arguments. /editstack count [direction]
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- /editstack(air) now can take longer direction names ('up' vs. just 'u').
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- Added /editdrain drains pools of lava and/or laval.
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- Fixed help for /editstack(air) incorrectly referring to the clipboard.
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- Removed the dependency on Apache commons and recompiled the JavaScript
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engine to be smaller.
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0.6:
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- Added a check that will warn you when the region you have selected is
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larger than the .schematic format can support.
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- Implemented smart block queuing that will intelligently create or
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destroy blocks so that certain blocks (torches, etc.) will spawn
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correctly (though perhaps not in the right orientation) and will
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remove correctly (without dropping an item).
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- When pasting, if you end up inside a block, you will now be put up top
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of the paste.
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- Added /editstack and /editstackair for stacking/repeating regions a
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certain number of times.
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- Added /removebelow.
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- Added height parameter to /removeabove.
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- Added /editwand to give you the wooden axe.
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- Added /editlimit to allow you to clamp the number of blocks that can
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changed in one go at a time. A new "max-blocks-changed" setting
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lets you configure a default limit.
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0.5:
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- You can now right click once with the wooden axe to select position 1
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and double right click to select position 2.
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- /editoutline added to draw the faces of a region.
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- New /editload and /editsave that work with .schematic files.
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- /clearclipboard now works.
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- meteorshower.js added: drop burning resources around you.
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- Scripts can now be run directly as a command.
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- The forest generator now tops the trees with leaves.
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- Scripts will now be aborted if they take 3 seconds or longer to finish.
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- Fixed a bug in the undo function that prevented generated forests from
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ndoing properly.
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- Added Teleport functions to the scripting interface.
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0.4
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- Added history with undo/redo up to 15 states.
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- /editreplace updated with the ability to replace only one type of block.
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- Added /editcopy and /editpaste.
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- New adjustable whitelist of usuable blocks.
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0.1
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- Initial release. |