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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-10 05:20:04 +01:00
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1134 Commits

Autor SHA1 Nachricht Datum
zml2008
92523a2564 Set the expiration time to the current time plus the expriation grace by default 2012-04-28 10:30:20 -07:00
zml2008
0cb0358bd2 Make testPermission correctly check WEPIF/whatevermethodthecommandsmanagerisusing for permissions in the command 2012-04-28 10:30:20 -07:00
zml2008
b938aa0be3 Add isInitialized method to PermissionsResolverManager for an easy way to check if the PermissionsResolverManager has been initialized 2012-04-28 10:30:20 -07:00
aumgn
cd64ca459d Add config entries for polygonal region points limit 2012-04-23 11:39:09 +02:00
aumgn
d2a72579ae Fix typos in CuboidRegion minimum/maximumY methods 2012-04-22 08:29:49 +02:00
aumgn
ebbbc9f1a8 Clean up CylinderRegion center management & fix a minor issue with vertical contract 2012-04-22 08:29:45 +02:00
aumgn
d43e233a42 Slightly improve FlatRegion iteration 2012-04-16 08:48:24 +02:00
aumgn
a7b49ff793 Add minimum/maximumY to FlatRegion and fix a typo in Polygonal2DRegion 2012-04-16 08:45:53 +02:00
aumgn
6915244ab9 Add missing imports 2012-04-16 07:28:36 +02:00
zml2008
345cb5a690 Re-add painting spawning code (Still broken in Bukkit, need to look into
the issue more), have entity spawns use World.spawn instead of World.spawnCreature.
2012-04-15 18:33:28 -07:00
zml2008
af784c0ee2 Poke the Spout telporter so the correct packets are sent. Somebody should put together a better solution to this. 2012-04-15 18:33:28 -07:00
zml2008
7dafb50999 Added some permissions and improved //schem list output 2012-04-15 18:33:28 -07:00
zml2008
ff0f9073db Improved command help format a bit 2012-04-15 18:33:28 -07:00
TomyLobo
419e4a681d Fixed a warning. 2012-04-15 19:35:11 +02:00
aumgn
8c36047cbb Fix warnings 2012-04-10 13:12:24 +02:00
aumgn
e86dc2c90b Biome clean up & fixes
Change BiomeType to an interface.
Do not longer use invalid biomes of Bukkit Biome enum.
Add a common unknown biome type.
2012-04-10 13:09:47 +02:00
Jim Nordbø
2ed92dafad Added WECUI handshake option 2012-04-07 13:29:00 -07:00
zml2008
d81090c5d9 Updated for SpoutAPI changes 2012-04-07 10:34:22 -07:00
zml2008
43a54a7ee0 Show schematics where the format could not be detected.
Add permissions for //schem list and formats (worldedit.schematic.(list|formats)
and added .schematic. permissions for load and save.
Made //schem <list|formats> accessible via console and cleaned up a bit.
2012-04-07 10:34:21 -07:00
sk89q
6e24d981f6 Fixed WorldEdit.getBlock() not supporting custom blocks when they are returned by ServerInterface.resolveItem(). 2012-04-05 00:01:46 -07:00
aumgn
9a90702b2f Fix CombinedMask created with /(g)mask commands 2012-03-31 09:04:54 -07:00
aumgn
30ed049918 Implement InvertedMask & UnderOverlayMask as decorators 2012-03-31 09:04:54 -07:00
aumgn
eb14efd2df Add a dynamic region mask 2012-03-31 09:04:54 -07:00
aumgn
84c1492b3f Fix #region mask 2012-03-31 09:04:54 -07:00
aumgn
842c469285 Make regions Cloneable 2012-03-31 09:04:54 -07:00
zml2008
c580d6efc4 Aparrantly this isn't shaded into Bukkit 2012-03-30 09:17:43 -07:00
zml2008
15714dc78c Updated for SpoutAPI inventory changes 2012-03-30 09:17:21 -07:00
zml2008
c76f119fa4 Added basic entity handling with copy and paste.
Paintings do not currently respawn properly, entity pastes cannot be undone yet, and schematics do not yet store entities
@celticminstrel needs to fix painting spawning
2012-03-29 21:18:14 -07:00
zml2008
03f7d4ecfb Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with 2012-03-29 21:14:45 -07:00
zml2008
3bfb12c051 Cleaned up ContainerBlock inventory reading from NBT
Changed ListTag's List parameter to List<? extends Tag>
2012-03-29 21:14:45 -07:00
zml2008
33752eb058 Added a command to list schematics and the abilitiy to autodetect schematic format 2012-03-28 13:04:09 -07:00
zml2008
7812dd6a09 Added support for multiple schematic formats 2012-03-28 11:05:52 -07:00
zml2008
1bd8764090 Corrected flag checks for biome commands 2012-03-28 11:04:59 -07:00
zml2008
5e8f50699d Added allFlags setting to Command to prevent it from restricting allowed flags 2012-03-28 11:04:34 -07:00
zml2008
73dbbbac9a Make sure all WorldEdit files are in the plugins/WorldEdit folder 2012-03-28 11:03:59 -07:00
zml2008
a4895cbd5d Added initial support for plugin channels with WECUI 2012-03-28 11:01:44 -07:00
aumgn
bbda908093 Remove error-prone redundancy in Polygonal2D min/max management 2012-03-26 07:44:04 +02:00
zml2008
f3ab90f72b Updated for SpoutVanilla changes 2012-03-25 18:04:44 -07:00
zml2008
90fb512a45 Added planks and sandstone to the usesData list 2012-03-25 18:02:49 -07:00
zml2008
54eed713ab Update for recent SpoutAPI changes 2012-03-23 21:37:59 -07:00
zml2008
97c370549f Handle Bukkit versions without Chest#getBlockInventory() 2012-03-23 21:07:05 -07:00
TomyLobo
4208ba33d6 Updated for latest SpoutAPI and fixed some warnings. 2012-03-21 11:06:32 +01:00
TomyLobo
a74a0a40e2 We don't really need deprecated private methods :) 2012-03-21 10:58:14 +01:00
zml2008
34c366d852 Added a command to set biomes. Currently requires a relog for the changes to be visible clientside and is not preserved between chunk regenerations 2012-03-20 23:40:35 -07:00
zml2008
0702a0f0ac Improved Spout biome handling and add LocalWorld method for setting biome 2012-03-20 22:45:48 -07:00
aumgn
a8eeacccd4 Add biome support
Add a BiomeTypes interface
Add methods in ServerInterface to retrieve the implemented BiomeTypes
Add a getBiome method to LocalWorld and subclasses
Add /biomeinfo & /biomelist commands
Add a BiomeTypeMask
Closes #181
2012-03-20 18:09:48 -07:00
zml2008
0bd3b346fc Added support for features added to Spout (now depends on Vanilla) 2012-03-20 17:53:48 -07:00
zml2008
86011a0d0d Fixed handling of double chests and cleaned WorldEditListener up a bit 2012-03-20 17:53:15 -07:00
zml2008
79f2d68e60 Handle empty damage values in WorldEdit.getBlock(). Fixes #921 2012-03-20 17:30:57 -07:00
TomyLobo
cfb19eba9b Made //undo and //redo disregard global masks. 2012-03-20 18:21:38 +01:00
Wizjany
4e081b8028 Forgot to git add this file, thanks Moo0 2012-03-18 09:20:08 -04:00
Wizjany
f11e2ba6d6 Added Falling sand/gravel entities to /remove command 2012-03-18 00:00:04 -04:00
zml2008
b6d1146427 Added support for new tree types to TreeGenerator and make adding more tree types later easier 2012-03-17 15:28:49 -07:00
zml2008
7f7178957a Whitespace fixes, reactivated command adjustments 2012-03-17 15:21:23 -07:00
zml2008
d2968b1976 Updated SpoutRawCommandExecutor for changes in SpoutAPI and register command permissions with the Spout commands system 2012-03-17 15:14:58 -07:00
zml2008
ba1d2c751b Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees 2012-03-17 15:09:37 -07:00
Nidan
2fbaa5a29f fixing search for bPermissions
Closes #182
2012-03-17 14:54:11 -07:00
TomyLobo
d3162f6695 Fixed for latest SpoutAPI. 2012-03-17 10:00:13 +01:00
aumgn
499f3ccda7 Add a -f (friendly) flag to butcher 2012-03-17 09:46:24 +01:00
aumgn
a23e9b857f Add FlatRegion interface and an associated iterator 2012-03-17 09:26:05 +01:00
Jadedwolf
b2eb2741eb Temporary solution to fix Golems being butchered. This includes Iron and snow golems. 2012-03-17 09:25:57 +01:00
aumgn
d82111a4fc Fix a NPE with brush using a global mask and no brush mask 2012-03-15 16:59:02 +01:00
TomyLobo
fcd792191a Fixed for latest SpoutAPI. 2012-03-15 10:34:30 +01:00
TomyLobo
4ad330a958 Fixed //shift not updating polygonal regions properly. 2012-03-15 09:05:47 +01:00
aumgn
857f721bb5 Add support for expand with reverse dir for Cylinder & Ellipsoid 2012-03-15 08:51:37 +01:00
aumgn
760f77e681 Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses. 2012-03-15 08:31:40 +01:00
aumgn
8506bb437e Deprecate expand/contract(Vector) in favor of varargs versions
This keeps things simpler by not dealing with redundant implementations
for single change and multiple changes.
This also let regions handle related changes in a more efficient way
(for example recalculates region components only when needed).
2012-03-15 08:31:39 +01:00
aumgn
1359a7fada Implement contract/expand(Vector...) for Cylinder & Ellipsoid 2012-03-15 08:31:30 +01:00
aumgn
0346228310 Add positive() to Vector and Vector2D 2012-03-15 08:29:27 +01:00
TomyLobo
85cdd49593 In WorldGuard, teleport/spawn location yaw/pitch should now work. 2012-03-12 16:40:02 +01:00
TomyLobo
b8e9f6bb77 Updated to new SpoutAPI version. 2012-03-12 10:23:02 +01:00
TomyLobo
255b04e13d Added a Location class and conversion utilities.
This is required for the latest WorldGuard version
2012-03-12 10:23:02 +01:00
TomyLobo
bc94f8f973 Removed an unused import. 2012-03-11 14:27:04 +01:00
zml2008
4328be282c Register command permissions, integrate with the Bukkit help API
Help API support requires a fix in Bukkit to work fully
Allow annotation-free registering of commands with other plugins
2012-03-09 23:16:50 -08:00
Wizjany
956b3dd02f Added Iron Golems and Ocelots to MobType. 2012-03-09 19:06:38 -05:00
SpectralEdge
94619e3fe4 Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals. 2012-03-06 16:07:18 -08:00
Meaglin
8aabfb0c67 Implemented new Anvil saving format, fixed old chunk saving format.
- Added 'Chunk' Interface.
 - Moved old 'Chunk' to 'OldChunk' and replaced dynamic world height reference with '128.
 - Added 'AnvilChunk' implementing the new anvil chunk format.
 - Added temp fixes to FileMcRegionChunkStore.java, TrueZipMcRegionChunkStore.java and ZippedMcRegionChunkStore.java too allow them to read .mca files.
 - Added the new 'IntArrayTag' since the new heightmap tag wasn't recognized.
 - Moved 'getChildTag' to 'NBTUtils'.
2012-03-06 22:41:49 +01:00
zml2008
3e60761326 Reduce excess casting 2012-03-03 16:47:22 -08:00
zml2008
40aa6aca60 Use the correct Map<String, Tag> when writing enchantments 2012-03-03 16:47:22 -08:00
TomyLobo
4e91f4e988 No longer using deprecated stuff. 2012-03-02 19:57:32 +01:00
md-5
f265a93913 Bukkit puts out EXACTLY the same message, therefore we don't have to. 2012-03-02 20:57:59 +11:00
zml2008
c58276354e Fix duplicate WEPIF message 2012-03-01 21:32:33 -08:00
zml2008
373e4b90c9 Clean up some stray 128 values and update the defaults 2012-03-01 20:47:19 -08:00
zml2008
87e40141c6 Remove a bit of trailing whitespace 2012-03-01 20:33:04 -08:00
zml2008
742b6b61fa Check for null in ItemStacks 2012-03-01 20:33:03 -08:00
zml2008
a62cf3a059 Updated for new 1.2 blocks 2012-03-01 20:33:03 -08:00
Meaglin
4afd2944db Fix Dispensers, Furnaces and remove redundant casts. 2012-03-01 20:33:03 -08:00
Meaglin
31e645d500 Fix restoring enchantments from snapshots/schematics. 2012-03-01 20:33:02 -08:00
sk89q
da75d0cef4 Made tree planter tool try 10 times to make the tree before giving up. 2012-03-01 20:15:39 -08:00
desht
29c1559f70 Feel free to shoot this down, but it looks like the replace() call in StringUtil.lookup() should really be replaceAll(). "[ _]" looks like a regular expression to me, and one that makes sense. 2012-02-21 10:25:14 +00:00
TomyLobo
247e8b163d Removed the com.sk89q.bukkit.migration package and LegacyPermissionsProviderWrapper.
This restores compatibility with the latest Bukkit builds.
2012-02-20 14:33:09 +01:00
TomyLobo
20315f10ef Fixed some warnings.
Bad zml, baaaaaad.
2012-02-20 14:33:09 +01:00
zml2008
22b4d0adfb Updated for SpoutAPI entity changes 2012-02-15 20:59:13 -08:00
zml2008
0b548b2bac Have BukkitWorld.simulateBlockMine use Bukkit's dropNaturally 2012-02-11 15:46:33 -08:00
zml2008
9f1cc0674d Fixed EditSession.makeCylinder's mimimum height check 2012-02-11 15:27:46 -08:00
zml2008
0525112293 Fixed /scriptname.js and no-double-slash settings not working 2012-02-11 14:02:03 -08:00
zml2008
1772d02d80 Made BlockBag use WorldVectors for add(Single)SourcePosition 2012-02-07 17:25:55 -08:00
zml2008
1f921779fa Fixed the replaceBlocks that takes a Pattern too. Closes #1083. 2012-02-07 17:14:14 -08:00
TomyLobo
ea4ee34810 Fixed north face not being set with non-singleblockpatterns. 2012-02-07 00:37:52 +01:00
sk89q
09f3364d9f Moved the block data check to LocalWorld, adding preliminary support for custom blocks.
All unknown blocks are now assumed to carry data, and so this will also future proof WorldEdit (for the immediate future). However, be aware that full custom block support requires carrying TileEntity data (and perhaps other data) and that is not yet supported.
2012-02-05 17:47:09 -08:00