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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-09 21:10:05 +01:00
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4851 Commits

Autor SHA1 Nachricht Datum
dordsor21
318eca364d
We ought to always clear (close) the clipboard on logout
Fixes #672
2020-09-30 10:56:07 +01:00
dordsor21
13cfd638d6
Fix incorrtect field references 2020-09-29 10:11:29 +01:00
Aurora
48cd763d3b
fix performance issues in BukkitPlayer permission (#665)
* fix performance issues in BukkitPlayer permission stuff

* Put PermissionAttachmentManager in seperate file

Co-authored-by: @weaondara
2020-09-28 19:11:28 +02:00
dordsor21
6332b8c965
This ought to be false by default for now 2020-09-28 11:18:16 +01:00
dordsor21
82bcc0e9a5
Allow "post processing" of chunks (#658)
* begin allowing "post processing" of chunks
 - restores legacy capability to continue saving edits in the background after sending the chunks
 - speeds up the edit clientside
 - nail in the coffin of the terrible and staticly coded coreedit
 - We should totally make IronGolem work so Core* is no longer used by anyone

* begin allowing background history saving

* Handle post processors in queues properly

* Use futures for postprocessing so we're not waiting for them needlessly

* better use of closed boolean

* Reword
2020-09-28 11:13:02 +01:00
Matt
2aef0ee27e
Delete bug---issue-report-for-fastasyncworldedit.md 2020-09-27 17:35:39 -04:00
Matt
a0f99d6289 Update issue templates 2020-09-27 17:33:07 -04:00
dordsor21
bd4a3a3efd
Fix inconsistency with legacy regarding loading schematics from URL 2020-09-26 22:20:47 +01:00
dordsor21
68deed1469
schematics are just fun 2020-09-26 21:56:38 +01:00
dordsor21
1766c62278
Attempt to recover from incorrectly-extensioned schematic reads (#660)
* Attempt to recover from incorrectly-extensioned schematic reads
 - Should help avoid #605 (I'm assuming this is the issue)
 - Possible issues with the InputStream being closed/pre-read or so? Thoughts:?

* more verbose checking in the first place
2020-09-25 15:15:00 +01:00
dordsor21
65747bf8f8
accessing clipboards should not be synchronized to LocalSession (#653)
* accessing clipboards should not be synchronized to LocalSession
I believe this may be the issue causing thread locks when wrapping new players. If we're attempting to run a synchronised method within the LocalSesison when initialising it, it may go wrong..?

* nullcheck within synchronisation
2020-09-25 15:02:09 +01:00
dordsor21
855389c785
Allow parallelisation of masks (#636)
* Allow parallelisation of masks
Increasing performance improvement with increased masking complexity and edit size.

* Address comments
 - Rename Mask#clone to Mask#copy
 - Rename Mask2D#copy to Mask2D#copy2D
 - Correct formatting

* cx -> centerX

* Make various operations relying on a single SingleThreadQueueExtent instance (mainly brushes) thread safe
2020-09-25 15:00:42 +01:00
Aurora
3f1e8fa4d4
Fixes unsafe memory access using cross server clipboards (#651)
Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>
2020-09-24 18:10:43 +01:00
dordsor21
5e67c1b658
Squash errors and debug to aid fixing #652 properly 2020-09-22 11:34:45 +01:00
dordsor21
3b660756f6
Fix #647 2020-09-21 17:10:33 +01:00
Aurora
3b2fe2ffde
Fix toggle permission (#644)
* Fixes #529
* fix superperms perm toggling

Co-authored-by: @weaondara <wea_ondara@alpenblock.net>
2020-09-21 17:07:35 +02:00
Aurora
806916d6e8
Fix entity rotation (#642)
* fix entity rotation
fixes #577 
Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>
2020-09-20 16:33:07 +02:00
Aurora
2b45d922f2
Update the issue template & add a config (#640)
* Update the issue template

* Add a config.yml to the issue template
2020-09-20 12:04:34 +02:00
dordsor21
845c32bd18
Fix #639
looks like we too speedy
2020-09-19 20:46:46 +01:00
dordsor21
be0e33746c
Ensure the block actually can be waterlogged when checking for waterlogged status.
Fixes #632
Fixed #633
2020-09-19 16:54:42 +01:00
NotMyFault
7aedf62c63
Update workflow target branches 2020-09-19 16:59:58 +02:00
dordsor21
aed6807eb2
comment 2020-09-18 18:54:14 +01:00
dordsor21
cf750ba00c
Correct tag name for writing and add compatibilty for created corrupt schematics 2020-09-18 18:31:42 +01:00
dordsor21
9c34702a47
Correct tag name for tile entities 2020-09-18 18:29:36 +01:00
dordsor21
218f570cb1
Fix LimitExtent and processing of Plot regions
Fixes #627
Fixes #609
2020-09-18 17:40:55 +01:00
dordsor21
fc91c3b56e
Clone mutable regions given to clipboards
Fixes #630
2020-09-18 15:02:25 +01:00
dordsor21
8e8bd810b5
Relight after completing P2 operations
teporarily fix #629
2020-09-18 12:38:17 +01:00
dordsor21
7375827844
implement getBiome(BlockVector3)
fixes #622
2020-09-18 11:52:49 +01:00
Matt
2e73746abe
Remove Kotlin (#625)
Shrinks the jar size since we no longer must bundle the Kotlin library. The downside is that some classes grew in size compared to their Kotlin versions.
Many contributors didn't care for Kotlin either.
2020-09-17 16:31:55 -04:00
NotMyFault
4f6c904615
Merge pull request #617 from IronApollo/vault-fix
Fix vault, remove 1.14 and DummyFawe
2020-09-16 18:06:57 +02:00
N0tMyFaultOG
c7369e2cc0 Update plugin.yml 2020-09-16 16:12:20 +02:00
N0tMyFaultOG
371460a1ce Relocate metrics 2020-09-16 16:10:00 +02:00
N0tMyFaultOG
241e85e491 Strip 1.14 2020-09-16 16:01:49 +02:00
IronApollo
f5f5a55b4c Fix limits 2020-09-16 14:11:26 +01:00
IronApollo
a49ce02bd0 Delete DummyFawe on startup 2020-09-15 19:18:16 -04:00
IronApollo
cd5691b819 Fix styling 2020-09-15 19:07:52 -04:00
IronApollo
64a71600f9 Add DummyFawe detector 2020-09-14 22:10:37 -04:00
IronApollo
d741a8a905 Delete DummyFawe.src 2020-09-14 21:30:27 -04:00
IronApollo
4af36217b1 Merge branch '1.16' into vault-fix 2020-09-14 21:19:52 -04:00
IronApollo
9431f7c189 Fix Vault integration + remove DummyFAWE 2020-09-14 21:18:06 -04:00
dordsor21
07a5ef5ab4
Fix incorrect x/y/z stuff;
Fixes #616
Fixes #614
2020-09-14 20:17:55 +01:00
dordsor21
3d2052b0c8
Better skylight handling and fix opacity on materials 2020-09-14 18:33:35 +01:00
dordsor21
d6c9a887ac
Fixlighting now also calculates heightmaps
Fixes #386 and #438 seems fixed, but that might be something else that fixed?
2020-09-14 14:19:23 +01:00
Hannes Greule
0685881f64
Implement SupplyingExtent (#613) 2020-09-14 11:20:26 +01:00
dordsor21
4243e8e86b
Begin working on improved lighting to better match 1.14's "new" light… (#611)
* Begin working on improved lighting to better match 1.14's "new" lighting engine
I guess the "new" lighting engine is somewhat old now lol
Also implement the remove first stuff to fixlight

* And then make it work
2020-09-13 15:36:36 +01:00
Matt
d00899e177
More support for 3D biomes (#608)
* More support for 3D biomes

* Resolved merge conflicts
2020-09-12 15:31:42 +02:00
Matt
de199a0e59
More work on masks (#607)
* Add a #air mask, the opposite of #existing (#1511)

(cherry picked from commit 84fa2bbbc63de7bece01f41c0d5cb7d85cf129e6)

* Remove unused methods in Mask.java

* Remove `test(Extent, BlockVector3)` from Masks.

This was a poorly planned idea. This should save some memory too.

Authored-by: Matthew Miller <mnmiller1@me.com>
2020-09-11 21:13:31 +02:00
IronApollo
1fa0777d3b Fix erosion and pull brushes
Fixes #559
2020-09-11 20:58:27 +02:00
dordsor21
a8f53d6414
Use correct trustEdges value 2020-09-11 17:24:02 +01:00
N0tMyFaultOG
7baaed946e 1.16.3 2020-09-11 01:11:56 +02:00