Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-05 02:50:05 +01:00
0d18b15393
I run a fork of paper which replaces the visibleChunks and updatingChunks field for gc performance reasons - visibleChunks is updated via cloning updatingChunks, and at high chunk counts this causes gc issues due to the humongous allocation. Unfortunately the only solution is to not clone the map - which is why the field is removed. Instead of BukkitAdapter#getPlayerChunk using the visibleChunks field, it now uses a MethodHandle for PlayerChunkMap#getVisibleChunk. This method is present on spigot & paper (only protected on spigot - which is why reflection is required), and I preserve the same thread-safety it provides in my fork - so this solution will not break compatibility with craftbukkit, spigot, and paper. |
||
---|---|---|
.github | ||
buildSrc | ||
config/checkstyle | ||
contrib/craftscripts | ||
gradle/wrapper | ||
worldedit-bukkit | ||
worldedit-cli | ||
worldedit-core | ||
worldedit-fabric | ||
worldedit-forge | ||
worldedit-libs | ||
worldedit-sponge | ||
.gitattributes | ||
.gitconfig | ||
.gitignore | ||
build.gradle.kts | ||
COMPILING.md | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
merge-imports.sh | ||
README.md | ||
settings.gradle.kts |
FAWE is a fork of WorldEdit that has huge speed and memory improvements and considerably more features
Links
Downloads
1.13+
< 1.12.2
Building
FAWE uses gradle to build
You can safely ignore gradlew setupDecompWorkspace
if you are not planning to work on the forge side of FAWE.
$ gradlew setupDecompWorkspace
$ gradlew build
Contributing
Have an idea for an optimization, or a cool feature?
- We will accept most PR's
- Let us know what you've tested / what may need further testing
- If you need any help, create a ticket or discuss on Discord