Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
48 Zeilen
1.4 KiB
JavaScript
48 Zeilen
1.4 KiB
JavaScript
// $Id$
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/*
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* Meteor shower generator
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* Copyright (c) 2010 sk89q <http://www.sk89q.com>
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* Licensed under the terms of GNU General Public License v3
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*/
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/*
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Usage:
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/editscript meteorshower
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/editscript meteorshower 20
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The first and only argument is the size of the square area to use. Default
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to 30 if unspecified.
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*/
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var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30;
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var fallenTypes = [1, 20, 15, 16];
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function makeMeteorite(x, y, z) {
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minecraft.setBlock(x, y, z, fallenTypes[Math.floor(Math.random() * fallenTypes.length)]);
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minecraft.setBlock(x, y + 1, z, 17);
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minecraft.setBlock(x, y + 2, z, 51);
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}
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var initialBlockY = Math.min(63, player.blockY + 10);
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for (var x = player.blockX - size; x <= player.blockX + size; x++) {
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for (var z = player.blockZ - size; z <= player.blockZ + size; z++) {
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// Don't want to be in the ground
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if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; }
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if (Math.random() < 0.994) { continue; }
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for (var y = player.blockY; y >= player.blockY - 10; y--) {
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// Check if we hit the ground
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var t = minecraft.getBlock(x, y, z);
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if (t != 0) {
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makeMeteorite(x, y + 1, z);
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break;
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}
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}
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}
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}
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context.print("Ruuuuuuuuun!"); |