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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-13 22:50:06 +01:00
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5512 Commits

Autor SHA1 Nachricht Datum
dordsor21
5225099ec0 Fix biome setting in 1.15 2020-05-14 16:17:29 +01:00
IronApollo
34d40cb856 Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into 1.15 2020-05-13 17:45:17 -04:00
IronApollo
376bbe1bdb Edit change count to default to 0 instead of -1
Why was it ever defaulted to -1?
2020-05-13 17:45:11 -04:00
dordsor21
2ccda85772 Fix #468
That's not how it works
2020-05-13 22:36:08 +01:00
MattBDev
1183c7c957 Fixes #466 2020-05-13 10:23:38 -04:00
dordsor21
32c30f45fe don't read __reserved__ 2020-05-12 11:00:54 +01:00
dordsor21
999b063762 Don't write reserved to schematics 2020-05-12 10:58:43 +01:00
NotMyFault
44c5ab164c
Remove whitespace
Regarding fc537b92e0
2020-05-12 11:11:24 +02:00
N0tMyFaultOG
0fffdb98dc Add crowdin link 2020-05-11 23:53:27 +02:00
MattBDev
0848e68b9f Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15 2020-05-11 17:46:55 -04:00
MattBDev
7c35477b8c Remove Empcraft messages 2020-05-11 17:46:41 -04:00
NotMyFault
74f9b37a39
Fix missing space 2020-05-11 18:47:14 +02:00
dordsor21
be58cd42ac Add option to disable ticking existing blocks when not fastmode 2020-05-11 16:09:31 +01:00
dordsor21
0b30ca9dcc Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15 2020-05-11 15:36:56 +01:00
dordsor21
36faf107e6 Allow fastmode to be used in a lot more places
- Option to stop fastmode from bothering to fix existing ticking blocks
2020-05-11 15:36:52 +01:00
NotMyFault
31da111e1e
Fix anvil translation string 2020-05-11 15:07:47 +02:00
dordsor21
8c38ac0fbc Fix #460 2020-05-11 13:38:06 +01:00
MattBDev
ec6ca633a8 Update Gradle for Java 14 support 2020-05-10 20:58:52 -04:00
MattBDev
a813cbfcdf Update world interface 2020-05-10 20:57:24 -04:00
NotMyFault
4f2b0e6f4e
Fix missing space 2020-05-09 21:08:14 +02:00
NotMyFault
73f8f1a0a7
Fix wrong translation key 2020-05-09 20:58:47 +02:00
dordsor21
0dee452e1a Don't attempt to set field on null ChunkSection 2020-05-09 17:42:40 +01:00
dordsor21
cb20cef0e6 Fix loading schematic from URLs 2020-05-09 16:45:42 +01:00
dordsor21
56175ffe0f Revert this so it compiles on the ci for now. 2020-05-09 16:30:28 +01:00
dordsor21
b1f1c0f4f0 Possible fix for #331
- Should ensure the server doesn't tick the chunksection while we're editing it
- Basically using the old issue with FAWE breaking block ticking by setting this to zero :)
2020-05-09 16:23:38 +01:00
dordsor21
8f60544aad Override some methods in AsyncWorld 2020-05-09 15:11:40 +01:00
dordsor21
42d7419b4b Fixes #402
- Similar to previous commit. If the chunksection was empty, then __reserved__ was parsed to the clipboard, and then not correctly identified as air
- Now assume all __reserved__ is air when writing to clipboards
2020-05-09 13:56:41 +01:00
dordsor21
ffa25b1d9a Fixes #452
- ChunkSections containing only air are technically null according to NMS Chunks
- Therefore if we're replacing air, we should ignore the result of get.hasSection(layer) by using "full = true" as it returns false if the chunksection is only air
- We also then need to ensure that the masks correctly identify that the block is "air"
2020-05-09 13:39:41 +01:00
dordsor21
56c720914e Settings.IMP is terrible. Don't initialise it thousands of times. 2020-05-08 18:17:47 +01:00
dordsor21
c757b01803 By default only allow existing blocks to tick.
- Revert back to default FAWE behaviour where placed blocks do not tick by default (until a restart, or another edit is done in the same chunksection without changing the block)
2020-05-08 16:16:08 +01:00
dordsor21
56972ee40b
Trim performance (#451)
* Increase performance slightly when trimming.
If the chunk section is all one blocks (common in plotworlds) it'll be a nice little boost.

* Cache whether blocks are ticking or not. Greatly reduces the time required to create a palette

* collapse 5 lines to 2.

* Also apply to 14 and 15 for the numpties

* Cleanup
Actually ignore the exception - remove my debug print.
Remove double semi-colon

* Apparently 1.14/15 matter too still.
2020-05-07 23:00:13 +01:00
dordsor21
a2b0a5e622 Fix offset mask (< and >) 2020-05-07 19:38:42 +01:00
IronApollo
8b1a0bbc34 Fix #417
This commit aims to fix existing issues regarding the "0/-1 blocks affected" bug. Introducing the new LinkedFilter class allows us to use multiple filters for single-filter operations, e.g. applying a pattern to blocks while also counting the amount of blocks applied to. SetFilter.java was also removed due to not being used.
2020-05-07 12:29:18 -04:00
dordsor21
afba834b83 Don't commit murder to console or log files 2020-05-06 20:55:30 +01:00
dordsor21
0c539b4e84 Fix replace patterns
Fixes #445 #440 #372
2020-05-06 15:50:57 +01:00
dordsor21
3abf964620 Better logic for selecting schematic format.
- You had to specifically use //schem load <schematic>.schematic mcedit to load legacy schematics, now if you're loading .schematic it assumes you're wanting mcedit format
 - If you end up attempting to load an mcedit schematic with the sponge reader it now throws an exception.
2020-05-05 16:16:27 +01:00
IronApollo
6dec0ab2ba Override #equals method in AbstractRegion.java
This is an attempt to fix CPU spikes which do not reduce and continue mounting until the server reaches ~300%-500% usage. This override should allow prompt equality checks for regions based on the world, the minimum point, the maximum point, and area covered by the region.

Issues found regarding this change should be quickly reported so this can be reverted and replaced with another appropriate solution.
2020-05-03 19:51:48 -04:00
IronApollo
65afa79c17 Remove WorldguardFlag.java
The main functionality of WorldguardFlag.java was ported to Worldguard.java. This *shouldn't* break functionality of either the Worldguard or WorldguardFlag features, but users should be cautious and provide prompt feedback if any unintended changes are found.
2020-05-03 19:45:04 -04:00
dordsor21
0ca81e9d67
Fix FAWE killing chunk ticks. Also allow ticking for set blocks. (#439)
* Fix FAWE killing chunk ticks. Also allow ticking for set blocks.

* Reduce for-loop to being one loop in createPalette

* set the value in the set array and break so we don't continue onwards in the set's ordinal switch statement
2020-05-03 17:50:09 +01:00
dordsor21
a6f2cd0fb5 add // to mask and range 2020-05-02 18:34:49 +01:00
MattBDev
5fb18259d5 Merge remote-tracking branch 'origin/1.15' into 1.15 2020-04-30 16:27:08 -04:00
MattBDev
ef3642d521 Small spring cleaning
I changed really small bits and pieces of code. If you have questions just comment and I'll answer them.
2020-04-30 16:26:52 -04:00
dordsor21
9869cf09c6 Apply fda7d00747 to other versions so numpties that use old versions for no reason stop complaining too 2020-04-30 15:14:59 +01:00
dordsor21
508d595b8d Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15 2020-04-29 21:30:28 +01:00
dordsor21
847d22f7d6 This seems to fix #429
- the undo remove or add block removal adding thing.
2020-04-29 21:30:15 +01:00
IronApollo
aae760c625 Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into 1.15 2020-04-29 14:17:48 -04:00
IronApollo
8247f78e9d Override hashCode method in AbstractRegion
This commit fixes the PlotSquared issue where running a PlotSquared command could result in intense lag on the main thread. This was mainly seen with running the /p info command on an extremely large plot.

Since #world can be null, the uniqueness of this hashCode is not the best, but since it's essentially just a collection of BlockVector3's, I don't believe this change will break anything. If it does, please let me know! Feedback on the uniqueness of this is welcomed.
2020-04-29 14:17:05 -04:00
Matt
ba6c391461
Merge pull request #432 from pgrimaud/1.15
Fix typos
2020-04-29 13:40:46 -04:00
Pierre Grimaud
f9a40599fb
Fix typos 2020-04-29 19:36:34 +02:00
dordsor21
fda7d00747 A more verbose fix to #329 and similar issues.
- Re-read chunksections the first time they're "loaded" for an operation
 - Reset the chunksection if there are block changes when setting blocks via reflection
 - These are maybe gonna affect performance a bit? Idk. Seems to be alright for me
 - These are maybe gonna make more issues? Yeah maybe, but I couldn't find any
2020-04-29 18:17:21 +01:00