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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-26 19:02:36 +01:00
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2476 Commits

Autor SHA1 Nachricht Datum
Jordan
ccb31c0ecc
fix: Do not cast y to byte in history database (#1978)
- y is/was already stored as an int
 - Fixes #1931
2022-10-13 19:20:17 +02:00
Aurélien
2e386ea391
Fix region restrictions with methods non-overriden (#1948)
Fix region registrictions with methods non-overriden
See https://github.com/IntellectualSites/fastasyncvoxelsniper/issues/195 for context
2022-10-03 11:20:53 +02:00
Alexander Brandes
87f680683d
Update Upstream
0ef38b5 Use SnakeYaml 1.32+, set loader code point limit. (2194)

Defaults to 64MB, can be set via -Dworldedit.yaml.codePointLimit sysprop.
2022-09-26 23:45:06 +02:00
Alexander Brandes
4f26561cc1
Release 2.4.6 2022-09-21 16:41:07 +02:00
Pierre Maurice Schwang
ab55d07ffd
Fix #saturate-Pattern (#1944)
* fix: block type access + resources in #saturate pattern

* chore: no need to download jar file in loadModTextures
2022-09-21 16:17:41 +02:00
Alexander Brandes
1706d64ddf
Retrieve the latest asset release version automatically (#1947)
* feat: retrieve the latest release version automatically

(cherry picked from commit a8885a349a567849f6db29565cc65b14e3dab155)

* feat/fix: validate hash of downloaded asset file

* chore: address review comments
Usage of nio Path instead of direct File access
Usage of HexFormat instead of custom implementation
No need for usage of channels

* chore: simplified sha-1 calculation logic

Co-authored-by: Pierre Maurice Schwang <mail@pschwang.eu>
2022-09-15 21:19:31 +02:00
Alexander Brandes
aa216a990a
Update upstream
7e61ff1 Work around invalid legacy values in schematics (2171)
2022-08-29 17:21:21 +02:00
Hannes Greule
a6a0b5eb66
fix: avoid recursive LegacyMapper initialization (#1922) 2022-08-27 15:48:54 +01:00
Alexander Brandes
d5acb4ec51
fix: Lazy fix macro stacktrace (#1911) 2022-08-24 10:02:25 +02:00
Hannes Greule
ab659eadde
fix: upstream missing Region#getBoundingBox() (#1908)
Use block change limit for //copy and //cut

(cherry picked from commit fd8dbdd7b7b8b561db98a45b4eae3810dedb1551)
2022-08-19 13:41:24 +02:00
Alexander Brandes
5c2679f95d
Update Upstream
55e2d3d Catch InvalidPathException in safeFile handler (2167)

Closes #1872
2022-08-10 09:47:53 +02:00
Alexander Brandes
129f4f37a3
chore: Update assets to 1.19.2 (#1900) 2022-08-07 11:44:40 +02:00
Alexander Brandes
c520e1a686
Update upstream
54ed9e8 Add support for Y-offsets with back direction (2164)
2022-08-07 09:13:09 +02:00
Aurélien
e942175559
Improve `MainUtil#copyFile` (#1888) 2022-08-02 11:25:56 +02:00
Alexander Brandes
7a498497c5
chore: Use 1.19.1 asset URL (#1889) 2022-08-01 09:50:27 +02:00
Alexander Brandes
8414e64bab
build: Release 2.4.2 2022-07-28 10:29:59 +02:00
Alexander Brandes
e10774598e
chore: Reword light command messages (#1885) 2022-07-25 18:49:18 +02:00
dordsor21
a1babd5ec9
biomes is now an two-dimensional array in CharSetBlocks
- Fixes #1878
2022-07-17 17:33:51 +01:00
Alexander Brandes
4fc2a25a9a
Update Upstream
d7b3c4c Clone the returned getRegion on BlockArrayClipboard (2144)
2022-07-16 11:08:42 +02:00
Aeliios
92518f71be
Correct return type for CuboidRegion#getFaces() upstream compatibility (#1866) 2022-07-03 12:43:13 +01:00
Aeliios
902f153929
Getting correct String from CompoundTag (#1867) 2022-07-03 12:43:03 +01:00
dordsor21
3212dddb2d
Fix BlendBall for no mask 2022-06-27 13:38:22 +01:00
Alexander Brandes
f812fc14ab
build: Release 2.4.0 2022-06-27 13:52:50 +02:00
Jordan
34ea713d29
Fix walls command on 1D/2D selection (#1821) 2022-06-24 15:04:11 +01:00
dordsor21
38d1a64bf5
Correctly recycle CharSetBlocks 2022-06-24 15:03:48 +01:00
Jordan
8094b68967
Actually implement ChunkHolder/ChunkSet pools (#1840) 2022-06-24 10:13:58 +01:00
Jordan
800988aae7
Assume a file not being in a subdirectory of root means a symlink is used (#1838) 2022-06-23 17:32:21 +01:00
dordsor21
010611c4ac
Don't hide ChunkHolder generic "T" type paramter 2022-06-23 16:10:30 +01:00
Jordan
704f87da23
Re-implement incremental schematic names in a folder (#1833)
* Re-implement incremental schematic names in a folder
 - Fixes #1545

* Move fawe end comment

* Slight cleanup
2022-06-23 10:23:22 +02:00
Jordan
100288ada5
Implement a "sensitivity" setting, a mask, and an option to only distinguish air vs blocks to blendball (#1832) 2022-06-22 12:50:22 +01:00
Jordan
d498996cbd
Use Material rather than legacy int/data when specifying block break effect type (#1829) 2022-06-22 12:50:09 +01:00
Jordan
968799503f
Re-implement full Entity support in history, entity removal, entity creation, etc. (#1812)
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-21 14:52:02 +01:00
dordsor21
d62c88a2ca
Remove unused import 2022-06-21 13:00:19 +01:00
dordsor21
8b05738929
Remove P2 apidescription annotation 2022-06-21 12:58:21 +01:00
Jordan
c5073d79e7
Account for use of MutableBlockVector3 in Spline Brush (#1831) 2022-06-21 12:56:02 +01:00
Jordan
3f103eea9b
Set the correct delegate to the ChunkHolder when using get or set in NULL delegate (#1830) 2022-06-21 12:55:51 +01:00
Jordan
dacb89a480
Bring stack in line with upstream using offset rather than direction (#1822)
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-20 10:46:19 +02:00
Jordan
396faf6732
Support using //distr on console properly (#1827) 2022-06-19 22:35:36 +01:00
Jordan
dac3610bcf
Implement generation of biome decorations to //regen <biome> and add option for a random seed to be used (#1819) 2022-06-19 22:33:16 +01:00
Jordan
692a010c39
Actually apply source mask when using //paste -m <mask> (#1810) 2022-06-19 22:33:01 +01:00
Jordan
84f6039f41
Fix #fullcopy -r (#1816) 2022-06-19 00:59:11 +01:00
Jordan
aadd35c0c4
Don't limit split size for extra block data (signs, spawner, etc.) (#1818) 2022-06-19 00:58:59 +01:00
Jordan
8e5204c311
Allow editing solely of tiles/entities/heightmaps (#1817) 2022-06-19 00:58:54 +01:00
Jordan
003cec30be
Fix saving entities in DiskOptimizedClipboard when no tiles are present (#1815) 2022-06-19 00:58:47 +01:00
Jordan
907ad8528e
Don't do the unbelievable bad use of a MutableBlockVector2 in the creation of a set (#1825)
* Don't do the unbelievable bad use of a MutableBlockVector2 in the creation of a set
 - Fixes IntellectualSites/PlotSquared#3683

* Clean up remnants of the use of MutableBlockVector2
2022-06-17 23:41:25 +02:00
Jordan
d2b4154cc0
Properly support extended world heights (y > 255) in tripleBlockCoord (#1805) 2022-06-17 15:39:27 +01:00
Jordan
fd00635533
Fixes to BlockMask and "char" masks (#1787)
* If a char mask  is successfully created from the full input, return it

* Don't double-up adding a block to a BlockMaskBuilder (if adding by regex is successful)
 - InputParseException is thrown if unsuccessful

* Fix optimisation of BlockMask for negation of a single block type
 - Fixes #1755

* Allow early returning of an optimized MaskIntersection to avoid unnecessary work

* Actually allow underscore in isAlphanumericUnd
 - Fixes #1626

* Replace a few more hard-coded air internal IDs

* Don't fail silently if BlockMaskBuilder#addRegex doesn't work when testing all block types

* Remove unused import
2022-06-16 16:24:48 +02:00
Jordan
f2bab901f4
The extent minY check in clipboard paste is un-needed as it is handled gracefully by FAWE (#1806)
- Fixes #1771
2022-06-16 16:24:00 +02:00
Jordan
1da987d594
Fix PNGWriter exporting blank PNGs (#1807)
* Fix horrendous variable assignment in PNGWriter
 - Fixes #1679

* More detailed information on PNG format

* Avoid a larger number of blocks that do nto have a color assigned in TextureUtil

* Don't error in PNGWriter if biomes aren't saved to clipboard and grass is present
2022-06-16 16:23:52 +02:00
Jordan
ac11da855a
Processor should be added to queue, not extent (#1809)
- Fixes #1559 root cause
2022-06-16 16:23:45 +02:00